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author | Melanie | 2009-12-24 16:44:47 +0000 |
---|---|---|
committer | Melanie | 2009-12-24 16:44:47 +0000 |
commit | 0ce3d4b0a978f51410c25b727d1996ad6bb15206 (patch) | |
tree | eabf7bf1846ad0a1f74ff9b7a7be7efa5a386ee1 /OpenSim/Region/CoreModules/Framework/Library | |
parent | Add the LSL List Size property (diff) | |
parent | No-op in this commit. Just increasing the tag number due to weirdnesses. (diff) | |
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Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Diffstat (limited to 'OpenSim/Region/CoreModules/Framework/Library')
-rw-r--r-- | OpenSim/Region/CoreModules/Framework/Library/LibraryModule.cs | 219 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/Framework/Library/LocalInventoryService.cs | 263 |
2 files changed, 482 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/Library/LibraryModule.cs b/OpenSim/Region/CoreModules/Framework/Library/LibraryModule.cs new file mode 100644 index 0000000..6941e00 --- /dev/null +++ b/OpenSim/Region/CoreModules/Framework/Library/LibraryModule.cs | |||
@@ -0,0 +1,219 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | using System; | ||
28 | using System.Collections.Generic; | ||
29 | using System.IO; | ||
30 | using System.Reflection; | ||
31 | |||
32 | using OpenSim.Framework; | ||
33 | using OpenSim.Framework.Communications; | ||
34 | using OpenSim.Framework.Communications.Cache; | ||
35 | using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver; | ||
36 | using OpenSim.Region.Framework; | ||
37 | using OpenSim.Region.Framework.Interfaces; | ||
38 | using OpenSim.Region.Framework.Scenes; | ||
39 | using OpenSim.Services.Interfaces; | ||
40 | |||
41 | using OpenMetaverse; | ||
42 | using log4net; | ||
43 | using Nini.Config; | ||
44 | |||
45 | namespace OpenSim.Region.CoreModules.Framework.Library | ||
46 | { | ||
47 | public class LibraryModule : ISharedRegionModule | ||
48 | { | ||
49 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
50 | private static bool m_HasRunOnce = false; | ||
51 | |||
52 | private bool m_Enabled = false; | ||
53 | private string m_LibraryName = "OpenSim Library"; | ||
54 | private Scene m_Scene; | ||
55 | |||
56 | #region ISharedRegionModule | ||
57 | |||
58 | public void Initialise(IConfigSource config) | ||
59 | { | ||
60 | m_Enabled = config.Configs["Modules"].GetBoolean("LibraryModule", m_Enabled); | ||
61 | if (m_Enabled) | ||
62 | { | ||
63 | IConfig libConfig = config.Configs["LibraryModule"]; | ||
64 | if (libConfig != null) | ||
65 | m_LibraryName = libConfig.GetString("LibraryName", m_LibraryName); | ||
66 | } | ||
67 | } | ||
68 | |||
69 | public bool IsSharedModule | ||
70 | { | ||
71 | get { return true; } | ||
72 | } | ||
73 | |||
74 | public string Name | ||
75 | { | ||
76 | get { return "Library Module"; } | ||
77 | } | ||
78 | |||
79 | public Type ReplaceableInterface | ||
80 | { | ||
81 | get { return null; } | ||
82 | } | ||
83 | |||
84 | public void AddRegion(Scene scene) | ||
85 | { | ||
86 | if (!m_Enabled) | ||
87 | return; | ||
88 | |||
89 | // Store only the first scene | ||
90 | if (m_Scene == null) | ||
91 | { | ||
92 | m_Scene = scene; | ||
93 | } | ||
94 | } | ||
95 | |||
96 | public void RemoveRegion(Scene scene) | ||
97 | { | ||
98 | } | ||
99 | |||
100 | public void RegionLoaded(Scene scene) | ||
101 | { | ||
102 | if (!m_Enabled) | ||
103 | return; | ||
104 | |||
105 | // This will never run more than once, even if the region is restarted | ||
106 | if (!m_HasRunOnce) | ||
107 | { | ||
108 | LoadLibrariesFromArchives(); | ||
109 | //DumpLibrary(); | ||
110 | m_HasRunOnce = true; | ||
111 | } | ||
112 | } | ||
113 | |||
114 | public void PostInitialise() | ||
115 | { | ||
116 | } | ||
117 | |||
118 | public void Close() | ||
119 | { | ||
120 | m_Scene = null; | ||
121 | } | ||
122 | |||
123 | #endregion ISharedRegionModule | ||
124 | |||
125 | #region LoadLibraries | ||
126 | private string pathToLibraries = "Library"; | ||
127 | |||
128 | protected void LoadLibrariesFromArchives() | ||
129 | { | ||
130 | InventoryFolderImpl lib = m_Scene.CommsManager.UserProfileCacheService.LibraryRoot; | ||
131 | if (lib == null) | ||
132 | { | ||
133 | m_log.Debug("[LIBRARY MODULE]: No library. Ignoring Library Module"); | ||
134 | return; | ||
135 | } | ||
136 | |||
137 | lib.Name = m_LibraryName; | ||
138 | |||
139 | RegionInfo regInfo = new RegionInfo(); | ||
140 | Scene m_MockScene = new Scene(regInfo); | ||
141 | m_MockScene.CommsManager = m_Scene.CommsManager; | ||
142 | LocalInventoryService invService = new LocalInventoryService((LibraryRootFolder)lib); | ||
143 | m_MockScene.RegisterModuleInterface<IInventoryService>(invService); | ||
144 | m_MockScene.RegisterModuleInterface<IAssetService>(m_Scene.AssetService); | ||
145 | |||
146 | UserProfileData profile = new UserProfileData(); | ||
147 | profile.FirstName = "OpenSim"; | ||
148 | profile.ID = lib.Owner; | ||
149 | profile.SurName = "Library"; | ||
150 | CachedUserInfo uinfo = new CachedUserInfo(invService, profile); | ||
151 | |||
152 | foreach (string iarFileName in Directory.GetFiles(pathToLibraries, "*.iar")) | ||
153 | { | ||
154 | string simpleName = Path.GetFileNameWithoutExtension(iarFileName); | ||
155 | |||
156 | m_log.InfoFormat("[LIBRARY MODULE]: Loading library archive {0} ({1})...", iarFileName, simpleName); | ||
157 | simpleName = GetInventoryPathFromName(simpleName); | ||
158 | |||
159 | try | ||
160 | { | ||
161 | InventoryArchiveReadRequest archread = new InventoryArchiveReadRequest(m_MockScene, uinfo, simpleName, iarFileName); | ||
162 | List<InventoryNodeBase> nodes = archread.Execute(); | ||
163 | if (nodes.Count == 0) | ||
164 | { | ||
165 | // didn't find the subfolder with the given name; place it on the top | ||
166 | m_log.InfoFormat("[LIBRARY MODULE]: Didn't find {0} in library. Placing archive on the top level", simpleName); | ||
167 | archread.Close(); | ||
168 | archread = new InventoryArchiveReadRequest(m_MockScene, uinfo, "/", iarFileName); | ||
169 | archread.Execute(); | ||
170 | } | ||
171 | archread.Close(); | ||
172 | } | ||
173 | catch (Exception e) | ||
174 | { | ||
175 | m_log.DebugFormat("[LIBRARY MODULE]: Exception when processing archive {0}: {1}", iarFileName, e.Message); | ||
176 | } | ||
177 | |||
178 | } | ||
179 | |||
180 | } | ||
181 | |||
182 | private void DumpLibrary() | ||
183 | { | ||
184 | InventoryFolderImpl lib = m_Scene.CommsManager.UserProfileCacheService.LibraryRoot; | ||
185 | |||
186 | m_log.DebugFormat(" - folder {0}", lib.Name); | ||
187 | DumpFolder(lib); | ||
188 | } | ||
189 | |||
190 | private void DumpFolder(InventoryFolderImpl folder) | ||
191 | { | ||
192 | foreach (InventoryItemBase item in folder.Items.Values) | ||
193 | { | ||
194 | m_log.DebugFormat(" --> item {0}", item.Name); | ||
195 | } | ||
196 | foreach (InventoryFolderImpl f in folder.RequestListOfFolderImpls()) | ||
197 | { | ||
198 | m_log.DebugFormat(" - folder {0}", f.Name); | ||
199 | DumpFolder(f); | ||
200 | } | ||
201 | } | ||
202 | |||
203 | private string GetInventoryPathFromName(string name) | ||
204 | { | ||
205 | string[] parts = name.Split(new char[] { ' ' }); | ||
206 | if (parts.Length == 3) | ||
207 | { | ||
208 | name = string.Empty; | ||
209 | // cut the last part | ||
210 | for (int i = 0; i < parts.Length - 1; i++) | ||
211 | name = name + ' ' + parts[i]; | ||
212 | } | ||
213 | |||
214 | return name; | ||
215 | } | ||
216 | |||
217 | #endregion LoadLibraries | ||
218 | } | ||
219 | } | ||
diff --git a/OpenSim/Region/CoreModules/Framework/Library/LocalInventoryService.cs b/OpenSim/Region/CoreModules/Framework/Library/LocalInventoryService.cs new file mode 100644 index 0000000..2c95b5a --- /dev/null +++ b/OpenSim/Region/CoreModules/Framework/Library/LocalInventoryService.cs | |||
@@ -0,0 +1,263 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | using System; | ||
28 | using System.Collections.Generic; | ||
29 | using System.Reflection; | ||
30 | |||
31 | using OpenSim.Framework; | ||
32 | using OpenSim.Framework.Communications.Cache; | ||
33 | using OpenSim.Services.Interfaces; | ||
34 | |||
35 | using OpenMetaverse; | ||
36 | using log4net; | ||
37 | |||
38 | namespace OpenSim.Region.CoreModules.Framework.Library | ||
39 | { | ||
40 | public class LocalInventoryService : IInventoryService | ||
41 | { | ||
42 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
43 | |||
44 | private LibraryRootFolder m_Library; | ||
45 | |||
46 | public LocalInventoryService(LibraryRootFolder lib) | ||
47 | { | ||
48 | m_Library = lib; | ||
49 | } | ||
50 | |||
51 | /// <summary> | ||
52 | /// Retrieve the root inventory folder for the given user. | ||
53 | /// </summary> | ||
54 | /// <param name="userID"></param> | ||
55 | /// <returns>null if no root folder was found</returns> | ||
56 | public InventoryFolderBase GetRootFolder(UUID userID) { return m_Library; } | ||
57 | |||
58 | /// <summary> | ||
59 | /// Gets everything (folders and items) inside a folder | ||
60 | /// </summary> | ||
61 | /// <param name="userId"></param> | ||
62 | /// <param name="folderID"></param> | ||
63 | /// <returns></returns> | ||
64 | public InventoryCollection GetFolderContent(UUID userID, UUID folderID) | ||
65 | { | ||
66 | InventoryFolderImpl folder = null; | ||
67 | InventoryCollection inv = new InventoryCollection(); | ||
68 | inv.UserID = m_Library.Owner; | ||
69 | |||
70 | if (folderID != m_Library.ID) | ||
71 | { | ||
72 | folder = m_Library.FindFolder(folderID); | ||
73 | if (folder == null) | ||
74 | { | ||
75 | inv.Folders = new List<InventoryFolderBase>(); | ||
76 | inv.Items = new List<InventoryItemBase>(); | ||
77 | return inv; | ||
78 | } | ||
79 | } | ||
80 | else | ||
81 | folder = m_Library; | ||
82 | |||
83 | inv.Folders = folder.RequestListOfFolders(); | ||
84 | inv.Items = folder.RequestListOfItems(); | ||
85 | |||
86 | m_log.DebugFormat("[LIBRARY MODULE]: Got content for folder {0}", folder.Name); | ||
87 | return inv; | ||
88 | } | ||
89 | |||
90 | /// <summary> | ||
91 | /// Add a new folder to the user's inventory | ||
92 | /// </summary> | ||
93 | /// <param name="folder"></param> | ||
94 | /// <returns>true if the folder was successfully added</returns> | ||
95 | public bool AddFolder(InventoryFolderBase folder) | ||
96 | { | ||
97 | //m_log.DebugFormat("[LIBRARY MODULE]: Adding folder {0} ({1}) to {2}", folder.Name, folder.ID, folder.ParentID); | ||
98 | InventoryFolderImpl parent = m_Library; | ||
99 | if (m_Library.ID != folder.ParentID) | ||
100 | parent = m_Library.FindFolder(folder.ParentID); | ||
101 | |||
102 | if (parent == null) | ||
103 | { | ||
104 | m_log.DebugFormat("[LIBRARY MODULE]: could not add folder {0} because parent folder {1} not found", folder.Name, folder.ParentID); | ||
105 | return false; | ||
106 | } | ||
107 | |||
108 | parent.CreateChildFolder(folder.ID, folder.Name, (ushort)folder.Type); | ||
109 | |||
110 | return true; | ||
111 | } | ||
112 | |||
113 | /// <summary> | ||
114 | /// Add a new item to the user's inventory | ||
115 | /// </summary> | ||
116 | /// <param name="item"></param> | ||
117 | /// <returns>true if the item was successfully added</returns> | ||
118 | public bool AddItem(InventoryItemBase item) | ||
119 | { | ||
120 | //m_log.DebugFormat("[LIBRARY MODULE]: Adding item {0} to {1}", item.Name, item.Folder); | ||
121 | InventoryFolderImpl folder = m_Library; | ||
122 | if (m_Library.ID != item.Folder) | ||
123 | folder = m_Library.FindFolder(item.Folder); | ||
124 | |||
125 | if (folder == null) | ||
126 | { | ||
127 | m_log.DebugFormat("[LIBRARY MODULE]: could not add item {0} because folder {1} not found", item.Name, item.Folder); | ||
128 | return false; | ||
129 | } | ||
130 | |||
131 | folder.Items.Add(item.ID, item); | ||
132 | return true; | ||
133 | } | ||
134 | |||
135 | public bool CreateUserInventory(UUID user) { return false; } | ||
136 | |||
137 | /// <summary> | ||
138 | /// Gets the skeleton of the inventory -- folders only | ||
139 | /// </summary> | ||
140 | /// <param name="userId"></param> | ||
141 | /// <returns></returns> | ||
142 | public List<InventoryFolderBase> GetInventorySkeleton(UUID userId) { return null; } | ||
143 | |||
144 | /// <summary> | ||
145 | /// Synchronous inventory fetch. | ||
146 | /// </summary> | ||
147 | /// <param name="userID"></param> | ||
148 | /// <returns></returns> | ||
149 | public InventoryCollection GetUserInventory(UUID userID) { return null; } | ||
150 | |||
151 | /// <summary> | ||
152 | /// Request the inventory for a user. This is an asynchronous operation that will call the callback when the | ||
153 | /// inventory has been received | ||
154 | /// </summary> | ||
155 | /// <param name="userID"></param> | ||
156 | /// <param name="callback"></param> | ||
157 | public void GetUserInventory(UUID userID, InventoryReceiptCallback callback) { } | ||
158 | |||
159 | |||
160 | /// <summary> | ||
161 | /// Gets the user folder for the given folder-type | ||
162 | /// </summary> | ||
163 | /// <param name="userID"></param> | ||
164 | /// <param name="type"></param> | ||
165 | /// <returns></returns> | ||
166 | public InventoryFolderBase GetFolderForType(UUID userID, AssetType type) { return null; } | ||
167 | |||
168 | |||
169 | /// <summary> | ||
170 | /// Gets the items inside a folder | ||
171 | /// </summary> | ||
172 | /// <param name="userID"></param> | ||
173 | /// <param name="folderID"></param> | ||
174 | /// <returns></returns> | ||
175 | public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID) { return null; } | ||
176 | |||
177 | |||
178 | /// <summary> | ||
179 | /// Update a folder in the user's inventory | ||
180 | /// </summary> | ||
181 | /// <param name="folder"></param> | ||
182 | /// <returns>true if the folder was successfully updated</returns> | ||
183 | public bool UpdateFolder(InventoryFolderBase folder) { return false; } | ||
184 | |||
185 | /// <summary> | ||
186 | /// Move an inventory folder to a new location | ||
187 | /// </summary> | ||
188 | /// <param name="folder">A folder containing the details of the new location</param> | ||
189 | /// <returns>true if the folder was successfully moved</returns> | ||
190 | public bool MoveFolder(InventoryFolderBase folder) { return false; } | ||
191 | |||
192 | /// <summary> | ||
193 | /// Delete an item from the user's inventory | ||
194 | /// </summary> | ||
195 | /// <param name="item"></param> | ||
196 | /// <returns>true if the item was successfully deleted</returns> | ||
197 | //bool DeleteItem(InventoryItemBase item); | ||
198 | public bool DeleteFolders(UUID userID, List<UUID> folderIDs) { return false; } | ||
199 | |||
200 | /// <summary> | ||
201 | /// Purge an inventory folder of all its items and subfolders. | ||
202 | /// </summary> | ||
203 | /// <param name="folder"></param> | ||
204 | /// <returns>true if the folder was successfully purged</returns> | ||
205 | public bool PurgeFolder(InventoryFolderBase folder) { return false; } | ||
206 | |||
207 | |||
208 | /// <summary> | ||
209 | /// Update an item in the user's inventory | ||
210 | /// </summary> | ||
211 | /// <param name="item"></param> | ||
212 | /// <returns>true if the item was successfully updated</returns> | ||
213 | public bool UpdateItem(InventoryItemBase item) { return false; } | ||
214 | |||
215 | public bool MoveItems(UUID ownerID, List<InventoryItemBase> items) { return false; } | ||
216 | |||
217 | /// <summary> | ||
218 | /// Delete an item from the user's inventory | ||
219 | /// </summary> | ||
220 | /// <param name="item"></param> | ||
221 | /// <returns>true if the item was successfully deleted</returns> | ||
222 | //bool DeleteItem(InventoryItemBase item); | ||
223 | public bool DeleteItems(UUID userID, List<UUID> itemIDs) { return false; } | ||
224 | |||
225 | /// <summary> | ||
226 | /// Get an item, given by its UUID | ||
227 | /// </summary> | ||
228 | /// <param name="item"></param> | ||
229 | /// <returns></returns> | ||
230 | public InventoryItemBase GetItem(InventoryItemBase item) { return null; } | ||
231 | |||
232 | /// <summary> | ||
233 | /// Get a folder, given by its UUID | ||
234 | /// </summary> | ||
235 | /// <param name="folder"></param> | ||
236 | /// <returns></returns> | ||
237 | public InventoryFolderBase GetFolder(InventoryFolderBase folder) { return null; } | ||
238 | |||
239 | /// <summary> | ||
240 | /// Does the given user have an inventory structure? | ||
241 | /// </summary> | ||
242 | /// <param name="userID"></param> | ||
243 | /// <returns></returns> | ||
244 | public bool HasInventoryForUser(UUID userID) { return false; } | ||
245 | |||
246 | /// <summary> | ||
247 | /// Get the active gestures of the agent. | ||
248 | /// </summary> | ||
249 | /// <param name="userId"></param> | ||
250 | /// <returns></returns> | ||
251 | public List<InventoryItemBase> GetActiveGestures(UUID userId) { return null; } | ||
252 | |||
253 | /// <summary> | ||
254 | /// Get the union of permissions of all inventory items | ||
255 | /// that hold the given assetID. | ||
256 | /// </summary> | ||
257 | /// <param name="userID"></param> | ||
258 | /// <param name="assetID"></param> | ||
259 | /// <returns>The permissions or 0 if no such asset is found in | ||
260 | /// the user's inventory</returns> | ||
261 | public int GetAssetPermissions(UUID userID, UUID assetID) { return 0; } | ||
262 | } | ||
263 | } | ||