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authorteravus2013-08-07 23:33:23 -0500
committerteravus2013-08-07 23:33:23 -0500
commit4e86674a3a671561c3a9c85925308f2004fcc922 (patch)
tree9e7019b5fe2d6fb16e0c5f4ffa1c5c7a1b7a8de0 /OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs
parent* This makes in-world terrain editing smoother, even in MegaRegions. This ... (diff)
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* Added set water height <height> [<x>] [<y>] console command following the set terrain heights console command as an example.
Diffstat (limited to 'OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs')
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs31
1 files changed, 30 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs
index 4d49794..173b603 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs
@@ -76,6 +76,13 @@ namespace OpenSim.Region.CoreModules.World.Estate
76 " that coordinate. Corner # SW = 0, NW = 1, SE = 2, NE = 3, all corners = -1.", 76 " that coordinate. Corner # SW = 0, NW = 1, SE = 2, NE = 3, all corners = -1.",
77 consoleSetTerrainHeights); 77 consoleSetTerrainHeights);
78 78
79 m_module.Scene.AddCommand("Regions", m_module, "set water height",
80 "set water height <height> [<x>] [<y>]",
81 "Sets the water height in meters. If <x> and <y> are specified, it will only set it on regions with a matching coordinate. " +
82 "Specify -1 in <x> or <y> to wildcard that coordinate.",
83 consoleSetWaterHeight);
84
85
79 m_module.Scene.AddCommand( 86 m_module.Scene.AddCommand(
80 "Estates", m_module, "estate show", "estate show", "Shows all estates on the simulator.", ShowEstatesCommand); 87 "Estates", m_module, "estate show", "estate show", "Shows all estates on the simulator.", ShowEstatesCommand);
81 } 88 }
@@ -121,7 +128,29 @@ namespace OpenSim.Region.CoreModules.World.Estate
121 } 128 }
122 } 129 }
123 } 130 }
124 131 protected void consoleSetWaterHeight(string module, string[] args)
132 {
133 string heightstring = args[3];
134
135 int x = (args.Length > 4 ? int.Parse(args[4]) : -1);
136 int y = (args.Length > 5 ? int.Parse(args[5]) : -1);
137
138 if (x == -1 || m_module.Scene.RegionInfo.RegionLocX == x)
139 {
140 if (y == -1 || m_module.Scene.RegionInfo.RegionLocY == y)
141 {
142 double selectedheight = double.Parse(heightstring);
143
144 m_log.Debug("[ESTATEMODULE]: Setting water height in " + m_module.Scene.RegionInfo.RegionName + " to " +
145 string.Format(" {0}", selectedheight));
146 m_module.Scene.RegionInfo.RegionSettings.WaterHeight = selectedheight;
147
148 m_module.Scene.RegionInfo.RegionSettings.Save();
149 m_module.TriggerRegionInfoChange();
150 m_module.sendRegionHandshakeToAll();
151 }
152 }
153 }
125 protected void consoleSetTerrainHeights(string module, string[] args) 154 protected void consoleSetTerrainHeights(string module, string[] args)
126 { 155 {
127 string num = args[3]; 156 string num = args[3];