aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/CoreModules/Framework
diff options
context:
space:
mode:
authorJustin Clark-Casey (justincc)2013-03-23 00:39:03 +0000
committerJustin Clark-Casey (justincc)2013-03-23 00:45:21 +0000
commit93206ef0fa6dffe93313455b3354ce3787e7262d (patch)
treead7448b880e66529999ecb302f462982e51578b7 /OpenSim/Region/CoreModules/Framework
parentFollowing on from 476a7d3e (which wasn't enough), make chat across regions on... (diff)
downloadopensim-SC_OLD-93206ef0fa6dffe93313455b3354ce3787e7262d.zip
opensim-SC_OLD-93206ef0fa6dffe93313455b3354ce3787e7262d.tar.gz
opensim-SC_OLD-93206ef0fa6dffe93313455b3354ce3787e7262d.tar.bz2
opensim-SC_OLD-93206ef0fa6dffe93313455b3354ce3787e7262d.tar.xz
Add "show borders" command to show the borders of a region.
This is relevant to mega-regions where the borders are very different to a regular region. Also adds some method doc and other code comments.
Diffstat (limited to 'OpenSim/Region/CoreModules/Framework')
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs4
1 files changed, 4 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 26267e2..136caad 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -994,6 +994,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
994 { 994 {
995 Scene scene = agent.Scene; 995 Scene scene = agent.Scene;
996 Vector3 pos = agent.AbsolutePosition; 996 Vector3 pos = agent.AbsolutePosition;
997
998// m_log.DebugFormat(
999// "[ENTITY TRANSFER MODULE]: Crossing agent {0} at pos {1} in {2}", agent.Name, pos, scene.Name);
1000
997 Vector3 newpos = new Vector3(pos.X, pos.Y, pos.Z); 1001 Vector3 newpos = new Vector3(pos.X, pos.Y, pos.Z);
998 uint neighbourx = scene.RegionInfo.RegionLocX; 1002 uint neighbourx = scene.RegionInfo.RegionLocX;
999 uint neighboury = scene.RegionInfo.RegionLocY; 1003 uint neighboury = scene.RegionInfo.RegionLocY;