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authorJonathan Freedman2010-10-30 14:10:13 -0400
committerJonathan Freedman2010-10-30 14:10:13 -0400
commite371d3208cdda87f8ea86adb591ed6225f0aa442 (patch)
treef481acfbafcb7134c00ff519c0c12b41e7815d02 /OpenSim/Region/CoreModules/Avatar
parentMerge branch 'master' into mantis5110 (diff)
parentLogins work now, but avatars are green ugly gnomes. (diff)
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Merge branch 'master' into mantis5110
Conflicts: OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs15
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs22
2 files changed, 5 insertions, 32 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index e2755c8..6cbd8bd 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -382,27 +382,22 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
382 { 382 {
383 for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++) 383 for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
384 { 384 {
385 if (appearance.Wearables[i].ItemID == UUID.Zero) 385 for (int j = 0 ; j < appearance.Wearables[j].Count ; j ++ )
386 { 386 {
387 appearance.Wearables[i].AssetID = UUID.Zero; 387 InventoryItemBase baseItem = new InventoryItemBase(appearance.Wearables[i][j].ItemID, userID);
388 }
389 else
390 {
391 InventoryItemBase baseItem = new InventoryItemBase(appearance.Wearables[i].ItemID, userID);
392 baseItem = invService.GetItem(baseItem); 388 baseItem = invService.GetItem(baseItem);
393 389
394 if (baseItem != null) 390 if (baseItem != null)
395 { 391 {
396 appearance.Wearables[i].AssetID = baseItem.AssetID; 392 appearance.Wearables[i].Add(appearance.Wearables[i][j].ItemID, baseItem.AssetID);
397 } 393 }
398 else 394 else
399 { 395 {
400 m_log.ErrorFormat( 396 m_log.ErrorFormat(
401 "[AVATAR FACTORY MODULE]: Can't find inventory item {0} for {1}, setting to default", 397 "[AVATAR FACTORY MODULE]: Can't find inventory item {0} for {1}, setting to default",
402 appearance.Wearables[i].ItemID, (WearableType)i); 398 appearance.Wearables[i][j].ItemID, (WearableType)i);
403 399
404 appearance.Wearables[i].ItemID = UUID.Zero; 400 appearance.Wearables[i].RemoveItem(appearance.Wearables[i][j].ItemID);
405 appearance.Wearables[i].AssetID = UUID.Zero;
406 } 401 }
407 } 402 }
408 } 403 }
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
index 9080e1c..d81703a 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
@@ -173,28 +173,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
173 173
174 InventoryCollection contents 174 InventoryCollection contents
175 = m_scene.InventoryService.GetFolderContent(inventoryFolder.Owner, inventoryFolder.ID); 175 = m_scene.InventoryService.GetFolderContent(inventoryFolder.Owner, inventoryFolder.ID);
176 //List<InventoryFolderImpl> childFolders = inventoryFolder.RequestListOfFolderImpls();
177 //List<InventoryItemBase> items = inventoryFolder.RequestListOfItems();
178
179 /*
180 Dictionary identicalFolderNames = new Dictionary<string, int>();
181
182 foreach (InventoryFolderImpl folder in inventories)
183 {
184 if (!identicalFolderNames.ContainsKey(folder.Name))
185 identicalFolderNames[folder.Name] = 0;
186 else
187 identicalFolderNames[folder.Name] = identicalFolderNames[folder.Name]++;
188
189 int folderNameNumber = identicalFolderName[folder.Name];
190
191 SaveInvDir(
192 folder,
193 string.Format(
194 "{0}{1}{2}/",
195 path, ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR, folderNameNumber));
196 }
197 */
198 176
199 foreach (InventoryFolderBase childFolder in contents.Folders) 177 foreach (InventoryFolderBase childFolder in contents.Folders)
200 { 178 {