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authorJustin Clarke Casey2009-02-16 19:15:16 +0000
committerJustin Clarke Casey2009-02-16 19:15:16 +0000
commit93837807ffb24e5811368063b9231a9d8b018d9d (patch)
tree5da8dcbc3fd6e6e4c7003e486f0ad26bd7c43d87 /OpenSim/Region/CoreModules/World/Archiver
parent* Iniital inventory archive test code. Doesn't actually do any testing yet (diff)
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* refactor: remove AssetCache field hanging off Scene
* This is always available at Scene.CommsManager.AssetCache
Diffstat (limited to 'OpenSim/Region/CoreModules/World/Archiver')
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs4
2 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
index 9497869..66fc43b 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
@@ -297,7 +297,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
297 asset.Metadata.Type = assetType; 297 asset.Metadata.Type = assetType;
298 asset.Data = data; 298 asset.Data = data;
299 299
300 m_scene.AssetCache.AddAsset(asset); 300 m_scene.CommsManager.AssetCache.AddAsset(asset);
301 301
302 /** 302 /**
303 * Create layers on decode for image assets. This is likely to significantly increase the time to load archives so 303 * Create layers on decode for image assets. This is likely to significantly increase the time to load archives so
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
index bd36779..139dff0 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
@@ -104,7 +104,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
104 protected AssetBase GetAsset(UUID uuid) 104 protected AssetBase GetAsset(UUID uuid)
105 { 105 {
106 m_waitingForObjectAsset = true; 106 m_waitingForObjectAsset = true;
107 m_scene.AssetCache.GetAsset(uuid, AssetRequestCallback, true); 107 m_scene.CommsManager.AssetCache.GetAsset(uuid, AssetRequestCallback, true);
108 108
109 // The asset cache callback can either 109 // The asset cache callback can either
110 // 110 //
@@ -324,7 +324,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
324 m_scene, 324 m_scene,
325 m_saveStream); 325 m_saveStream);
326 326
327 new AssetsRequest(assetUuids.Keys, m_scene.AssetCache, awre.ReceivedAllAssets).Execute(); 327 new AssetsRequest(assetUuids.Keys, m_scene.CommsManager.AssetCache, awre.ReceivedAllAssets).Execute();
328 } 328 }
329 } 329 }
330} 330}