diff options
Add a position parameter to region crossing of objects. This avoids the
potential bad update that places an object at the opposite side of the
origin sim for a moment before actually crossing it. Especially important in
grids like OSG where lag between sims is high.
Diffstat (limited to 'OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs')
-rw-r--r-- | OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs index a17c6ae..85e7e94 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs | |||
@@ -315,7 +315,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
315 | * Object-related communications | 315 | * Object-related communications |
316 | */ | 316 | */ |
317 | 317 | ||
318 | public bool CreateObject(GridRegion destination, ISceneObject sog, bool isLocalCall) | 318 | public bool CreateObject(GridRegion destination, Vector3 newPosition, ISceneObject sog, bool isLocalCall) |
319 | { | 319 | { |
320 | if (destination == null) | 320 | if (destination == null) |
321 | return false; | 321 | return false; |
@@ -330,12 +330,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
330 | // We need to make a local copy of the object | 330 | // We need to make a local copy of the object |
331 | ISceneObject sogClone = sog.CloneForNewScene(); | 331 | ISceneObject sogClone = sog.CloneForNewScene(); |
332 | sogClone.SetState(sog.GetStateSnapshot(), s); | 332 | sogClone.SetState(sog.GetStateSnapshot(), s); |
333 | return s.IncomingCreateObject(sogClone); | 333 | return s.IncomingCreateObject(newPosition, sogClone); |
334 | } | 334 | } |
335 | else | 335 | else |
336 | { | 336 | { |
337 | // Use the object as it came through the wire | 337 | // Use the object as it came through the wire |
338 | return s.IncomingCreateObject(sog); | 338 | return s.IncomingCreateObject(newPosition, sog); |
339 | } | 339 | } |
340 | } | 340 | } |
341 | } | 341 | } |