aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/CoreModules/Framework
diff options
context:
space:
mode:
authorJustin Clark-Casey (justincc)2011-07-23 01:59:14 +0100
committerJustin Clark-Casey (justincc)2011-07-23 01:59:14 +0100
commit667b54f5a2a04fa5a2859397868d270eab3913f1 (patch)
treebf91543d5c0c4aa6f1a25873be6acb86144675bc /OpenSim/Region/CoreModules/Framework
parentFix problem where sculpts were not getting physical proxies (diff)
downloadopensim-SC_OLD-667b54f5a2a04fa5a2859397868d270eab3913f1.zip
opensim-SC_OLD-667b54f5a2a04fa5a2859397868d270eab3913f1.tar.gz
opensim-SC_OLD-667b54f5a2a04fa5a2859397868d270eab3913f1.tar.bz2
opensim-SC_OLD-667b54f5a2a04fa5a2859397868d270eab3913f1.tar.xz
Don't load current/next/everyone/base permissions from the library item xml files - always use PermissionMask.All instead (which was the existing default).
Library items always need the same permissions, so it doesn't make sense to load them from the xml files. This just opens the door to permissions mistakes.
Diffstat (limited to 'OpenSim/Region/CoreModules/Framework')
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/Framework/Library/LibraryModule.cs8
2 files changed, 11 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index b714f2b..4933147 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -984,11 +984,14 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
984 public virtual bool CanGetAgentInventoryItem(IClientAPI remoteClient, UUID itemID, UUID requestID) 984 public virtual bool CanGetAgentInventoryItem(IClientAPI remoteClient, UUID itemID, UUID requestID)
985 { 985 {
986 InventoryItemBase assetRequestItem = GetItem(remoteClient.AgentId, itemID); 986 InventoryItemBase assetRequestItem = GetItem(remoteClient.AgentId, itemID);
987
987 if (assetRequestItem == null) 988 if (assetRequestItem == null)
988 { 989 {
989 ILibraryService lib = m_Scene.RequestModuleInterface<ILibraryService>(); 990 ILibraryService lib = m_Scene.RequestModuleInterface<ILibraryService>();
991
990 if (lib != null) 992 if (lib != null)
991 assetRequestItem = lib.LibraryRootFolder.FindItem(itemID); 993 assetRequestItem = lib.LibraryRootFolder.FindItem(itemID);
994
992 if (assetRequestItem == null) 995 if (assetRequestItem == null)
993 return false; 996 return false;
994 } 997 }
@@ -1019,6 +1022,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
1019 m_log.WarnFormat( 1022 m_log.WarnFormat(
1020 "[CLIENT]: {0} requested asset {1} from item {2} but this does not match item's asset {3}", 1023 "[CLIENT]: {0} requested asset {1} from item {2} but this does not match item's asset {3}",
1021 Name, requestID, itemID, assetRequestItem.AssetID); 1024 Name, requestID, itemID, assetRequestItem.AssetID);
1025
1022 return false; 1026 return false;
1023 } 1027 }
1024 1028
diff --git a/OpenSim/Region/CoreModules/Framework/Library/LibraryModule.cs b/OpenSim/Region/CoreModules/Framework/Library/LibraryModule.cs
index d570608..2ef4457 100644
--- a/OpenSim/Region/CoreModules/Framework/Library/LibraryModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/Library/LibraryModule.cs
@@ -185,6 +185,7 @@ namespace OpenSim.Region.CoreModules.Framework.Library
185 archread = new InventoryArchiveReadRequest(m_MockScene, uinfo, "/", iarFileName, false); 185 archread = new InventoryArchiveReadRequest(m_MockScene, uinfo, "/", iarFileName, false);
186 archread.Execute(); 186 archread.Execute();
187 } 187 }
188
188 foreach (InventoryNodeBase node in nodes) 189 foreach (InventoryNodeBase node in nodes)
189 FixPerms(node); 190 FixPerms(node);
190 } 191 }
@@ -197,18 +198,23 @@ namespace OpenSim.Region.CoreModules.Framework.Library
197 archread.Close(); 198 archread.Close();
198 } 199 }
199 } 200 }
200
201 } 201 }
202 202
203 private void FixPerms(InventoryNodeBase node) 203 private void FixPerms(InventoryNodeBase node)
204 { 204 {
205 m_log.DebugFormat("[LIBRARY MODULE]: Fixing perms for {0} {1}", node.Name, node.ID);
206
205 if (node is InventoryItemBase) 207 if (node is InventoryItemBase)
206 { 208 {
207 InventoryItemBase item = (InventoryItemBase)node; 209 InventoryItemBase item = (InventoryItemBase)node;
210// item.BasePermissions = (uint)PermissionMask.All;
208 item.BasePermissions = 0x7FFFFFFF; 211 item.BasePermissions = 0x7FFFFFFF;
209 item.EveryOnePermissions = 0x7FFFFFFF; 212 item.EveryOnePermissions = 0x7FFFFFFF;
210 item.CurrentPermissions = 0x7FFFFFFF; 213 item.CurrentPermissions = 0x7FFFFFFF;
211 item.NextPermissions = 0x7FFFFFFF; 214 item.NextPermissions = 0x7FFFFFFF;
215// item.EveryOnePermissions = (uint)PermissionMask.Copy;
216// item.CurrentPermissions = (uint)PermissionMask.None;
217// item.NextPermissions = (uint)PermissionMask.All;
212 } 218 }
213 } 219 }
214 220