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authorJustin Clark-Casey (justincc)2013-03-20 23:01:16 +0000
committerJustin Clark-Casey (justincc)2013-03-20 23:01:16 +0000
commit36651bed71ce1011c376078943a4fef7e8a9ada6 (patch)
tree61ca34a4595fa0d43990e29fa60e2f7962ca5189 /OpenSim/Region/CoreModules/Framework
parentInsert a short delay on the simulator side rezzing of attachments in order to... (diff)
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On the later forms of teleport failure, tell the user if this was because viewer couldn't/didn't connect with destination or if destination didn't signal teleport completion.
Also adds regression test for the case where the viewer couldn't connect with the destination region. Also refactoring of regression test support code associated with entity transfer in order to make this test possible and the code less obscure.
Diffstat (limited to 'OpenSim/Region/CoreModules/Framework')
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs36
1 files changed, 21 insertions, 15 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 9b1b69a..58a6654 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -517,12 +517,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
517 "[ENTITY TRANSFER MODULE]: Failed validation of all attachments for teleport of {0} from {1} to {2}. Continuing.", 517 "[ENTITY TRANSFER MODULE]: Failed validation of all attachments for teleport of {0} from {1} to {2}. Continuing.",
518 sp.Name, sp.Scene.RegionInfo.RegionName, finalDestination.RegionName); 518 sp.Name, sp.Scene.RegionInfo.RegionName, finalDestination.RegionName);
519 519
520// if (!sp.ValidateAttachments())
521// {
522// sp.ControllingClient.SendTeleportFailed("Inconsistent attachment state");
523// return;
524// }
525
526 string reason; 520 string reason;
527 string version; 521 string version;
528 if (!Scene.SimulationService.QueryAccess( 522 if (!Scene.SimulationService.QueryAccess(
@@ -583,6 +577,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
583 } 577 }
584 578
585 // Let's create an agent there if one doesn't exist yet. 579 // Let's create an agent there if one doesn't exist yet.
580 // NOTE: logout will always be false for a non-HG teleport.
586 bool logout = false; 581 bool logout = false;
587 if (!CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason, out logout)) 582 if (!CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason, out logout))
588 { 583 {
@@ -625,11 +620,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
625 620
626 if (m_eqModule != null) 621 if (m_eqModule != null)
627 { 622 {
623 // The EnableSimulator message makes the client establish a connection with the destination
624 // simulator by sending the initial UseCircuitCode UDP packet to the destination containing the
625 // correct circuit code.
628 m_eqModule.EnableSimulator(destinationHandle, endPoint, sp.UUID); 626 m_eqModule.EnableSimulator(destinationHandle, endPoint, sp.UUID);
629 627
630 // ES makes the client send a UseCircuitCode message to the destination, 628 // XXX: Is this wait necessary? We will always end up waiting on UpdateAgent for the destination
631 // which triggers a bunch of things there. 629 // simulator to confirm that it has established communication with the viewer.
632 // So let's wait
633 Thread.Sleep(200); 630 Thread.Sleep(200);
634 631
635 // At least on LL 3.3.4 for teleports between different regions on the same simulator this appears 632 // At least on LL 3.3.4 for teleports between different regions on the same simulator this appears
@@ -640,6 +637,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
640 } 637 }
641 else 638 else
642 { 639 {
640 // XXX: This is a little misleading since we're information the client of its avatar destination,
641 // which may or may not be a neighbour region of the source region. This path is probably little
642 // used anyway (with EQ being the one used). But it is currently being used for test code.
643 sp.ControllingClient.InformClientOfNeighbour(destinationHandle, endPoint); 643 sp.ControllingClient.InformClientOfNeighbour(destinationHandle, endPoint);
644 } 644 }
645 } 645 }
@@ -657,14 +657,17 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
657 657
658 //sp.ControllingClient.SendTeleportProgress(teleportFlags, "Updating agent..."); 658 //sp.ControllingClient.SendTeleportProgress(teleportFlags, "Updating agent...");
659 659
660 // A common teleport failure occurs when we can send CreateAgent to the
661 // destination region but the viewer cannot establish the connection (e.g. due to network issues between
662 // the viewer and the destination). In this case, UpdateAgent timesout after 10 seconds, although then
663 // there's a further 10 second wait whilst we attempt to tell the destination to delete the agent in Fail().
660 if (!UpdateAgent(reg, finalDestination, agent, sp)) 664 if (!UpdateAgent(reg, finalDestination, agent, sp))
661 { 665 {
662 // Region doesn't take it
663 m_log.WarnFormat( 666 m_log.WarnFormat(
664 "[ENTITY TRANSFER MODULE]: UpdateAgent failed on teleport of {0} to {1} from {2}. Returning avatar to source region.", 667 "[ENTITY TRANSFER MODULE]: UpdateAgent failed on teleport of {0} to {1} from {2}. Keeping avatar in source region.",
665 sp.Name, finalDestination.RegionName, sp.Scene.RegionInfo.RegionName); 668 sp.Name, finalDestination.RegionName, sp.Scene.RegionInfo.RegionName);
666 669
667 Fail(sp, finalDestination, logout); 670 Fail(sp, finalDestination, logout, "Connection between viewer and destination region could not be established.");
668 return; 671 return;
669 } 672 }
670 673
@@ -705,7 +708,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
705 "[ENTITY TRANSFER MODULE]: Teleport of {0} to {1} from {2} failed due to no callback from destination region. Returning avatar to source region.", 708 "[ENTITY TRANSFER MODULE]: Teleport of {0} to {1} from {2} failed due to no callback from destination region. Returning avatar to source region.",
706 sp.Name, finalDestination.RegionName, sp.Scene.RegionInfo.RegionName); 709 sp.Name, finalDestination.RegionName, sp.Scene.RegionInfo.RegionName);
707 710
708 Fail(sp, finalDestination, logout); 711 Fail(sp, finalDestination, logout, "Destination region did not signal teleport completion.");
709 return; 712 return;
710 } 713 }
711 714
@@ -788,12 +791,15 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
788 /// <param name='sp'></param> 791 /// <param name='sp'></param>
789 /// <param name='finalDestination'></param> 792 /// <param name='finalDestination'></param>
790 /// <param name='logout'></param> 793 /// <param name='logout'></param>
791 protected virtual void Fail(ScenePresence sp, GridRegion finalDestination, bool logout) 794 /// <param name='reason'>Human readable reason for teleport failure. Will be sent to client.</param>
795 protected virtual void Fail(ScenePresence sp, GridRegion finalDestination, bool logout, string reason)
792 { 796 {
793 CleanupAbortedInterRegionTeleport(sp, finalDestination); 797 CleanupAbortedInterRegionTeleport(sp, finalDestination);
794 798
795 sp.ControllingClient.SendTeleportFailed( 799 sp.ControllingClient.SendTeleportFailed(
796 string.Format("Problems connecting to destination {0}", finalDestination.RegionName)); 800 string.Format(
801 "Problems connecting to destination {0}, reason: {1}", finalDestination.RegionName, reason));
802
797 sp.Scene.EventManager.TriggerTeleportFail(sp.ControllingClient, logout); 803 sp.Scene.EventManager.TriggerTeleportFail(sp.ControllingClient, logout);
798 } 804 }
799 805