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author | Melanie Thielker | 2009-06-19 20:46:17 +0000 |
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committer | Melanie Thielker | 2009-06-19 20:46:17 +0000 |
commit | e4d26d7bfa4b4d4e775531a7dd400f41fc61f45f (patch) | |
tree | a15fb5f00eb11a26a49b287c76209fb3e80833d4 /OpenSim/Region/CoreModules/Framework | |
parent | Thanks cmickeyb for a patch that checks for null assets in Cenome asset cache... (diff) | |
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When a shared module hooks OnClientClosed, it has no way of finding
out which client connection has closed. So, in multi-region sims, things
can get messy fast.
This introduces a second parameters, which is a Scene object ref. Minor
adjustments to custom modules may be required due to this change.
Diffstat (limited to 'OpenSim/Region/CoreModules/Framework')
-rw-r--r-- | OpenSim/Region/CoreModules/Framework/EventQueue/EventQueueGetModule.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EventQueue/EventQueueGetModule.cs b/OpenSim/Region/CoreModules/Framework/EventQueue/EventQueueGetModule.cs index a94f23f..3dcf342 100644 --- a/OpenSim/Region/CoreModules/Framework/EventQueue/EventQueueGetModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EventQueue/EventQueueGetModule.cs | |||
@@ -198,7 +198,7 @@ namespace OpenSim.Region.CoreModules.Framework.EventQueue | |||
198 | // ClientClosed(client.AgentId); | 198 | // ClientClosed(client.AgentId); |
199 | // } | 199 | // } |
200 | 200 | ||
201 | private void ClientClosed(UUID AgentID) | 201 | private void ClientClosed(UUID AgentID, Scene scene) |
202 | { | 202 | { |
203 | m_log.DebugFormat("[EVENTQUEUE]: Closed client {0} in region {1}", AgentID, m_scene.RegionInfo.RegionName); | 203 | m_log.DebugFormat("[EVENTQUEUE]: Closed client {0} in region {1}", AgentID, m_scene.RegionInfo.RegionName); |
204 | 204 | ||