aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/CoreModules/World/Archiver/Tests
diff options
context:
space:
mode:
authorJustin Clarke Casey2009-04-24 15:02:48 +0000
committerJustin Clarke Casey2009-04-24 15:02:48 +0000
commitd69a018ba84beede1f84f06eb17ab799133e006a (patch)
treeaad6e2c01950e5123f6b0ecfdf407f5a5a83d590 /OpenSim/Region/CoreModules/World/Archiver/Tests
parentsilly C# not letting me use a File.Exists test for a directory. Don't (diff)
downloadopensim-SC_OLD-d69a018ba84beede1f84f06eb17ab799133e006a.zip
opensim-SC_OLD-d69a018ba84beede1f84f06eb17ab799133e006a.tar.gz
opensim-SC_OLD-d69a018ba84beede1f84f06eb17ab799133e006a.tar.bz2
opensim-SC_OLD-d69a018ba84beede1f84f06eb17ab799133e006a.tar.xz
* Write basic, incomplete load iar test
Diffstat (limited to 'OpenSim/Region/CoreModules/World/Archiver/Tests')
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs6
1 files changed, 0 insertions, 6 deletions
diff --git a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
index 323d62b..e75ca20 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
@@ -225,12 +225,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
225 225
226 MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray()); 226 MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
227 227
228 // SerialiserModule serialiserModule = new SerialiserModule();
229 // ArchiverModule archiverModule = new ArchiverModule();
230
231 // Scene scene = SceneSetupHelpers.SetupScene();
232 // SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
233
234 archiverModule.DearchiveRegion(archiveReadStream); 228 archiverModule.DearchiveRegion(archiveReadStream);
235 229
236 SceneObjectPart object1PartLoaded = scene.GetSceneObjectPart(part1Name); 230 SceneObjectPart object1PartLoaded = scene.GetSceneObjectPart(part1Name);