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author | Diva Canto | 2015-08-08 12:12:50 -0700 |
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committer | Diva Canto | 2015-08-08 12:12:50 -0700 |
commit | 959872315f67a1a33a2bae7330749f7dd74a4774 (patch) | |
tree | e31f6900453e77815859767cb2331d0412ec5b57 /OpenSim/Region/CoreModules/Framework | |
parent | Have osAvatarName2Key check the cache first, even for foreign users (diff) | |
download | opensim-SC_OLD-959872315f67a1a33a2bae7330749f7dd74a4774.zip opensim-SC_OLD-959872315f67a1a33a2bae7330749f7dd74a4774.tar.gz opensim-SC_OLD-959872315f67a1a33a2bae7330749f7dd74a4774.tar.bz2 opensim-SC_OLD-959872315f67a1a33a2bae7330749f7dd74a4774.tar.xz |
WARNING: massive refactor to follow libomv's latest changes regarding inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum.
This means that from now on, [new] root folders have code 8 (FolderType.Root), as the viewers expect, as opposed to 9, which was what we had been doing. Normal folders are as they were, -1. Also now sending folder code 100 for Suitcase folders to viewers, with no filter.
All tests pass, but fingers crossed!
Diffstat (limited to 'OpenSim/Region/CoreModules/Framework')
-rw-r--r-- | OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | 14 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/Framework/Library/LocalInventoryService.cs | 2 |
2 files changed, 8 insertions, 8 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index a77bc63..5a9efb8 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | |||
@@ -695,18 +695,18 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
695 | if (remoteClient == null || | 695 | if (remoteClient == null || |
696 | so.OwnerID != remoteClient.AgentId) | 696 | so.OwnerID != remoteClient.AgentId) |
697 | { | 697 | { |
698 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder); | 698 | folder = m_Scene.InventoryService.GetFolderForType(userID, FolderType.LostAndFound); |
699 | } | 699 | } |
700 | else | 700 | else |
701 | { | 701 | { |
702 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder); | 702 | folder = m_Scene.InventoryService.GetFolderForType(userID, FolderType.Trash); |
703 | } | 703 | } |
704 | } | 704 | } |
705 | else if (action == DeRezAction.Return) | 705 | else if (action == DeRezAction.Return) |
706 | { | 706 | { |
707 | // Dump to lost + found unconditionally | 707 | // Dump to lost + found unconditionally |
708 | // | 708 | // |
709 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder); | 709 | folder = m_Scene.InventoryService.GetFolderForType(userID, FolderType.LostAndFound); |
710 | } | 710 | } |
711 | 711 | ||
712 | if (folderID == UUID.Zero && folder == null) | 712 | if (folderID == UUID.Zero && folder == null) |
@@ -715,7 +715,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
715 | { | 715 | { |
716 | // Deletes go to trash by default | 716 | // Deletes go to trash by default |
717 | // | 717 | // |
718 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder); | 718 | folder = m_Scene.InventoryService.GetFolderForType(userID, FolderType.Trash); |
719 | } | 719 | } |
720 | else | 720 | else |
721 | { | 721 | { |
@@ -723,14 +723,14 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
723 | { | 723 | { |
724 | // Taking copy of another person's item. Take to | 724 | // Taking copy of another person's item. Take to |
725 | // Objects folder. | 725 | // Objects folder. |
726 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.Object); | 726 | folder = m_Scene.InventoryService.GetFolderForType(userID, FolderType.Object); |
727 | so.FromFolderID = UUID.Zero; | 727 | so.FromFolderID = UUID.Zero; |
728 | } | 728 | } |
729 | else | 729 | else |
730 | { | 730 | { |
731 | // Catch all. Use lost & found | 731 | // Catch all. Use lost & found |
732 | // | 732 | // |
733 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder); | 733 | folder = m_Scene.InventoryService.GetFolderForType(userID, FolderType.LostAndFound); |
734 | } | 734 | } |
735 | } | 735 | } |
736 | } | 736 | } |
@@ -748,7 +748,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
748 | if(folder.Type == 14 || folder.Type == 16) | 748 | if(folder.Type == 14 || folder.Type == 16) |
749 | { | 749 | { |
750 | // folder.Type = 6; | 750 | // folder.Type = 6; |
751 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.Object); | 751 | folder = m_Scene.InventoryService.GetFolderForType(userID, FolderType.Object); |
752 | } | 752 | } |
753 | } | 753 | } |
754 | } | 754 | } |
diff --git a/OpenSim/Region/CoreModules/Framework/Library/LocalInventoryService.cs b/OpenSim/Region/CoreModules/Framework/Library/LocalInventoryService.cs index e657f53..e1e1838 100644 --- a/OpenSim/Region/CoreModules/Framework/Library/LocalInventoryService.cs +++ b/OpenSim/Region/CoreModules/Framework/Library/LocalInventoryService.cs | |||
@@ -175,7 +175,7 @@ namespace OpenSim.Region.CoreModules.Framework.Library | |||
175 | /// <param name="userID"></param> | 175 | /// <param name="userID"></param> |
176 | /// <param name="type"></param> | 176 | /// <param name="type"></param> |
177 | /// <returns></returns> | 177 | /// <returns></returns> |
178 | public InventoryFolderBase GetFolderForType(UUID userID, AssetType type) { return null; } | 178 | public InventoryFolderBase GetFolderForType(UUID userID, FolderType type) { return null; } |
179 | 179 | ||
180 | 180 | ||
181 | /// <summary> | 181 | /// <summary> |