diff options
author | Justin Clark-Casey (justincc) | 2014-01-20 19:16:19 +0000 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2014-01-20 19:16:19 +0000 |
commit | 8e72b53edc435c2c2fbec0b8c91304e7f7a6a4f2 (patch) | |
tree | dc8b1c314f0e58be8a036dc2d56756564d4fc3c7 /OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs | |
parent | Following on from 50ea2e0, only fetch scene presence for check if lightscript... (diff) | |
download | opensim-SC_OLD-8e72b53edc435c2c2fbec0b8c91304e7f7a6a4f2.zip opensim-SC_OLD-8e72b53edc435c2c2fbec0b8c91304e7f7a6a4f2.tar.gz opensim-SC_OLD-8e72b53edc435c2c2fbec0b8c91304e7f7a6a4f2.tar.bz2 opensim-SC_OLD-8e72b53edc435c2c2fbec0b8c91304e7f7a6a4f2.tar.xz |
Stop exceptions being generated on agent connection if a telehub object has been deleted or has no spawn points.
Diffstat (limited to 'OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs')
-rw-r--r-- | OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs index 173b603..1659493 100644 --- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs +++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs | |||
@@ -60,7 +60,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
60 | 60 | ||
61 | public void Initialise() | 61 | public void Initialise() |
62 | { | 62 | { |
63 | m_log.DebugFormat("[ESTATE MODULE]: Setting up estate commands for region {0}", m_module.Scene.RegionInfo.RegionName); | 63 | // m_log.DebugFormat("[ESTATE MODULE]: Setting up estate commands for region {0}", m_module.Scene.RegionInfo.RegionName); |
64 | 64 | ||
65 | m_module.Scene.AddCommand("Regions", m_module, "set terrain texture", | 65 | m_module.Scene.AddCommand("Regions", m_module, "set terrain texture", |
66 | "set terrain texture <number> <uuid> [<x>] [<y>]", | 66 | "set terrain texture <number> <uuid> [<x>] [<y>]", |