aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/CoreModules/Framework/InventoryAccess
diff options
context:
space:
mode:
authorDiva Canto2012-09-20 15:49:22 -0700
committerDiva Canto2012-09-20 15:49:22 -0700
commit3089b6d824f1d4eb25ba12c5fd037153fdc92e1e (patch)
treef70c7a399cf2e2af599f25798a6b3c3b3d3f89d6 /OpenSim/Region/CoreModules/Framework/InventoryAccess
parentCorrectly override and call base OpenSimTestCase.SetUp() method in GridConnec... (diff)
downloadopensim-SC_OLD-3089b6d824f1d4eb25ba12c5fd037153fdc92e1e.zip
opensim-SC_OLD-3089b6d824f1d4eb25ba12c5fd037153fdc92e1e.tar.gz
opensim-SC_OLD-3089b6d824f1d4eb25ba12c5fd037153fdc92e1e.tar.bz2
opensim-SC_OLD-3089b6d824f1d4eb25ba12c5fd037153fdc92e1e.tar.xz
More HG2.0: Added permission policies in HGAsset Service based on asset types. The policies are given in the config. This is only half of the story. The other half, pertaining to exports/imports made by the sim, will be done next.
Diffstat (limited to 'OpenSim/Region/CoreModules/Framework/InventoryAccess')
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs34
1 files changed, 19 insertions, 15 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs
index eaadc1b..fcecbbc 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs
@@ -93,6 +93,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
93 if (!url.EndsWith("/") && !url.EndsWith("=")) 93 if (!url.EndsWith("/") && !url.EndsWith("="))
94 url = url + "/"; 94 url = url + "/";
95 95
96 bool success = true;
96 // See long comment in AssetCache.AddAsset 97 // See long comment in AssetCache.AddAsset
97 if (!asset.Temporary || asset.Local) 98 if (!asset.Temporary || asset.Local)
98 { 99 {
@@ -103,14 +104,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
103 // not having a global naming infrastructure 104 // not having a global naming infrastructure
104 AssetBase asset1 = new AssetBase(asset.FullID, asset.Name, asset.Type, asset.Metadata.CreatorID); 105 AssetBase asset1 = new AssetBase(asset.FullID, asset.Name, asset.Type, asset.Metadata.CreatorID);
105 Copy(asset, asset1); 106 Copy(asset, asset1);
106 try 107 asset1.ID = url + asset.ID;
107 {
108 asset1.ID = url + asset.ID;
109 }
110 catch
111 {
112 m_log.Warn("[HG ASSET MAPPER]: Oops.");
113 }
114 108
115 AdjustIdentifiers(asset1.Metadata); 109 AdjustIdentifiers(asset1.Metadata);
116 if (asset1.Metadata.Type == (sbyte)AssetType.Object) 110 if (asset1.Metadata.Type == (sbyte)AssetType.Object)
@@ -118,11 +112,17 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
118 else 112 else
119 asset1.Data = asset.Data; 113 asset1.Data = asset.Data;
120 114
121 m_scene.AssetService.Store(asset1); 115 string id = m_scene.AssetService.Store(asset1);
122 m_log.DebugFormat("[HG ASSET MAPPER]: Posted copy of asset {0} from local asset server to {1}", asset1.ID, url); 116 if (id == UUID.Zero.ToString())
117 {
118 m_log.DebugFormat("[HG ASSET MAPPER]: Asset server {0} did not accept {1}", url, asset.ID);
119 success = false;
120 }
121 else
122 m_log.DebugFormat("[HG ASSET MAPPER]: Posted copy of asset {0} from local asset server to {1}", asset1.ID, url);
123 } 123 }
124 return true; 124 return success;
125 } 125 }
126 else 126 else
127 m_log.Warn("[HG ASSET MAPPER]: Tried to post asset to remote server, but asset not in local cache."); 127 m_log.Warn("[HG ASSET MAPPER]: Tried to post asset to remote server, but asset not in local cache.");
128 128
@@ -259,17 +259,21 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
259 Dictionary<UUID, AssetType> ids = new Dictionary<UUID, AssetType>(); 259 Dictionary<UUID, AssetType> ids = new Dictionary<UUID, AssetType>();
260 HGUuidGatherer uuidGatherer = new HGUuidGatherer(this, m_scene.AssetService, string.Empty); 260 HGUuidGatherer uuidGatherer = new HGUuidGatherer(this, m_scene.AssetService, string.Empty);
261 uuidGatherer.GatherAssetUuids(asset.FullID, (AssetType)asset.Type, ids); 261 uuidGatherer.GatherAssetUuids(asset.FullID, (AssetType)asset.Type, ids);
262 bool success = false;
262 foreach (UUID uuid in ids.Keys) 263 foreach (UUID uuid in ids.Keys)
263 { 264 {
264 asset = m_scene.AssetService.Get(uuid.ToString()); 265 asset = m_scene.AssetService.Get(uuid.ToString());
265 if (asset == null) 266 if (asset == null)
266 m_log.DebugFormat("[HG ASSET MAPPER]: Could not find asset {0}", uuid); 267 m_log.DebugFormat("[HG ASSET MAPPER]: Could not find asset {0}", uuid);
267 else 268 else
268 PostAsset(userAssetURL, asset); 269 success = PostAsset(userAssetURL, asset);
269 } 270 }
270 271
271 // maybe all pieces got there... 272 // maybe all pieces got there...
272 m_log.DebugFormat("[HG ASSET MAPPER]: Successfully posted item {0} to asset server {1}", assetID, userAssetURL); 273 if (!success)
274 m_log.DebugFormat("[HG ASSET MAPPER]: Problems posting item {0} to asset server {1}", assetID, userAssetURL);
275 else
276 m_log.DebugFormat("[HG ASSET MAPPER]: Successfully posted item {0} to asset server {1}", assetID, userAssetURL);
273 277
274 } 278 }
275 else 279 else