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authorAdam Frisby2009-11-01 19:37:40 +1100
committerAdam Frisby2009-11-01 19:37:40 +1100
commit711dde34e4e5da954a58393e1a177e8c6969b8b5 (patch)
treea1411439bd3a5a897626d640dfd540bae26c9545 /OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/AgentCountMonitor.cs
parentPatch + minor formatting fixes. (diff)
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* Implements new 'Monitoring' system for reporting performance.
* Mostly the same set as the StatsMonitor used for Viewer notification, but exposes some new frametimes - including EventMS, PhysicsUpdateMS, LandUpdateMS; new memory monitoring - both GC.TotalMemory and Process.PrivateWorkingMemory64; also exposes ThreadCount (using System.Diagnostics.Process) * Type 'monitor report' on the console to see output. * SNMP Implementation forthcoming.
Diffstat (limited to 'OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/AgentCountMonitor.cs')
-rw-r--r--OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/AgentCountMonitor.cs33
1 files changed, 33 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/AgentCountMonitor.cs b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/AgentCountMonitor.cs
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+++ b/OpenSim/Region/CoreModules/Framework/Monitoring/Monitors/AgentCountMonitor.cs
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1using OpenSim.Region.Framework.Scenes;
2
3namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors
4{
5 class AgentCountMonitor : IMonitor
6 {
7 private readonly Scene m_scene;
8
9 public AgentCountMonitor(Scene scene)
10 {
11 m_scene = scene;
12 }
13
14 #region Implementation of IMonitor
15
16 public double GetValue()
17 {
18 return m_scene.SceneGraph.GetRootAgentCount();
19 }
20
21 public string GetName()
22 {
23 return "Root Agent Count";
24 }
25
26 public string GetFriendlyValue()
27 {
28 return (int)GetValue() + " agent(s)";
29 }
30
31 #endregion
32 }
33}