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author | Justin Clark-Casey (justincc) | 2011-06-29 00:28:22 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-06-29 00:28:22 +0100 |
commit | 22f25fae387a801e8545f6ab6e2c9700926ae6e4 (patch) | |
tree | 5a0e57a655aaecba82f7819896dfef7c9a52705a /OpenSim/Region/CoreModules/Framework | |
parent | [PATCH 2/2] [FIX] osGetPrimitiveParams() and osSetPrimitiveParams() (diff) | |
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Hack around with the NPC module to get osNpcCreate() partially working again.
This now creates an avatar but appearance is always cloudy.
Move doesn't work.
Really, creating an NPC should only involve a ScenePresence rather than doing anything with IClientAPI, since an NPC has no viewer to communicate with!
Diffstat (limited to 'OpenSim/Region/CoreModules/Framework')
-rw-r--r-- | OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs b/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs index accd094..a4861ec 100644 --- a/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs +++ b/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs | |||
@@ -297,9 +297,10 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement | |||
297 | if (m_UserCache.ContainsKey(id)) | 297 | if (m_UserCache.ContainsKey(id)) |
298 | return; | 298 | return; |
299 | 299 | ||
300 | // m_log.DebugFormat("[USER MANAGEMENT MODULE]: Adding user with id {0}, craetorData {1}", id, creatorData); | ||
301 | |||
300 | UserData user = new UserData(); | 302 | UserData user = new UserData(); |
301 | user.Id = id; | 303 | user.Id = id; |
302 | |||
303 | UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, id); | 304 | UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, id); |
304 | 305 | ||
305 | if (account != null) | 306 | if (account != null) |