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authorJustin Clark-Casey (justincc)2013-05-16 17:30:30 +0100
committerJustin Clark-Casey (justincc)2013-05-16 17:30:30 +0100
commit3bc8cf65a4e933cfdd0597affc1685c74fb29dba (patch)
tree9c5fd3d0a82377dc99df7ae01629b88e8472ad58 /OpenSim/Region/CoreModules/ServiceConnectorsOut
parentOn closing child agents, send separate asynchronous requests to each neighbou... (diff)
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Where this is not already happening, trigger asychoronous calls to CloseChildAgent() above the LocalSimulationConnector level.
This is so that other callers (such as SceneCommunicationService.SendCloseChildAgentConnections() can perform all closes asynchronously without pointlessly firing another thread for local closes). No functional change apart from elimination of unnecessary chaining of new threads.
Diffstat (limited to 'OpenSim/Region/CoreModules/ServiceConnectorsOut')
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
index a413546..9427961 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
@@ -317,7 +317,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
317// "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate", 317// "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate",
318// s.RegionInfo.RegionName, destination.RegionHandle); 318// s.RegionInfo.RegionName, destination.RegionHandle);
319 319
320 Util.FireAndForget(delegate { m_scenes[destination.RegionID].IncomingCloseAgent(id, false); }); 320 m_scenes[destination.RegionID].IncomingCloseAgent(id, false);
321 return true; 321 return true;
322 } 322 }
323 323