From 93837807ffb24e5811368063b9231a9d8b018d9d Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Mon, 16 Feb 2009 19:15:16 +0000 Subject: * refactor: remove AssetCache field hanging off Scene * This is always available at Scene.CommsManager.AssetCache --- OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs') diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs index 9497869..66fc43b 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs @@ -297,7 +297,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver asset.Metadata.Type = assetType; asset.Data = data; - m_scene.AssetCache.AddAsset(asset); + m_scene.CommsManager.AssetCache.AddAsset(asset); /** * Create layers on decode for image assets. This is likely to significantly increase the time to load archives so -- cgit v1.1