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author | Justin Clark-Casey (justincc) | 2013-04-06 02:34:51 +0100 |
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committer | Justin Clark-Casey (justincc) | 2013-04-06 02:34:51 +0100 |
commit | 7f070236f72058ba22d017048b978adea380f0a1 (patch) | |
tree | 946880909bc158d7aaf1e2170da2db32cf3a0278 /OpenSim/Region/CoreModules/Framework | |
parent | When rezzing a coalesced object, check adjust position of all components. (diff) | |
download | opensim-SC_OLD-7f070236f72058ba22d017048b978adea380f0a1.zip opensim-SC_OLD-7f070236f72058ba22d017048b978adea380f0a1.tar.gz opensim-SC_OLD-7f070236f72058ba22d017048b978adea380f0a1.tar.bz2 opensim-SC_OLD-7f070236f72058ba22d017048b978adea380f0a1.tar.xz |
Fix taking (and rezzing) of coalesced objects in the non-root subregions of megaregions.
This fixes the combined bounding box location for regions bigger than 256x256.
It also fixes the position on taking coalesced objects in the non-root regions, where position checks are properly done on rez instead.
It also fixes the megaregion land channel to return null if the land does not exist, which should probably also be done for the ordinary land channels rather than returning a dummy region.
Inspiration from Garmin's commit in http://opensimulator.org/mantis/view.php?id=6595. Thanks!
Diffstat (limited to 'OpenSim/Region/CoreModules/Framework')
-rw-r--r-- | OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index ebada5a..f796ec9 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | |||
@@ -357,19 +357,19 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
357 | 357 | ||
358 | foreach (SceneObjectGroup objectGroup in objlist) | 358 | foreach (SceneObjectGroup objectGroup in objlist) |
359 | { | 359 | { |
360 | Vector3 inventoryStoredPosition = new Vector3 | 360 | // Vector3 inventoryStoredPosition = new Vector3 |
361 | (((objectGroup.AbsolutePosition.X > (int)Constants.RegionSize) | 361 | // (((objectGroup.AbsolutePosition.X > (int)Constants.RegionSize) |
362 | ? 250 | 362 | // ? 250 |
363 | : objectGroup.AbsolutePosition.X) | 363 | // : objectGroup.AbsolutePosition.X) |
364 | , | 364 | // , |
365 | (objectGroup.AbsolutePosition.Y > (int)Constants.RegionSize) | 365 | // (objectGroup.AbsolutePosition.Y > (int)Constants.RegionSize) |
366 | ? 250 | 366 | // ? 250 |
367 | : objectGroup.AbsolutePosition.Y, | 367 | // : objectGroup.AbsolutePosition.Y, |
368 | objectGroup.AbsolutePosition.Z); | 368 | // objectGroup.AbsolutePosition.Z); |
369 | 369 | // | |
370 | originalPositions[objectGroup.UUID] = objectGroup.AbsolutePosition; | 370 | // originalPositions[objectGroup.UUID] = objectGroup.AbsolutePosition; |
371 | 371 | // | |
372 | objectGroup.AbsolutePosition = inventoryStoredPosition; | 372 | // objectGroup.AbsolutePosition = inventoryStoredPosition; |
373 | 373 | ||
374 | // Make sure all bits but the ones we want are clear | 374 | // Make sure all bits but the ones we want are clear |
375 | // on take. | 375 | // on take. |
@@ -397,9 +397,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
397 | else | 397 | else |
398 | itemXml = SceneObjectSerializer.ToOriginalXmlFormat(objlist[0], !asAttachment); | 398 | itemXml = SceneObjectSerializer.ToOriginalXmlFormat(objlist[0], !asAttachment); |
399 | 399 | ||
400 | // Restore the position of each group now that it has been stored to inventory. | 400 | // // Restore the position of each group now that it has been stored to inventory. |
401 | foreach (SceneObjectGroup objectGroup in objlist) | 401 | // foreach (SceneObjectGroup objectGroup in objlist) |
402 | objectGroup.AbsolutePosition = originalPositions[objectGroup.UUID]; | 402 | // objectGroup.AbsolutePosition = originalPositions[objectGroup.UUID]; |
403 | 403 | ||
404 | InventoryItemBase item = CreateItemForObject(action, remoteClient, objlist[0], folderID); | 404 | InventoryItemBase item = CreateItemForObject(action, remoteClient, objlist[0], folderID); |
405 | 405 | ||