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authorJustin Clark-Casey (justincc)2014-07-14 20:08:11 +0100
committerJustin Clark-Casey2014-08-02 00:54:42 +0100
commit539ffb776919e0285b052f7268893a37d387deac (patch)
tree82ccfb5207c380a7310469b822139094a02ff130 /OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
parentCall RemoveScriptInstance when removing from inventory (diff)
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Use thread-safe version of .NET Random as the SDK class is not thread-safe.
As per http://msdn.microsoft.com/en-us/library/system.random%28v=vs.100%29.aspx, the .NET Random class is not thread-safe. If called by multiple threads at once, methods may return 0. Except for llRand(), other OpenSimulator code did not lock before calling a shared Random instance. This commit adds a ThreadSafeRandom class that extends Random but does internal locking so that it is thread-safe. This change is invisible to existing callers and the explicit locking in the llFrand() implementation is now redundant.
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