From 30fe88b80892e4538dc2b6f71992c3f51d35e95a Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Thu, 3 Dec 2009 02:44:12 +1100 Subject: * Terrain uploads via the Estate Tools now support a multitude of file formats. Specifically: . bmp, .raw, .r32 & .r64. (in ascending order of precision) * It uses file length as the detection routine (as each of these formats has a distinct size in bytes for a 256x256 array.) - more formats should be possible to add. --- .../World/Estate/EstateManagementModule.cs | 50 ++++++++++++++-------- 1 file changed, 31 insertions(+), 19 deletions(-) (limited to 'OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs') diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs index e3a395e..b1dcb14 100644 --- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs @@ -471,20 +471,45 @@ namespace OpenSim.Region.CoreModules.World.Estate if (terr != null) { m_log.Warn("[CLIENT]: Got Request to Send Terrain in region " + m_scene.RegionInfo.RegionName); - if (File.Exists(Util.dataDir() + "/terrain.raw")) - { - File.Delete(Util.dataDir() + "/terrain.raw"); - } + try { - FileStream input = new FileStream(Util.dataDir() + "/terrain.raw", FileMode.CreateNew); + + string localfilename = "terrain.raw"; + + if (terrainData.Length == 851968) + { + localfilename = Path.Combine(Util.dataDir(),"terrain.raw"); // It's a .LLRAW + } + + if (terrainData.Length == 196662) // 24-bit 256x256 Bitmap + localfilename = Path.Combine(Util.dataDir(), "terrain.bmp"); + + if (terrainData.Length == 256 * 256 * 4) // It's a .R32 + localfilename = Path.Combine(Util.dataDir(), "terrain.r32"); + + if (terrainData.Length == 256 * 256 * 8) // It's a .R64 + localfilename = Path.Combine(Util.dataDir(), "terrain.r64"); + + if (File.Exists(localfilename)) + { + File.Delete(localfilename); + } + + FileStream input = new FileStream(localfilename, FileMode.CreateNew); input.Write(terrainData, 0, terrainData.Length); input.Close(); + + FileInfo x = new FileInfo(localfilename); + + terr.LoadFromFile(localfilename); + remoteClient.SendAlertMessage("Your terrain was loaded as a ." + x.Extension + " file. It may take a few moments to appear."); + } catch (IOException e) { m_log.ErrorFormat("[TERRAIN]: Error Saving a terrain file uploaded via the estate tools. It gave us the following error: {0}", e.ToString()); - remoteClient.SendAlertMessage("There was an IO Exception loading your terrain. Please check free space"); + remoteClient.SendAlertMessage("There was an IO Exception loading your terrain. Please check free space."); return; } @@ -502,29 +527,16 @@ namespace OpenSim.Region.CoreModules.World.Estate return; } - - - - - try - { - terr.LoadFromFile(Util.dataDir() + "/terrain.raw"); - remoteClient.SendAlertMessage("Your terrain was loaded. Give it a minute or two to apply"); - } catch (Exception e) { m_log.ErrorFormat("[TERRAIN]: Error loading a terrain file uploaded via the estate tools. It gave us the following error: {0}", e.ToString()); remoteClient.SendAlertMessage("There was a general error loading your terrain. Please fix the terrain file and try again"); } - } else { remoteClient.SendAlertMessage("Unable to apply terrain. Cannot get an instance of the terrain module"); } - - - } private void handleUploadTerrain(IClientAPI remote_client, string clientFileName) -- cgit v1.1