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author | BlueWall | 2011-04-13 17:03:30 -0400 |
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committer | BlueWall | 2011-04-13 17:03:30 -0400 |
commit | c0fcc430fe12184038f0d46f992d507885295834 (patch) | |
tree | dcc517adcc10049054a4fe2b02aac3182c78db49 /OpenSim/Region/CoreModules/Framework | |
parent | remove packet monitoring debugging code (diff) | |
parent | Add ColladaMesh switch (diff) | |
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Merge branch 'master' of /home/git/repo/OpenSim into queuetest
Diffstat (limited to 'OpenSim/Region/CoreModules/Framework')
-rw-r--r-- | OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | 19 |
1 files changed, 5 insertions, 14 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index 9fbfc34..73b0a35 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | |||
@@ -552,8 +552,10 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
552 | /// <summary> | 552 | /// <summary> |
553 | /// Rez an object into the scene from the user's inventory | 553 | /// Rez an object into the scene from the user's inventory |
554 | /// </summary> | 554 | /// </summary> |
555 | /// <remarks> | ||
555 | /// FIXME: It would be really nice if inventory access modules didn't also actually do the work of rezzing | 556 | /// FIXME: It would be really nice if inventory access modules didn't also actually do the work of rezzing |
556 | /// things to the scene. The caller should be doing that, I think. | 557 | /// things to the scene. The caller should be doing that, I think. |
558 | /// </remarks> | ||
557 | /// <param name="remoteClient"></param> | 559 | /// <param name="remoteClient"></param> |
558 | /// <param name="itemID"></param> | 560 | /// <param name="itemID"></param> |
559 | /// <param name="RayEnd"></param> | 561 | /// <param name="RayEnd"></param> |
@@ -570,21 +572,10 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
570 | UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection, | 572 | UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection, |
571 | bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment) | 573 | bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment) |
572 | { | 574 | { |
573 | // Work out position details | 575 | // m_log.DebugFormat("[INVENTORY ACCESS MODULE]: RezObject for {0}, item {1}", remoteClient.Name, itemID); |
574 | byte bRayEndIsIntersection = (byte)0; | 576 | |
575 | 577 | byte bRayEndIsIntersection = (byte)(RayEndIsIntersection ? 1 : 0); | |
576 | if (RayEndIsIntersection) | ||
577 | { | ||
578 | bRayEndIsIntersection = (byte)1; | ||
579 | } | ||
580 | else | ||
581 | { | ||
582 | bRayEndIsIntersection = (byte)0; | ||
583 | } | ||
584 | |||
585 | Vector3 scale = new Vector3(0.5f, 0.5f, 0.5f); | 578 | Vector3 scale = new Vector3(0.5f, 0.5f, 0.5f); |
586 | |||
587 | |||
588 | Vector3 pos = m_Scene.GetNewRezLocation( | 579 | Vector3 pos = m_Scene.GetNewRezLocation( |
589 | RayStart, RayEnd, RayTargetID, Quaternion.Identity, | 580 | RayStart, RayEnd, RayTargetID, Quaternion.Identity, |
590 | BypassRayCast, bRayEndIsIntersection, true, scale, false); | 581 | BypassRayCast, bRayEndIsIntersection, true, scale, false); |