From 5f5fdc36248788b97c1283f65e2188fa1d60a361 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 22 Jan 2010 16:22:23 +0000 Subject: Allow oar loading to work even if an estate module is not present Write bare bones unit test for region setting loads --- OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs') diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs index 52add23..8ed1913 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs @@ -423,9 +423,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver currentRegionSettings.TerrainTexture4 = loadedRegionSettings.TerrainTexture4; currentRegionSettings.UseEstateSun = loadedRegionSettings.UseEstateSun; currentRegionSettings.WaterHeight = loadedRegionSettings.WaterHeight; - + IEstateModule estateModule = m_scene.RequestModuleInterface(); - estateModule.sendRegionHandshakeToAll(); + + if (estateModule != null) + estateModule.sendRegionHandshakeToAll(); return true; } -- cgit v1.1