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authorJustin Clarke Casey2009-02-16 19:15:16 +0000
committerJustin Clarke Casey2009-02-16 19:15:16 +0000
commit93837807ffb24e5811368063b9231a9d8b018d9d (patch)
tree5da8dcbc3fd6e6e4c7003e486f0ad26bd7c43d87 /OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
parent* Iniital inventory archive test code. Doesn't actually do any testing yet (diff)
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* refactor: remove AssetCache field hanging off Scene
* This is always available at Scene.CommsManager.AssetCache
Diffstat (limited to 'OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs')
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
index 9497869..66fc43b 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
@@ -297,7 +297,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
297 asset.Metadata.Type = assetType; 297 asset.Metadata.Type = assetType;
298 asset.Data = data; 298 asset.Data = data;
299 299
300 m_scene.AssetCache.AddAsset(asset); 300 m_scene.CommsManager.AssetCache.AddAsset(asset);
301 301
302 /** 302 /**
303 * Create layers on decode for image assets. This is likely to significantly increase the time to load archives so 303 * Create layers on decode for image assets. This is likely to significantly increase the time to load archives so