diff options
Pulled out HelloNeighbour into its own service, INeighbourService, which may get more functions as we go along. It's a very simple service and service connectors, and it served primarily to establish the design of services that dependent on Scenes and that must always have a local connector. More refactoring coming, as this showed how to do it right.
Diffstat (limited to 'OpenSim/Region/CoreModules/ServiceConnectors/Interregion/LocalInterregionComms.cs')
-rw-r--r-- | OpenSim/Region/CoreModules/ServiceConnectors/Interregion/LocalInterregionComms.cs | 17 |
1 files changed, 0 insertions, 17 deletions
diff --git a/OpenSim/Region/CoreModules/ServiceConnectors/Interregion/LocalInterregionComms.cs b/OpenSim/Region/CoreModules/ServiceConnectors/Interregion/LocalInterregionComms.cs index 5d2fc37..d2af2db 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectors/Interregion/LocalInterregionComms.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectors/Interregion/LocalInterregionComms.cs | |||
@@ -258,23 +258,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectors.Interregion | |||
258 | } | 258 | } |
259 | 259 | ||
260 | 260 | ||
261 | /** | ||
262 | * Region-related communications | ||
263 | */ | ||
264 | |||
265 | public bool SendHelloNeighbour(ulong regionHandle, RegionInfo thisRegion) | ||
266 | { | ||
267 | foreach (Scene s in m_sceneList) | ||
268 | { | ||
269 | if (s.RegionInfo.RegionHandle == regionHandle) | ||
270 | { | ||
271 | //m_log.Debug("[LOCAL COMMS]: Found region to SendHelloNeighbour"); | ||
272 | return s.IncomingHelloNeighbour(thisRegion); | ||
273 | } | ||
274 | } | ||
275 | return false; | ||
276 | } | ||
277 | |||
278 | #endregion /* IInterregionComms */ | 261 | #endregion /* IInterregionComms */ |
279 | 262 | ||
280 | #region Misc | 263 | #region Misc |