aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
diff options
context:
space:
mode:
authorJustin Clark-Casey (justincc)2010-09-04 01:36:26 +0100
committerJustin Clark-Casey (justincc)2010-09-04 01:36:26 +0100
commit1e8e98a07fdad6cff4be780083b3d9ad2360b8e7 (patch)
tree525953a28c694123fc1450e882dca65aa620e124 /OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
parentCreate Scene.Inventory.cs.AddInventoryItem(InventoryItemBase item) (diff)
downloadopensim-SC_OLD-1e8e98a07fdad6cff4be780083b3d9ad2360b8e7.zip
opensim-SC_OLD-1e8e98a07fdad6cff4be780083b3d9ad2360b8e7.tar.gz
opensim-SC_OLD-1e8e98a07fdad6cff4be780083b3d9ad2360b8e7.tar.bz2
opensim-SC_OLD-1e8e98a07fdad6cff4be780083b3d9ad2360b8e7.tar.xz
Move code that allows llGiveInvetory() to move item into appropriate system folder up from connectors into Scene.Inventory.cs
This fixes the problem for all architectures (hg as well as local and grid) and means we don't have to dupe code between connectors. Not ideal in that it becomes non-modular, but methods in Scene.Inventory.cs should eventually be modularized anyway.
Diffstat (limited to 'OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs')
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index 2ac2324..d87f7f1 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -425,7 +425,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
425 item.Name = asset.Name; 425 item.Name = asset.Name;
426 item.AssetType = asset.Type; 426 item.AssetType = asset.Type;
427 427
428 m_Scene.InventoryService.AddItem(item); 428 m_Scene.AddInventoryItem(item);
429 429
430 if (remoteClient != null && item.Owner == remoteClient.AgentId) 430 if (remoteClient != null && item.Owner == remoteClient.AgentId)
431 { 431 {