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authorMelanie2012-10-07 02:48:28 +0100
committerMelanie2012-10-07 02:48:28 +0100
commitf7df68d922758c0a78664abe82d631579f6aa63f (patch)
tree85daa41ff4b35653b4fbb987cbc852ad853decef /OpenSim/Region/CoreModules/Avatar
parentMerge branch 'master' into careminster (diff)
parentrefactor: Rename UserSessioNID -> UserSession in WebStatsModule since this is... (diff)
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Merge branch 'master' into careminster
Conflicts: OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Friends/CallingCardModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs42
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Lure/HGLureModule.cs2
3 files changed, 44 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/CallingCardModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/CallingCardModule.cs
index d942e87..5ec0ea9 100644
--- a/OpenSim/Region/CoreModules/Avatar/Friends/CallingCardModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Friends/CallingCardModule.cs
@@ -141,7 +141,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
141 client.FirstName+" "+client.LastName, 141 client.FirstName+" "+client.LastName,
142 destID, (byte)211, false, 142 destID, (byte)211, false,
143 String.Empty, 143 String.Empty,
144 transactionID, false, new Vector3(), new byte[0]), 144 transactionID, false, new Vector3(), new byte[0], true),
145 delegate(bool success) {} ); 145 delegate(bool success) {} );
146 } 146 }
147 } 147 }
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
index c14cb17..21dff4b 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
@@ -313,6 +313,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
313 m_TransferModule.SendInstantMessage(im, delegate(bool success) {}); 313 m_TransferModule.SendInstantMessage(im, delegate(bool success) {});
314 } 314 }
315 } 315 }
316
317 // XXX: This code was placed here to try and accomdate RLV which moves given folders named #RLV/~<name>
318 // to a folder called name in #RLV. However, this approach may not be ultimately correct - from analysis
319 // of Firestorm 4.2.2 on sending an InventoryOffered instead of TaskInventoryOffered (as was previously
320 // done), the viewer itself would appear to move and rename the folder, rather than the simulator doing it here.
316 else if (im.dialog == (byte) InstantMessageDialog.TaskInventoryAccepted) 321 else if (im.dialog == (byte) InstantMessageDialog.TaskInventoryAccepted)
317 { 322 {
318 UUID destinationFolderID = UUID.Zero; 323 UUID destinationFolderID = UUID.Zero;
@@ -324,6 +329,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
324 329
325 if (destinationFolderID != UUID.Zero) 330 if (destinationFolderID != UUID.Zero)
326 { 331 {
332 InventoryFolderBase destinationFolder = new InventoryFolderBase(destinationFolderID, client.AgentId);
333 if (destinationFolder == null)
334 {
335 m_log.WarnFormat(
336 "[INVENTORY TRANSFER]: TaskInventoryAccepted message from {0} in {1} specified folder {2} which does not exist",
337 client.Name, scene.Name, destinationFolderID);
338
339 return;
340 }
341
327 IInventoryService invService = scene.InventoryService; 342 IInventoryService invService = scene.InventoryService;
328 343
329 UUID inventoryID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip 344 UUID inventoryID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip
@@ -331,9 +346,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
331 InventoryItemBase item = new InventoryItemBase(inventoryID, client.AgentId); 346 InventoryItemBase item = new InventoryItemBase(inventoryID, client.AgentId);
332 item = invService.GetItem(item); 347 item = invService.GetItem(item);
333 InventoryFolderBase folder = null; 348 InventoryFolderBase folder = null;
349 UUID? previousParentFolderID = null;
334 350
335 if (item != null) // It's an item 351 if (item != null) // It's an item
336 { 352 {
353 previousParentFolderID = item.Folder;
337 item.Folder = destinationFolderID; 354 item.Folder = destinationFolderID;
338 355
339 invService.DeleteItems(item.Owner, new List<UUID>() { item.ID }); 356 invService.DeleteItems(item.Owner, new List<UUID>() { item.ID });
@@ -346,10 +363,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
346 363
347 if (folder != null) // It's a folder 364 if (folder != null) // It's a folder
348 { 365 {
366 previousParentFolderID = folder.ParentID;
349 folder.ParentID = destinationFolderID; 367 folder.ParentID = destinationFolderID;
350 invService.MoveFolder(folder); 368 invService.MoveFolder(folder);
351 } 369 }
352 } 370 }
371
372 // Tell client about updates to original parent and new parent (this should probably be factored with existing move item/folder code).
373 if (previousParentFolderID != null)
374 {
375 InventoryFolderBase previousParentFolder
376 = new InventoryFolderBase((UUID)previousParentFolderID, client.AgentId);
377 previousParentFolder = invService.GetFolder(previousParentFolder);
378 scene.SendInventoryUpdate(client, previousParentFolder, true, true);
379
380 scene.SendInventoryUpdate(client, destinationFolder, true, true);
381 }
353 } 382 }
354 } 383 }
355 else if ( 384 else if (
@@ -370,9 +399,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
370 InventoryItemBase item = new InventoryItemBase(inventoryID, client.AgentId); 399 InventoryItemBase item = new InventoryItemBase(inventoryID, client.AgentId);
371 item = invService.GetItem(item); 400 item = invService.GetItem(item);
372 InventoryFolderBase folder = null; 401 InventoryFolderBase folder = null;
402 UUID? previousParentFolderID = null;
373 403
374 if (item != null && trashFolder != null) 404 if (item != null && trashFolder != null)
375 { 405 {
406 previousParentFolderID = item.Folder;
376 item.Folder = trashFolder.ID; 407 item.Folder = trashFolder.ID;
377 408
378 // Diva comment: can't we just update this item??? 409 // Diva comment: can't we just update this item???
@@ -388,6 +419,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
388 419
389 if (folder != null & trashFolder != null) 420 if (folder != null & trashFolder != null)
390 { 421 {
422 previousParentFolderID = folder.ParentID;
391 folder.ParentID = trashFolder.ID; 423 folder.ParentID = trashFolder.ID;
392 invService.MoveFolder(folder); 424 invService.MoveFolder(folder);
393 client.SendBulkUpdateInventory(folder); 425 client.SendBulkUpdateInventory(folder);
@@ -408,6 +440,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
408 client.SendAgentAlertMessage("Unable to delete "+ 440 client.SendAgentAlertMessage("Unable to delete "+
409 "received inventory" + reason, false); 441 "received inventory" + reason, false);
410 } 442 }
443 // Tell client about updates to original parent and new parent (this should probably be factored with existing move item/folder code).
444 else if (previousParentFolderID != null)
445 {
446 InventoryFolderBase previousParentFolder
447 = new InventoryFolderBase((UUID)previousParentFolderID, client.AgentId);
448 previousParentFolder = invService.GetFolder(previousParentFolder);
449 scene.SendInventoryUpdate(client, previousParentFolder, true, true);
450
451 scene.SendInventoryUpdate(client, trashFolder, true, true);
452 }
411 453
412 ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID)); 454 ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID));
413 455
diff --git a/OpenSim/Region/CoreModules/Avatar/Lure/HGLureModule.cs b/OpenSim/Region/CoreModules/Avatar/Lure/HGLureModule.cs
index 92cf9d1..9c369f6 100644
--- a/OpenSim/Region/CoreModules/Avatar/Lure/HGLureModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Lure/HGLureModule.cs
@@ -186,7 +186,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure
186 client.FirstName+" "+client.LastName, targetid, 186 client.FirstName+" "+client.LastName, targetid,
187 (byte)InstantMessageDialog.RequestTeleport, false, 187 (byte)InstantMessageDialog.RequestTeleport, false,
188 message, sessionID, false, presence.AbsolutePosition, 188 message, sessionID, false, presence.AbsolutePosition,
189 new Byte[0]); 189 new Byte[0], true);
190 m.RegionID = client.Scene.RegionInfo.RegionID.Guid; 190 m.RegionID = client.Scene.RegionInfo.RegionID.Guid;
191 191
192 m_log.DebugFormat("[HG LURE MODULE]: RequestTeleport sessionID={0}, regionID={1}, message={2}", m.imSessionID, m.RegionID, m.message); 192 m_log.DebugFormat("[HG LURE MODULE]: RequestTeleport sessionID={0}, regionID={1}, message={2}", m.imSessionID, m.RegionID, m.message);