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authorJustin Clark-Casey (justincc)2010-01-22 16:22:23 +0000
committerJustin Clark-Casey (justincc)2010-01-22 16:22:23 +0000
commit5f5fdc36248788b97c1283f65e2188fa1d60a361 (patch)
tree1e4fa49f6baaa6d2c3b3fddab9744c048169369d /OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
parentadd a target position to agent updates to ScenePresence to support alternativ... (diff)
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Allow oar loading to work even if an estate module is not present
Write bare bones unit test for region setting loads
Diffstat (limited to 'OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs')
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs6
1 files changed, 4 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
index 52add23..8ed1913 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
@@ -423,9 +423,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver
423 currentRegionSettings.TerrainTexture4 = loadedRegionSettings.TerrainTexture4; 423 currentRegionSettings.TerrainTexture4 = loadedRegionSettings.TerrainTexture4;
424 currentRegionSettings.UseEstateSun = loadedRegionSettings.UseEstateSun; 424 currentRegionSettings.UseEstateSun = loadedRegionSettings.UseEstateSun;
425 currentRegionSettings.WaterHeight = loadedRegionSettings.WaterHeight; 425 currentRegionSettings.WaterHeight = loadedRegionSettings.WaterHeight;
426 426
427 IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>(); 427 IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>();
428 estateModule.sendRegionHandshakeToAll(); 428
429 if (estateModule != null)
430 estateModule.sendRegionHandshakeToAll();
429 431
430 return true; 432 return true;
431 } 433 }