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authorMelanie2010-08-18 00:59:20 +0100
committerMelanie2010-08-18 00:59:20 +0100
commite74809ff4c7fd67ceb5336e5d8e7811591f6cce3 (patch)
tree3e878fb80be75106631d76a12b8da9e65e98f7b9 /OpenSim/Region/CoreModules/ServiceConnectorsOut
parentMerge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/ca... (diff)
parent* Changed a few OSD.FromBinary() calls to the more accurate OSD.FromULong() t... (diff)
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Merge branch 'master' into careminster-presence-refactor
Diffstat (limited to 'OpenSim/Region/CoreModules/ServiceConnectorsOut')
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteInventoryServiceConnector.cs5
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteXInventoryServiceConnector.cs5
2 files changed, 4 insertions, 6 deletions
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteInventoryServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteInventoryServiceConnector.cs
index aa3b30d..153aeec 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteInventoryServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteInventoryServiceConnector.cs
@@ -32,7 +32,6 @@ using System.Reflection;
32using Nini.Config; 32using Nini.Config;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Framework.Statistics; 34using OpenSim.Framework.Statistics;
35
36using OpenSim.Services.Connectors; 35using OpenSim.Services.Connectors;
37using OpenSim.Region.Framework.Interfaces; 36using OpenSim.Region.Framework.Interfaces;
38using OpenSim.Region.Framework.Scenes; 37using OpenSim.Region.Framework.Scenes;
@@ -48,7 +47,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
48 47
49 private bool m_Enabled = false; 48 private bool m_Enabled = false;
50 private bool m_Initialized = false; 49 private bool m_Initialized = false;
51 private Scene m_Scene; 50// private Scene m_Scene;
52 private InventoryServicesConnector m_RemoteConnector; 51 private InventoryServicesConnector m_RemoteConnector;
53 52
54 public Type ReplaceableInterface 53 public Type ReplaceableInterface
@@ -105,7 +104,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
105 104
106 public void AddRegion(Scene scene) 105 public void AddRegion(Scene scene)
107 { 106 {
108 m_Scene = scene; 107// m_Scene = scene;
109 //m_log.Debug("[XXXX] Adding scene " + m_Scene.RegionInfo.RegionName); 108 //m_log.Debug("[XXXX] Adding scene " + m_Scene.RegionInfo.RegionName);
110 109
111 if (!m_Enabled) 110 if (!m_Enabled)
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteXInventoryServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteXInventoryServiceConnector.cs
index 277060d..ada26cc 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteXInventoryServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteXInventoryServiceConnector.cs
@@ -32,7 +32,6 @@ using System.Reflection;
32using Nini.Config; 32using Nini.Config;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Framework.Statistics; 34using OpenSim.Framework.Statistics;
35
36using OpenSim.Services.Connectors; 35using OpenSim.Services.Connectors;
37using OpenSim.Region.Framework.Interfaces; 36using OpenSim.Region.Framework.Interfaces;
38using OpenSim.Region.Framework.Scenes; 37using OpenSim.Region.Framework.Scenes;
@@ -48,7 +47,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
48 47
49 private bool m_Enabled = false; 48 private bool m_Enabled = false;
50 private bool m_Initialized = false; 49 private bool m_Initialized = false;
51 private Scene m_Scene; 50// private Scene m_Scene;
52 private XInventoryServicesConnector m_RemoteConnector; 51 private XInventoryServicesConnector m_RemoteConnector;
53 52
54 public Type ReplaceableInterface 53 public Type ReplaceableInterface
@@ -109,7 +108,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
109 108
110 public void AddRegion(Scene scene) 109 public void AddRegion(Scene scene)
111 { 110 {
112 m_Scene = scene; 111// m_Scene = scene;
113 //m_log.Debug("[XXXX] Adding scene " + m_Scene.RegionInfo.RegionName); 112 //m_log.Debug("[XXXX] Adding scene " + m_Scene.RegionInfo.RegionName);
114 113
115 if (!m_Enabled) 114 if (!m_Enabled)