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author | Justin Clarke Casey | 2009-02-16 19:15:16 +0000 |
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committer | Justin Clarke Casey | 2009-02-16 19:15:16 +0000 |
commit | 93837807ffb24e5811368063b9231a9d8b018d9d (patch) | |
tree | 5da8dcbc3fd6e6e4c7003e486f0ad26bd7c43d87 /OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs | |
parent | * Iniital inventory archive test code. Doesn't actually do any testing yet (diff) | |
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* refactor: remove AssetCache field hanging off Scene
* This is always available at Scene.CommsManager.AssetCache
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs index 9497869..66fc43b 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs | |||
@@ -297,7 +297,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
297 | asset.Metadata.Type = assetType; | 297 | asset.Metadata.Type = assetType; |
298 | asset.Data = data; | 298 | asset.Data = data; |
299 | 299 | ||
300 | m_scene.AssetCache.AddAsset(asset); | 300 | m_scene.CommsManager.AssetCache.AddAsset(asset); |
301 | 301 | ||
302 | /** | 302 | /** |
303 | * Create layers on decode for image assets. This is likely to significantly increase the time to load archives so | 303 | * Create layers on decode for image assets. This is likely to significantly increase the time to load archives so |