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authorUbitUmarov2014-08-18 23:14:04 +0100
committerUbitUmarov2014-08-18 23:14:04 +0100
commitffcc1d7fa2735e478b5d020950aa7152e6da2713 (patch)
tree8f7dcc072b58e52789865e4b5d95bb4122e8a64c /OpenSim/Region/CoreModules/Framework/EntityTransfer
parentmoved hacks to scene presence completemovement, possible only needed (diff)
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undo the hack.. its useless
Diffstat (limited to 'OpenSim/Region/CoreModules/Framework/EntityTransfer')
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs5
1 files changed, 3 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index ec7dd77..d5eca03 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -1782,10 +1782,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1782 // Unlike a teleport, here we do not wait for the destination region to confirm the receipt. 1782 // Unlike a teleport, here we do not wait for the destination region to confirm the receipt.
1783 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp); 1783 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp);
1784 1784
1785 AgentHasMovedAway(agent, true); 1785 // this may need the attachments
1786
1787 agent.parcelRegionCross(); 1786 agent.parcelRegionCross();
1788 1787
1788 AgentHasMovedAway(agent, true);
1789
1789 agent.MakeChildAgent(); 1790 agent.MakeChildAgent();
1790 1791
1791 // FIXME: Possibly this should occur lower down after other commands to close other agents, 1792 // FIXME: Possibly this should occur lower down after other commands to close other agents,