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authorMelanie Thielker2017-02-01 16:34:07 +0000
committerMelanie Thielker2017-02-01 16:34:07 +0000
commit60cf3f759fbadb3405ac7e266ddd13106ae3cbb2 (patch)
treed7a81b3ae935d9685f3c9faea0127f919f868a14 /OpenSim/Region/CoreModules/ServiceConnectorsOut
parentRefactor asset handling as per Ubit's suggestion (diff)
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Refactor part II
Diffstat (limited to 'OpenSim/Region/CoreModules/ServiceConnectorsOut')
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs13
1 files changed, 4 insertions, 9 deletions
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs
index 2fe9733..37a48bb 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs
@@ -218,9 +218,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
218 218
219 if (m_Cache != null) 219 if (m_Cache != null)
220 { 220 {
221 bool negative; 221 if (!m_Cache.Get(id, out asset))
222 asset = m_Cache.Get(id, out negative);
223 if (negative)
224 return null; 222 return null;
225 } 223 }
226 224
@@ -244,10 +242,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
244 242
245 if (m_Cache != null) 243 if (m_Cache != null)
246 { 244 {
247 bool negative; 245 AssetBase asset;
248 AssetBase asset = m_Cache.Get(id, out negative); 246 if (!m_Cache.Get(id, out asset))
249
250 if (negative)
251 return false; 247 return false;
252 248
253 if (asset != null) 249 if (asset != null)
@@ -302,9 +298,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
302 public bool UpdateContent(string id, byte[] data) 298 public bool UpdateContent(string id, byte[] data)
303 { 299 {
304 AssetBase asset = null; 300 AssetBase asset = null;
305 bool negative;
306 if (m_Cache != null) 301 if (m_Cache != null)
307 m_Cache.Get(id, out negative); 302 m_Cache.Get(id, out asset);
308 if (asset != null) 303 if (asset != null)
309 { 304 {
310 asset.Data = data; 305 asset.Data = data;