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authorJustin Clark-Casey (justincc)2014-09-27 01:02:27 +0100
committerJustin Clark-Casey (justincc)2014-10-02 22:30:44 +0100
commit57e75d7c03b465e295591c0817b911042b74c290 (patch)
tree111e51802bbe8313b46fba0991ca76d356778920 /OpenSim/Region/CoreModules/Framework/InventoryAccess
parentSet appearance refresh to false by default. (diff)
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Do not add attachments to the region scene object backup list.
Attachment persistence is not handled in this way and this just results in a load of busy work until a check in each SOG terminates a backup check for attachments anyway.
Diffstat (limited to 'OpenSim/Region/CoreModules/Framework/InventoryAccess')
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index 8528c65..f537124 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -912,7 +912,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
912 // one full update during the attachment 912 // one full update during the attachment
913 // process causes some clients to fail to display the 913 // process causes some clients to fail to display the
914 // attachment properly. 914 // attachment properly.
915 m_Scene.AddNewSceneObject(group, true, false); 915 m_Scene.AddNewSceneObject(group, !attachment, false);
916 916
917 // if attachment we set it's asset id so object updates 917 // if attachment we set it's asset id so object updates
918 // can reflect that, if not, we set it's position in world. 918 // can reflect that, if not, we set it's position in world.