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authorUbitUmarov2015-12-02 04:40:06 +0000
committerUbitUmarov2015-12-02 04:40:06 +0000
commitd5e21a0ad21639af25fa3d228ab2de1cd00dcb75 (patch)
tree24bbf0ab9d2af7d14eb6416f1d4a978c28211cfd /OpenSim/Region/CoreModules/Framework/EntityTransfer
parentfix typo (diff)
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remove failed CreateAgent from agent child regions list
Diffstat (limited to 'OpenSim/Region/CoreModules/Framework/EntityTransfer')
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs14
1 files changed, 8 insertions, 6 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 9899ccd..18bd5e5 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -1049,7 +1049,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1049 1049
1050 sp.HasMovedAway(!(OutSideViewRange || logout)); 1050 sp.HasMovedAway(!(OutSideViewRange || logout));
1051 1051
1052 ulong sourceRegionHandle = sp.RegionHandle; 1052// ulong sourceRegionHandle = sp.RegionHandle;
1053 1053
1054 // Now let's make it officially a child agent 1054 // Now let's make it officially a child agent
1055 sp.MakeChildAgent(destinationHandle); 1055 sp.MakeChildAgent(destinationHandle);
@@ -1196,7 +1196,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1196 //HG hook 1196 //HG hook
1197 AgentHasMovedAway(sp, logout); 1197 AgentHasMovedAway(sp, logout);
1198 1198
1199 ulong sourceRegionHandle = sp.RegionHandle; 1199// ulong sourceRegionHandle = sp.RegionHandle;
1200 1200
1201 // Now let's make it officially a child agent 1201 // Now let's make it officially a child agent
1202 sp.MakeChildAgent(destinationHandle); 1202 sp.MakeChildAgent(destinationHandle);
@@ -1804,8 +1804,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1804 // Unlike a teleport, here we do not wait for the destination region to confirm the receipt. 1804 // Unlike a teleport, here we do not wait for the destination region to confirm the receipt.
1805 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp); 1805 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp);
1806 1806
1807
1808
1809 agent.CloseChildAgents(false, neighbourRegion.RegionHandle, neighbourRegion.RegionSizeX, neighbourRegion.RegionSizeY); 1807 agent.CloseChildAgents(false, neighbourRegion.RegionHandle, neighbourRegion.RegionSizeX, neighbourRegion.RegionSizeY);
1810 1808
1811 // this may need the attachments 1809 // this may need the attachments
@@ -1817,6 +1815,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1817 // FIXME: Possibly this should occur lower down after other commands to close other agents, 1815 // FIXME: Possibly this should occur lower down after other commands to close other agents,
1818 // but not sure yet what the side effects would be. 1816 // but not sure yet what the side effects would be.
1819 m_entityTransferStateMachine.ResetFromTransit(agent.UUID); 1817 m_entityTransferStateMachine.ResetFromTransit(agent.UUID);
1818
1819
1820 // TODO: Check since what version this wasn't needed anymore. May be as old as 0.6 1820 // TODO: Check since what version this wasn't needed anymore. May be as old as 0.6
1821/* 1821/*
1822 // Backwards compatibility. Best effort 1822 // Backwards compatibility. Best effort
@@ -1959,7 +1959,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1959 UUID scope = sp.Scene.RegionInfo.ScopeID; 1959 UUID scope = sp.Scene.RegionInfo.ScopeID;
1960 foreach (ulong handler in oldregions) 1960 foreach (ulong handler in oldregions)
1961 { 1961 {
1962 // crap code
1963 Utils.LongToUInts(handler, out neighbourx, out neighboury); 1962 Utils.LongToUInts(handler, out neighbourx, out neighboury);
1964 GridRegion neighbour = sp.Scene.GridService.GetRegionByPosition(scope, (int)neighbourx, (int)neighboury); 1963 GridRegion neighbour = sp.Scene.GridService.GetRegionByPosition(scope, (int)neighbourx, (int)neighboury);
1965 sp.Scene.SimulationService.UpdateAgent(neighbour, agentpos); 1964 sp.Scene.SimulationService.UpdateAgent(neighbour, agentpos);
@@ -2398,10 +2397,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
2398 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Completed inform {0} {1} about neighbour {2}", sp.Name, sp.UUID, endPoint); 2397 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Completed inform {0} {1} about neighbour {2}", sp.Name, sp.UUID, endPoint);
2399 } 2398 }
2400 2399
2401 if (!regionAccepted) 2400 else
2401 {
2402 sp.RemoveNeighbourRegion(reg.RegionHandle);
2402 m_log.WarnFormat( 2403 m_log.WarnFormat(
2403 "[ENTITY TRANSFER MODULE]: Region {0} did not accept {1} {2}: {3}", 2404 "[ENTITY TRANSFER MODULE]: Region {0} did not accept {1} {2}: {3}",
2404 reg.RegionName, sp.Name, sp.UUID, reason); 2405 reg.RegionName, sp.Name, sp.UUID, reason);
2406 }
2405 } 2407 }
2406 2408
2407 } 2409 }