diff options
Merge branch 'master' of /home/opensim/src/OpenSim/Core
Diffstat (limited to 'OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs')
-rw-r--r-- | OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs | 224 |
1 files changed, 224 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs new file mode 100644 index 0000000..f6d1a82 --- /dev/null +++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs | |||
@@ -0,0 +1,224 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | using System.Reflection; | ||
32 | using System.Security; | ||
33 | using System.Text; | ||
34 | using log4net; | ||
35 | using Nini.Config; | ||
36 | using OpenMetaverse; | ||
37 | using OpenSim.Framework; | ||
38 | using OpenSim.Framework.Console; | ||
39 | using OpenSim.Region.CoreModules.Framework.InterfaceCommander; | ||
40 | using OpenSim.Region.Framework.Interfaces; | ||
41 | using OpenSim.Region.Framework.Scenes; | ||
42 | |||
43 | namespace OpenSim.Region.CoreModules.World.Estate | ||
44 | { | ||
45 | /// <summary> | ||
46 | /// Estate management console commands. | ||
47 | /// </summary> | ||
48 | public class EstateManagementCommands | ||
49 | { | ||
50 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
51 | |||
52 | protected EstateManagementModule m_module; | ||
53 | |||
54 | protected Commander m_commander = new Commander("estate"); | ||
55 | |||
56 | public EstateManagementCommands(EstateManagementModule module) | ||
57 | { | ||
58 | m_module = module; | ||
59 | } | ||
60 | |||
61 | public void Initialise() | ||
62 | { | ||
63 | m_log.DebugFormat("[ESTATE MODULE]: Setting up estate commands for region {0}", m_module.Scene.RegionInfo.RegionName); | ||
64 | |||
65 | m_module.Scene.AddCommand(m_module, "set terrain texture", | ||
66 | "set terrain texture <number> <uuid> [<x>] [<y>]", | ||
67 | "Sets the terrain <number> to <uuid>, if <x> or <y> are specified, it will only " + | ||
68 | "set it on regions with a matching coordinate. Specify -1 in <x> or <y> to wildcard" + | ||
69 | " that coordinate.", | ||
70 | consoleSetTerrainTexture); | ||
71 | |||
72 | m_module.Scene.AddCommand(m_module, "set terrain heights", | ||
73 | "set terrain heights <corner> <min> <max> [<x>] [<y>]", | ||
74 | "Sets the terrain texture heights on corner #<corner> to <min>/<max>, if <x> or <y> are specified, it will only " + | ||
75 | "set it on regions with a matching coordinate. Specify -1 in <x> or <y> to wildcard" + | ||
76 | " that coordinate. Corner # SW = 0, NW = 1, SE = 2, NE = 3.", | ||
77 | consoleSetTerrainHeights); | ||
78 | |||
79 | Command showCommand | ||
80 | = new Command("show", CommandIntentions.COMMAND_STATISTICAL, ShowEstatesCommand, "Shows all estates on the simulator."); | ||
81 | |||
82 | m_commander.RegisterCommand("show", showCommand); | ||
83 | |||
84 | m_module.Scene.RegisterModuleCommander(m_commander); | ||
85 | |||
86 | m_module.Scene.EventManager.OnPluginConsole += EventManagerOnPluginConsole; | ||
87 | } | ||
88 | |||
89 | public void Close() | ||
90 | { | ||
91 | m_module.Scene.EventManager.OnPluginConsole -= EventManagerOnPluginConsole; | ||
92 | m_module.Scene.UnregisterModuleCommander(m_commander.Name); | ||
93 | } | ||
94 | |||
95 | /// <summary> | ||
96 | /// Processes commandline input. Do not call directly. | ||
97 | /// </summary> | ||
98 | /// <param name="args">Commandline arguments</param> | ||
99 | protected void EventManagerOnPluginConsole(string[] args) | ||
100 | { | ||
101 | if (args[0] == "estate") | ||
102 | { | ||
103 | if (args.Length == 1) | ||
104 | { | ||
105 | m_commander.ProcessConsoleCommand("help", new string[0]); | ||
106 | return; | ||
107 | } | ||
108 | |||
109 | string[] tmpArgs = new string[args.Length - 2]; | ||
110 | int i; | ||
111 | for (i = 2; i < args.Length; i++) | ||
112 | tmpArgs[i - 2] = args[i]; | ||
113 | |||
114 | m_commander.ProcessConsoleCommand(args[1], tmpArgs); | ||
115 | } | ||
116 | } | ||
117 | |||
118 | protected void consoleSetTerrainTexture(string module, string[] args) | ||
119 | { | ||
120 | string num = args[3]; | ||
121 | string uuid = args[4]; | ||
122 | int x = (args.Length > 5 ? int.Parse(args[5]) : -1); | ||
123 | int y = (args.Length > 6 ? int.Parse(args[6]) : -1); | ||
124 | |||
125 | if (x == -1 || m_module.Scene.RegionInfo.RegionLocX == x) | ||
126 | { | ||
127 | if (y == -1 || m_module.Scene.RegionInfo.RegionLocY == y) | ||
128 | { | ||
129 | int corner = int.Parse(num); | ||
130 | UUID texture = UUID.Parse(uuid); | ||
131 | |||
132 | m_log.Debug("[ESTATEMODULE]: Setting terrain textures for " + m_module.Scene.RegionInfo.RegionName + | ||
133 | string.Format(" (C#{0} = {1})", corner, texture)); | ||
134 | |||
135 | switch (corner) | ||
136 | { | ||
137 | case 0: | ||
138 | m_module.Scene.RegionInfo.RegionSettings.TerrainTexture1 = texture; | ||
139 | break; | ||
140 | case 1: | ||
141 | m_module.Scene.RegionInfo.RegionSettings.TerrainTexture2 = texture; | ||
142 | break; | ||
143 | case 2: | ||
144 | m_module.Scene.RegionInfo.RegionSettings.TerrainTexture3 = texture; | ||
145 | break; | ||
146 | case 3: | ||
147 | m_module.Scene.RegionInfo.RegionSettings.TerrainTexture4 = texture; | ||
148 | break; | ||
149 | } | ||
150 | |||
151 | m_module.Scene.RegionInfo.RegionSettings.Save(); | ||
152 | m_module.TriggerRegionInfoChange(); | ||
153 | m_module.sendRegionInfoPacketToAll(); | ||
154 | } | ||
155 | } | ||
156 | } | ||
157 | |||
158 | protected void consoleSetTerrainHeights(string module, string[] args) | ||
159 | { | ||
160 | string num = args[3]; | ||
161 | string min = args[4]; | ||
162 | string max = args[5]; | ||
163 | int x = (args.Length > 6 ? int.Parse(args[6]) : -1); | ||
164 | int y = (args.Length > 7 ? int.Parse(args[7]) : -1); | ||
165 | |||
166 | if (x == -1 || m_module.Scene.RegionInfo.RegionLocX == x) | ||
167 | { | ||
168 | if (y == -1 || m_module.Scene.RegionInfo.RegionLocY == y) | ||
169 | { | ||
170 | int corner = int.Parse(num); | ||
171 | float lowValue = float.Parse(min, Culture.NumberFormatInfo); | ||
172 | float highValue = float.Parse(max, Culture.NumberFormatInfo); | ||
173 | |||
174 | m_log.Debug("[ESTATEMODULE]: Setting terrain heights " + m_module.Scene.RegionInfo.RegionName + | ||
175 | string.Format(" (C{0}, {1}-{2}", corner, lowValue, highValue)); | ||
176 | |||
177 | switch (corner) | ||
178 | { | ||
179 | case 0: | ||
180 | m_module.Scene.RegionInfo.RegionSettings.Elevation1SW = lowValue; | ||
181 | m_module.Scene.RegionInfo.RegionSettings.Elevation2SW = highValue; | ||
182 | break; | ||
183 | case 1: | ||
184 | m_module.Scene.RegionInfo.RegionSettings.Elevation1NW = lowValue; | ||
185 | m_module.Scene.RegionInfo.RegionSettings.Elevation2NW = highValue; | ||
186 | break; | ||
187 | case 2: | ||
188 | m_module.Scene.RegionInfo.RegionSettings.Elevation1SE = lowValue; | ||
189 | m_module.Scene.RegionInfo.RegionSettings.Elevation2SE = highValue; | ||
190 | break; | ||
191 | case 3: | ||
192 | m_module.Scene.RegionInfo.RegionSettings.Elevation1NE = lowValue; | ||
193 | m_module.Scene.RegionInfo.RegionSettings.Elevation2NE = highValue; | ||
194 | break; | ||
195 | } | ||
196 | |||
197 | m_module.Scene.RegionInfo.RegionSettings.Save(); | ||
198 | m_module.TriggerRegionInfoChange(); | ||
199 | m_module.sendRegionHandshakeToAll(); | ||
200 | } | ||
201 | } | ||
202 | } | ||
203 | |||
204 | protected void ShowEstatesCommand(Object[] args) | ||
205 | { | ||
206 | StringBuilder report = new StringBuilder(); | ||
207 | RegionInfo ri = m_module.Scene.RegionInfo; | ||
208 | EstateSettings es = ri.EstateSettings; | ||
209 | |||
210 | report.AppendFormat("Estate information for region {0}\n", ri.RegionName); | ||
211 | report.AppendFormat( | ||
212 | "{0,-20} {1,-7} {2,-20}\n", | ||
213 | "Estate Name", | ||
214 | "ID", | ||
215 | "Owner"); | ||
216 | |||
217 | report.AppendFormat( | ||
218 | "{0,-20} {1,-7} {2,-20}\n", | ||
219 | es.EstateName, es.EstateID, m_module.UserManager.GetUserName(es.EstateOwner)); | ||
220 | |||
221 | MainConsole.Instance.Output(report.ToString()); | ||
222 | } | ||
223 | } | ||
224 | } \ No newline at end of file | ||