aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
diff options
context:
space:
mode:
authorMelanie2012-02-23 01:40:30 +0000
committerMelanie2012-02-23 01:40:30 +0000
commit1dfc9902649bfb4f02340644a0589fe139a3322a (patch)
tree631a932e9317c50d96c7dbaa91ffc675421a9b48 /OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
parentRestore the taskItem null check that I accidentally blatted in 5397a6d (diff)
downloadopensim-SC_OLD-1dfc9902649bfb4f02340644a0589fe139a3322a.zip
opensim-SC_OLD-1dfc9902649bfb4f02340644a0589fe139a3322a.tar.gz
opensim-SC_OLD-1dfc9902649bfb4f02340644a0589fe139a3322a.tar.bz2
opensim-SC_OLD-1dfc9902649bfb4f02340644a0589fe139a3322a.tar.xz
Add a position parameter to region crossing of objects. This avoids the
potential bad update that places an object at the opposite side of the origin sim for a moment before actually crossing it. Especially important in grids like OSG where lag between sims is high.
Diffstat (limited to 'OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs')
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
index a17c6ae..85e7e94 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
@@ -315,7 +315,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
315 * Object-related communications 315 * Object-related communications
316 */ 316 */
317 317
318 public bool CreateObject(GridRegion destination, ISceneObject sog, bool isLocalCall) 318 public bool CreateObject(GridRegion destination, Vector3 newPosition, ISceneObject sog, bool isLocalCall)
319 { 319 {
320 if (destination == null) 320 if (destination == null)
321 return false; 321 return false;
@@ -330,12 +330,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
330 // We need to make a local copy of the object 330 // We need to make a local copy of the object
331 ISceneObject sogClone = sog.CloneForNewScene(); 331 ISceneObject sogClone = sog.CloneForNewScene();
332 sogClone.SetState(sog.GetStateSnapshot(), s); 332 sogClone.SetState(sog.GetStateSnapshot(), s);
333 return s.IncomingCreateObject(sogClone); 333 return s.IncomingCreateObject(newPosition, sogClone);
334 } 334 }
335 else 335 else
336 { 336 {
337 // Use the object as it came through the wire 337 // Use the object as it came through the wire
338 return s.IncomingCreateObject(sog); 338 return s.IncomingCreateObject(newPosition, sog);
339 } 339 }
340 } 340 }
341 } 341 }