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author | BlueWall | 2011-03-21 22:06:43 -0400 |
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committer | BlueWall | 2011-03-21 22:06:43 -0400 |
commit | e3c327a305dcf795f372b940f34538a19bf92218 (patch) | |
tree | b034355a12c4d87410809aa19bf6015e611e1e22 /OpenSim/Region/CoreModules/Framework/InventoryAccess | |
parent | Merge branch 'master' of /home/opensim/src/OpenSim/Core (diff) | |
parent | Thanks Kevin Cozens for a patch that: (diff) | |
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Merge branch 'master' of /home/opensim/src/OpenSim/Core
Diffstat (limited to 'OpenSim/Region/CoreModules/Framework/InventoryAccess')
-rw-r--r-- | OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index 7bb8789..798547a 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | |||
@@ -148,6 +148,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
148 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); | 148 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); |
149 | item = m_Scene.InventoryService.GetItem(item); | 149 | item = m_Scene.InventoryService.GetItem(item); |
150 | 150 | ||
151 | if (item.Owner != remoteClient.AgentId) | ||
152 | return UUID.Zero; | ||
153 | |||
151 | if (item != null) | 154 | if (item != null) |
152 | { | 155 | { |
153 | if ((InventoryType)item.InvType == InventoryType.Notecard) | 156 | if ((InventoryType)item.InvType == InventoryType.Notecard) |
@@ -524,6 +527,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
524 | 527 | ||
525 | if (item != null) | 528 | if (item != null) |
526 | { | 529 | { |
530 | item.Owner = remoteClient.AgentId; | ||
531 | |||
527 | AssetBase rezAsset = m_Scene.AssetService.Get(item.AssetID.ToString()); | 532 | AssetBase rezAsset = m_Scene.AssetService.Get(item.AssetID.ToString()); |
528 | 533 | ||
529 | if (rezAsset != null) | 534 | if (rezAsset != null) |