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authorJustin Clark-Casey (justincc)2010-02-12 21:32:03 +0000
committerJustin Clark-Casey (justincc)2010-02-12 21:32:03 +0000
commit802a969267da9ed2780ea66c736c3d531e336dfa (patch)
tree85b088d4e9b4cf3dbb800845a27cf8f42e6e4094 /OpenSim/Region/CoreModules/ServiceConnectorsOut
parentAdd missing refernce to prebuild (backport from presence-refactor) (diff)
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Fix http://opensimulator.org/mantis/view.php?id=4224
This resolves the problem where eyes and hair would turn white on standalone configurations When a client receives body part information, for some insane reason or other it always ends up uploading this back to the server and then immediately re-requesting it. This should have been okay since we stored that asset in cache. However, the standalone asset service connector was not checking this cache properly, so every time the client made the request for the asset it has just loaded it would get a big fat null back in the face, causing it to make clothes and hair white. This bug did not affect grids since they use a different service connector.
Diffstat (limited to 'OpenSim/Region/CoreModules/ServiceConnectorsOut')
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs48
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs25
2 files changed, 43 insertions, 30 deletions
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs
index fd3aaf4..2f21e6d 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs
@@ -38,12 +38,9 @@ using OpenSim.Services.Interfaces;
38 38
39namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset 39namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
40{ 40{
41 public class LocalAssetServicesConnector : 41 public class LocalAssetServicesConnector : ISharedRegionModule, IAssetService
42 ISharedRegionModule, IAssetService
43 { 42 {
44 private static readonly ILog m_log = 43 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
45 LogManager.GetLogger(
46 MethodBase.GetCurrentMethod().DeclaringType);
47 44
48 private IImprovedAssetCache m_Cache = null; 45 private IImprovedAssetCache m_Cache = null;
49 46
@@ -72,7 +69,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
72 IConfig assetConfig = source.Configs["AssetService"]; 69 IConfig assetConfig = source.Configs["AssetService"];
73 if (assetConfig == null) 70 if (assetConfig == null)
74 { 71 {
75 m_log.Error("[ASSET CONNECTOR]: AssetService missing from OpenSim.ini"); 72 m_log.Error("[LOCAL ASSET SERVICES CONNECTOR]: AssetService missing from OpenSim.ini");
76 return; 73 return;
77 } 74 }
78 75
@@ -81,22 +78,20 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
81 78
82 if (serviceDll == String.Empty) 79 if (serviceDll == String.Empty)
83 { 80 {
84 m_log.Error("[ASSET CONNECTOR]: No LocalServiceModule named in section AssetService"); 81 m_log.Error("[LOCAL ASSET SERVICES CONNECTOR]: No LocalServiceModule named in section AssetService");
85 return; 82 return;
86 } 83 }
87 84
88 Object[] args = new Object[] { source }; 85 Object[] args = new Object[] { source };
89 m_AssetService = 86 m_AssetService = ServerUtils.LoadPlugin<IAssetService>(serviceDll, args);
90 ServerUtils.LoadPlugin<IAssetService>(serviceDll,
91 args);
92 87
93 if (m_AssetService == null) 88 if (m_AssetService == null)
94 { 89 {
95 m_log.Error("[ASSET CONNECTOR]: Can't load asset service"); 90 m_log.Error("[LOCAL ASSET SERVICES CONNECTOR]: Can't load asset service");
96 return; 91 return;
97 } 92 }
98 m_Enabled = true; 93 m_Enabled = true;
99 m_log.Info("[ASSET CONNECTOR]: Local asset connector enabled"); 94 m_log.Info("[LOCAL ASSET SERVICES CONNECTOR]: Local asset connector enabled");
100 } 95 }
101 } 96 }
102 } 97 }
@@ -134,11 +129,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
134 m_Cache = null; 129 m_Cache = null;
135 } 130 }
136 131
137 m_log.InfoFormat("[ASSET CONNECTOR]: Enabled local assets for region {0}", scene.RegionInfo.RegionName); 132 m_log.InfoFormat("[LOCAL ASSET SERVICES CONNECTOR]: Enabled local assets for region {0}", scene.RegionInfo.RegionName);
138 133
139 if (m_Cache != null) 134 if (m_Cache != null)
140 { 135 {
141 m_log.InfoFormat("[ASSET CONNECTOR]: Enabled asset caching for region {0}", scene.RegionInfo.RegionName); 136 m_log.InfoFormat("[LOCAL ASSET SERVICES CONNECTOR]: Enabled asset caching for region {0}", scene.RegionInfo.RegionName);
142 } 137 }
143 else 138 else
144 { 139 {
@@ -151,6 +146,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
151 146
152 public AssetBase Get(string id) 147 public AssetBase Get(string id)
153 { 148 {
149// m_log.DebugFormat("[LOCAL ASSET SERVICES CONNECTOR]: Synchronously requesting asset {0}", id);
150
154 AssetBase asset = null; 151 AssetBase asset = null;
155 if (m_Cache != null) 152 if (m_Cache != null)
156 asset = m_Cache.Get(id); 153 asset = m_Cache.Get(id);
@@ -160,7 +157,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
160 asset = m_AssetService.Get(id); 157 asset = m_AssetService.Get(id);
161 if ((m_Cache != null) && (asset != null)) 158 if ((m_Cache != null) && (asset != null))
162 m_Cache.Cache(asset); 159 m_Cache.Cache(asset);
160
161// if (null == asset)
162// m_log.WarnFormat("[LOCAL ASSET SERVICES CONNECTOR]: Could not synchronously find asset with id {0}", id);
163 } 163 }
164
164 return asset; 165 return asset;
165 } 166 }
166 167
@@ -204,15 +205,17 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
204 205
205 public bool Get(string id, Object sender, AssetRetrieved handler) 206 public bool Get(string id, Object sender, AssetRetrieved handler)
206 { 207 {
207 AssetBase asset = null; 208// m_log.DebugFormat("[LOCAL ASSET SERVICES CONNECTOR]: Asynchronously requesting asset {0}", id);
208 209
209 if (m_Cache != null) 210 if (m_Cache != null)
210 m_Cache.Get(id);
211
212 if (asset != null)
213 { 211 {
214 Util.FireAndForget(delegate { handler(id, sender, asset); }); 212 AssetBase asset = m_Cache.Get(id);
215 return true; 213
214 if (asset != null)
215 {
216 Util.FireAndForget(delegate { handler(id, sender, asset); });
217 return true;
218 }
216 } 219 }
217 220
218 return m_AssetService.Get(id, sender, delegate (string assetID, Object s, AssetBase a) 221 return m_AssetService.Get(id, sender, delegate (string assetID, Object s, AssetBase a)
@@ -220,6 +223,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
220 if ((a != null) && (m_Cache != null)) 223 if ((a != null) && (m_Cache != null))
221 m_Cache.Cache(a); 224 m_Cache.Cache(a);
222 225
226// if (null == a)
227// m_log.WarnFormat("[LOCAL ASSET SERVICES CONNECTOR]: Could not asynchronously find asset with id {0}", id);
228
223 Util.FireAndForget(delegate { handler(assetID, s, a); }); 229 Util.FireAndForget(delegate { handler(assetID, s, a); });
224 }); 230 });
225 } 231 }
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs
index 66d11dd..3883dc6 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs
@@ -73,7 +73,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
73 IConfig inventoryConfig = source.Configs["InventoryService"]; 73 IConfig inventoryConfig = source.Configs["InventoryService"];
74 if (inventoryConfig == null) 74 if (inventoryConfig == null)
75 { 75 {
76 m_log.Error("[INVENTORY CONNECTOR]: InventoryService missing from OpenSim.ini"); 76 m_log.Error("[LOCAL INVENTORY SERVICES CONNECTOR]: InventoryService missing from OpenSim.ini");
77 return; 77 return;
78 } 78 }
79 79
@@ -81,18 +81,18 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
81 81
82 if (serviceDll == String.Empty) 82 if (serviceDll == String.Empty)
83 { 83 {
84 m_log.Error("[INVENTORY CONNECTOR]: No LocalServiceModule named in section InventoryService"); 84 m_log.Error("[LOCAL INVENTORY SERVICES CONNECTOR]: No LocalServiceModule named in section InventoryService");
85 return; 85 return;
86 } 86 }
87 87
88 Object[] args = new Object[] { source }; 88 Object[] args = new Object[] { source };
89 m_log.DebugFormat("[INVENTORY CONNECTOR]: Service dll = {0}", serviceDll); 89 m_log.DebugFormat("[LOCAL INVENTORY SERVICES CONNECTOR]: Service dll = {0}", serviceDll);
90 90
91 m_InventoryService = ServerUtils.LoadPlugin<IInventoryService>(serviceDll, args); 91 m_InventoryService = ServerUtils.LoadPlugin<IInventoryService>(serviceDll, args);
92 92
93 if (m_InventoryService == null) 93 if (m_InventoryService == null)
94 { 94 {
95 m_log.Error("[INVENTORY CONNECTOR]: Can't load inventory service"); 95 m_log.Error("[LOCAL INVENTORY SERVICES CONNECTOR]: Can't load inventory service");
96 //return; 96 //return;
97 throw new Exception("Unable to proceed. Please make sure your ini files in config-include are updated according to .example's"); 97 throw new Exception("Unable to proceed. Please make sure your ini files in config-include are updated according to .example's");
98 } 98 }
@@ -111,7 +111,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
111 Init(source); 111 Init(source);
112 112
113 m_Enabled = true; 113 m_Enabled = true;
114 m_log.Info("[INVENTORY CONNECTOR]: Local inventory connector enabled"); 114 m_log.Info("[LOCAL INVENTORY SERVICES CONNECTOR]: Local inventory connector enabled");
115 } 115 }
116 } 116 }
117 } 117 }
@@ -138,7 +138,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
138 } 138 }
139 139
140// m_log.DebugFormat( 140// m_log.DebugFormat(
141// "[INVENTORY CONNECTOR]: Registering IInventoryService to scene {0}", scene.RegionInfo.RegionName); 141// "[LOCAL INVENTORY SERVICES CONNECTOR]: Registering IInventoryService to scene {0}", scene.RegionInfo.RegionName);
142 142
143 scene.RegisterModuleInterface<IInventoryService>(this); 143 scene.RegisterModuleInterface<IInventoryService>(this);
144 m_cache.AddRegion(scene); 144 m_cache.AddRegion(scene);
@@ -158,7 +158,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
158 return; 158 return;
159 159
160 m_log.InfoFormat( 160 m_log.InfoFormat(
161 "[INVENTORY CONNECTOR]: Enabled local invnetory for region {0}", scene.RegionInfo.RegionName); 161 "[LOCAL INVENTORY SERVICES CONNECTOR]: Enabled local inventory for region {0}", scene.RegionInfo.RegionName);
162 } 162 }
163 163
164 #region IInventoryService 164 #region IInventoryService
@@ -213,7 +213,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
213 return folders; 213 return folders;
214 } 214 }
215 } 215 }
216 m_log.WarnFormat("[INVENTORY CONNECTOR]: System folders for {0} not found", userID); 216 m_log.WarnFormat("[LOCAL INVENTORY SERVICES CONNECTOR]: System folders for {0} not found", userID);
217 return new Dictionary<AssetType, InventoryFolderBase>(); 217 return new Dictionary<AssetType, InventoryFolderBase>();
218 } 218 }
219 219
@@ -312,7 +312,14 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
312 312
313 public override InventoryItemBase GetItem(InventoryItemBase item) 313 public override InventoryItemBase GetItem(InventoryItemBase item)
314 { 314 {
315 return m_InventoryService.GetItem(item); 315// m_log.DebugFormat("[LOCAL INVENTORY SERVICES CONNECTOR]: Requesting inventory item {0}", item.ID);
316
317 item = m_InventoryService.GetItem(item);
318
319 if (null == item)
320 m_log.ErrorFormat("[LOCAL INVENTORY SERVICES CONNECTOR]: Could not find item with id {0}");
321
322 return item;
316 } 323 }
317 324
318 public override InventoryFolderBase GetFolder(InventoryFolderBase folder) 325 public override InventoryFolderBase GetFolder(InventoryFolderBase folder)