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authorBlueWall2011-02-09 14:45:40 -0500
committerBlueWall2011-02-09 14:45:40 -0500
commit0f736e5601a738b4da435b392774ba211647da9c (patch)
treeedb1f9d90c01841eea86b2ce0b2fbf410dc416ee /OpenSim/Region/CoreModules/Framework
parentMerge branch 'master' of /home/opensim/src/OpenSim/Core (diff)
parentFlash out the prim count module (diff)
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Merge branch 'master' of /home/opensim/src/OpenSim/Core
Diffstat (limited to 'OpenSim/Region/CoreModules/Framework')
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs94
1 files changed, 76 insertions, 18 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 8bf2bf8..54b95f7 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -53,6 +53,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
53 protected bool m_Enabled = false; 53 protected bool m_Enabled = false;
54 protected Scene m_aScene; 54 protected Scene m_aScene;
55 protected List<UUID> m_agentsInTransit; 55 protected List<UUID> m_agentsInTransit;
56 private ExpiringCache<UUID, ExpiringCache<ulong, DateTime>> m_bannedRegions =
57 new ExpiringCache<UUID, ExpiringCache<ulong, DateTime>>();
58
56 59
57 #region ISharedRegionModule 60 #region ISharedRegionModule
58 61
@@ -281,6 +284,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
281 return; 284 return;
282 } 285 }
283 286
287 if (!m_aScene.SimulationService.QueryAccess(finalDestination, sp.ControllingClient.AgentId, Vector3.Zero))
288 {
289 sp.ControllingClient.SendTeleportFailed("The destination region has refused access");
290 return;
291 }
292
284 sp.ControllingClient.SendTeleportStart(teleportFlags); 293 sp.ControllingClient.SendTeleportStart(teleportFlags);
285 294
286 // the avatar.Close below will clear the child region list. We need this below for (possibly) 295 // the avatar.Close below will clear the child region list. We need this below for (possibly)
@@ -575,7 +584,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
575 584
576 #region Agent Crossings 585 #region Agent Crossings
577 586
578 public void Cross(ScenePresence agent, bool isFlying) 587 public bool Cross(ScenePresence agent, bool isFlying)
579 { 588 {
580 Scene scene = agent.Scene; 589 Scene scene = agent.Scene;
581 Vector3 pos = agent.AbsolutePosition; 590 Vector3 pos = agent.AbsolutePosition;
@@ -611,6 +620,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
611 } 620 }
612 else 621 else
613 { 622 {
623 agent.InTransit();
624
614 neighboury = b.TriggerRegionY; 625 neighboury = b.TriggerRegionY;
615 neighbourx = b.TriggerRegionX; 626 neighbourx = b.TriggerRegionX;
616 627
@@ -620,7 +631,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
620 agent.ControllingClient.SendAgentAlertMessage( 631 agent.ControllingClient.SendAgentAlertMessage(
621 String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false); 632 String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
622 InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene); 633 InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
623 return; 634 return true;
624 } 635 }
625 } 636 }
626 637
@@ -632,6 +643,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
632 } 643 }
633 else 644 else
634 { 645 {
646 agent.InTransit();
647
635 neighboury = ba.TriggerRegionY; 648 neighboury = ba.TriggerRegionY;
636 neighbourx = ba.TriggerRegionX; 649 neighbourx = ba.TriggerRegionX;
637 650
@@ -644,7 +657,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
644 InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene); 657 InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
645 658
646 659
647 return; 660 return true;
648 } 661 }
649 662
650 } 663 }
@@ -664,6 +677,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
664 } 677 }
665 else 678 else
666 { 679 {
680 agent.InTransit();
681
667 neighboury = ba.TriggerRegionY; 682 neighboury = ba.TriggerRegionY;
668 neighbourx = ba.TriggerRegionX; 683 neighbourx = ba.TriggerRegionX;
669 Vector3 newposition = pos; 684 Vector3 newposition = pos;
@@ -672,7 +687,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
672 agent.ControllingClient.SendAgentAlertMessage( 687 agent.ControllingClient.SendAgentAlertMessage(
673 String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false); 688 String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
674 InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene); 689 InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
675 return; 690 return true;
676 } 691 }
677 } 692 }
678 else if (scene.TestBorderCross(pos + northCross, Cardinals.N)) 693 else if (scene.TestBorderCross(pos + northCross, Cardinals.N))
@@ -694,6 +709,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
694 } 709 }
695 else 710 else
696 { 711 {
712 agent.InTransit();
713
697 neighboury = b.TriggerRegionY; 714 neighboury = b.TriggerRegionY;
698 neighbourx = b.TriggerRegionX; 715 neighbourx = b.TriggerRegionX;
699 Vector3 newposition = pos; 716 Vector3 newposition = pos;
@@ -702,7 +719,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
702 agent.ControllingClient.SendAgentAlertMessage( 719 agent.ControllingClient.SendAgentAlertMessage(
703 String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false); 720 String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
704 InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene); 721 InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
705 return; 722 return true;
706 } 723 }
707 } 724 }
708 else if (scene.TestBorderCross(pos + northCross, Cardinals.N)) 725 else if (scene.TestBorderCross(pos + northCross, Cardinals.N))
@@ -738,9 +755,52 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
738 } 755 }
739 */ 756 */
740 757
758 ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize));
759
760 int x = (int)(neighbourx * Constants.RegionSize), y = (int)(neighboury * Constants.RegionSize);
761
762 ExpiringCache<ulong, DateTime> r;
763 DateTime banUntil;
764
765 if (m_bannedRegions.TryGetValue(agent.ControllingClient.AgentId, out r))
766 {
767 if (r.TryGetValue(neighbourHandle, out banUntil))
768 {
769 if (DateTime.Now < banUntil)
770 return false;
771 r.Remove(neighbourHandle);
772 }
773 }
774 else
775 {
776 r = null;
777 }
778
779 GridRegion neighbourRegion = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y);
780
781 if (!scene.SimulationService.QueryAccess(neighbourRegion, agent.ControllingClient.AgentId, newpos))
782 {
783 agent.ControllingClient.SendAlertMessage("Cannot region cross into banned parcel");
784 if (r == null)
785 {
786 r = new ExpiringCache<ulong, DateTime>();
787 r.Add(neighbourHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15));
788
789 m_bannedRegions.Add(agent.ControllingClient.AgentId, r, TimeSpan.FromSeconds(45));
790 }
791 else
792 {
793 r.Add(neighbourHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15));
794 }
795 return false;
796 }
797
798 agent.InTransit();
799
741 CrossAgentToNewRegionDelegate d = CrossAgentToNewRegionAsync; 800 CrossAgentToNewRegionDelegate d = CrossAgentToNewRegionAsync;
742 d.BeginInvoke(agent, newpos, neighbourx, neighboury, isFlying, CrossAgentToNewRegionCompleted, d); 801 d.BeginInvoke(agent, newpos, neighbourx, neighboury, neighbourRegion, isFlying, CrossAgentToNewRegionCompleted, d);
743 802
803 return true;
744 } 804 }
745 805
746 806
@@ -751,7 +811,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
751 private void InformClientToInitateTeleportToLocation(ScenePresence agent, uint regionX, uint regionY, Vector3 position, Scene initiatingScene) 811 private void InformClientToInitateTeleportToLocation(ScenePresence agent, uint regionX, uint regionY, Vector3 position, Scene initiatingScene)
752 { 812 {
753 813
754 // This assumes that we know what our neighbors are. 814 // This assumes that we know what our neighbours are.
755 815
756 InformClientToInitateTeleportToLocationDelegate d = InformClientToInitiateTeleportToLocationAsync; 816 InformClientToInitateTeleportToLocationDelegate d = InformClientToInitiateTeleportToLocationAsync;
757 d.BeginInvoke(agent, regionX, regionY, position, initiatingScene, 817 d.BeginInvoke(agent, regionX, regionY, position, initiatingScene,
@@ -795,21 +855,19 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
795 icon.EndInvoke(iar); 855 icon.EndInvoke(iar);
796 } 856 }
797 857
798 public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, bool isFlying); 858 public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, bool isFlying);
799 859
800 /// <summary> 860 /// <summary>
801 /// This Closes child agents on neighboring regions 861 /// This Closes child agents on neighbouring regions
802 /// Calls an asynchronous method to do so.. so it doesn't lag the sim. 862 /// Calls an asynchronous method to do so.. so it doesn't lag the sim.
803 /// </summary> 863 /// </summary>
804 protected ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, bool isFlying) 864 protected ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, bool isFlying)
805 { 865 {
866 ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize));
867
806 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Crossing agent {0} {1} to {2}-{3}", agent.Firstname, agent.Lastname, neighbourx, neighboury); 868 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Crossing agent {0} {1} to {2}-{3}", agent.Firstname, agent.Lastname, neighbourx, neighboury);
807 869
808 Scene m_scene = agent.Scene; 870 Scene m_scene = agent.Scene;
809 ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize));
810
811 int x = (int)(neighbourx * Constants.RegionSize), y = (int)(neighboury * Constants.RegionSize);
812 GridRegion neighbourRegion = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y);
813 871
814 if (neighbourRegion != null && agent.ValidateAttachments()) 872 if (neighbourRegion != null && agent.ValidateAttachments())
815 { 873 {
@@ -920,7 +978,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
920 978
921 #region Enable Child Agent 979 #region Enable Child Agent
922 /// <summary> 980 /// <summary>
923 /// This informs a single neighboring region about agent "avatar". 981 /// This informs a single neighbouring region about agent "avatar".
924 /// Calls an asynchronous method to do so.. so it doesn't lag the sim. 982 /// Calls an asynchronous method to do so.. so it doesn't lag the sim.
925 /// </summary> 983 /// </summary>
926 public void EnableChildAgent(ScenePresence sp, GridRegion region) 984 public void EnableChildAgent(ScenePresence sp, GridRegion region)
@@ -977,7 +1035,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
977 ScenePresence avatar, AgentCircuitData a, GridRegion reg, IPEndPoint endPoint, bool newAgent); 1035 ScenePresence avatar, AgentCircuitData a, GridRegion reg, IPEndPoint endPoint, bool newAgent);
978 1036
979 /// <summary> 1037 /// <summary>
980 /// This informs all neighboring regions about agent "avatar". 1038 /// This informs all neighbouring regions about agent "avatar".
981 /// Calls an asynchronous method to do so.. so it doesn't lag the sim. 1039 /// Calls an asynchronous method to do so.. so it doesn't lag the sim.
982 /// </summary> 1040 /// </summary>
983 public void EnableChildAgents(ScenePresence sp) 1041 public void EnableChildAgents(ScenePresence sp)
@@ -1108,7 +1166,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1108 catch (ArgumentOutOfRangeException) 1166 catch (ArgumentOutOfRangeException)
1109 { 1167 {
1110 m_log.ErrorFormat( 1168 m_log.ErrorFormat(
1111 "[ENTITY TRANSFER MODULE]: Neighbour Regions response included the current region in the neighbor list. The following region will not display to the client: {0} for region {1} ({2}, {3}).", 1169 "[ENTITY TRANSFER MODULE]: Neighbour Regions response included the current region in the neighbour list. The following region will not display to the client: {0} for region {1} ({2}, {3}).",
1112 neighbour.ExternalHostName, 1170 neighbour.ExternalHostName,
1113 neighbour.RegionHandle, 1171 neighbour.RegionHandle,
1114 neighbour.RegionLocX, 1172 neighbour.RegionLocX,
@@ -1188,7 +1246,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1188 } 1246 }
1189 #endregion 1247 #endregion
1190 1248
1191 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: {0} is sending {1} EnableSimulator for neighbor region {2} @ {3} " + 1249 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: {0} is sending {1} EnableSimulator for neighbour region {2} @ {3} " +
1192 "and EstablishAgentCommunication with seed cap {4}", 1250 "and EstablishAgentCommunication with seed cap {4}",
1193 m_scene.RegionInfo.RegionName, sp.Name, reg.RegionName, reg.RegionHandle, capsPath); 1251 m_scene.RegionInfo.RegionName, sp.Name, reg.RegionName, reg.RegionHandle, capsPath);
1194 1252