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authorJustin Clarke Casey2009-04-24 15:02:48 +0000
committerJustin Clarke Casey2009-04-24 15:02:48 +0000
commitd69a018ba84beede1f84f06eb17ab799133e006a (patch)
treeaad6e2c01950e5123f6b0ecfdf407f5a5a83d590 /OpenSim/Region/CoreModules/Avatar
parentsilly C# not letting me use a File.Exists test for a directory. Don't (diff)
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* Write basic, incomplete load iar test
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs96
1 files changed, 41 insertions, 55 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
index e471160..5388403 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
@@ -35,17 +35,18 @@ using OpenMetaverse;
35using OpenSim.Data; 35using OpenSim.Data;
36using OpenSim.Framework; 36using OpenSim.Framework;
37using OpenSim.Framework.Serialization; 37using OpenSim.Framework.Serialization;
38using OpenSim.Framework.Serialization.External;
38using OpenSim.Framework.Communications; 39using OpenSim.Framework.Communications;
39using OpenSim.Framework.Communications.Cache; 40using OpenSim.Framework.Communications.Cache;
40using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver; 41using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
41using OpenSim.Region.CoreModules.World.Archiver; 42using OpenSim.Region.CoreModules.World.Serialiser;
42using OpenSim.Region.Framework.Scenes; 43using OpenSim.Region.Framework.Scenes;
43using OpenSim.Tests.Common; 44using OpenSim.Tests.Common;
44using OpenSim.Tests.Common.Setup; 45using OpenSim.Tests.Common.Setup;
45 46
46namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests 47namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
47{ 48{
48 [TestFixture, LongRunning] 49 [TestFixture]
49 public class InventoryArchiverTests 50 public class InventoryArchiverTests
50 { 51 {
51 private void SaveCompleted( 52 private void SaveCompleted(
@@ -189,72 +190,57 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
189 // TODO: Test presence of more files and contents of files. 190 // TODO: Test presence of more files and contents of files.
190 } 191 }
191 192
192 /*
193 /// <summary> 193 /// <summary>
194 /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet). 194 /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet).
195 /// </summary> 195 /// </summary>
196 [Test] 196 [Test]
197 public void TestLoadIarV0p1() 197 public void TestLoadIarV0p1()
198 { 198 {
199 //log4net.Config.XmlConfigurator.Configure(); 199 Console.WriteLine("Started TestLoadIarV0p1()");
200
201 log4net.Config.XmlConfigurator.Configure();
202
203 string userFirstName = "Mr";
204 string userLastName = "Tiddles";
205 string folderName = "a";
206 string archiveFolderName
207 = string.Format("{0}{1}{2}", folderName, ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR, UUID.Random());
208 string itemName = "b.lsl";
209 string archiveItemName
210 = string.Format("{0}{1}{2}", itemName, "_", UUID.Random());
200 211
201 MemoryStream archiveWriteStream = new MemoryStream(); 212 MemoryStream archiveWriteStream = new MemoryStream();
202 TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream); 213 TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
203 214
204 string item1FileName = string.Format("{0}{1}/{2}", INVENTORY_PATH, "a", "b.lsl"); 215 InventoryItemBase item1 = new InventoryItemBase();
205 tar.WriteFile(item1FileName, item1. 216 item1.Name = itemName;
206 217 item1.AssetID = UUID.Random();
207 string part1Name = "object1"; 218 item1.GroupID = UUID.Random();
208 PrimitiveBaseShape shape = PrimitiveBaseShape.CreateCylinder(); 219
209 Vector3 groupPosition = new Vector3(90, 80, 70); 220 string item1FileName
210 Quaternion rotationOffset = new Quaternion(60, 70, 80, 90); 221 = string.Format("{0}{1}/{2}", ArchiveConstants.INVENTORY_PATH, archiveFolderName, archiveItemName);
211 Vector3 offsetPosition = new Vector3(20, 25, 30); 222 tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1));
223 tar.Close();
212 224
225 MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
226
213 SerialiserModule serialiserModule = new SerialiserModule(); 227 SerialiserModule serialiserModule = new SerialiserModule();
214 ArchiverModule archiverModule = new ArchiverModule(); 228 InventoryArchiverModule archiverModule = new InventoryArchiverModule();
215 229
230 // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
216 Scene scene = SceneSetupHelpers.SetupScene(); 231 Scene scene = SceneSetupHelpers.SetupScene();
217 SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); 232 SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
218 233 scene.CommsManager.UserAdminService.AddUser(userFirstName, userLastName, "meowfood", String.Empty, 1000, 1000);
219 SceneObjectPart part1 234 archiverModule.DearchiveInventory(userFirstName, userLastName, "/", archiveReadStream);
220 = new SceneObjectPart( 235
221 UUID.Zero, shape, groupPosition, rotationOffset, offsetPosition); 236 CachedUserInfo userInfo = scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName);
222 part1.Name = part1Name; 237 InventoryFolderImpl foundFolder = userInfo.RootFolder.FindFolderByPath(folderName);
223 SceneObjectGroup object1 = new SceneObjectGroup(part1); 238 Assert.That(foundFolder, Is.Not.Null, string.Format("Folder {0} not found on load", folderName));
224 scene.AddNewSceneObject(object1, false); 239
225 240 InventoryItemBase foundItem = foundFolder.FindItemByPath(itemName);
226 string object1FileName = string.Format( 241 Assert.That(foundItem, Is.Not.Null, string.Format("Item {0} not found on load", itemName));
227 "{0}_{1:000}-{2:000}-{3:000}__{4}.xml", 242
228 part1Name, 243 Console.WriteLine("Finished TestLoadIarV0p1()");
229 Math.Round(groupPosition.X), Math.Round(groupPosition.Y), Math.Round(groupPosition.Z),
230 part1.UUID);
231 tar.WriteFile(ArchiveConstants.OBJECTS_PATH + object1FileName, object1.ToXmlString2());
232
233 tar.Close();
234
235 MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
236
237 // SerialiserModule serialiserModule = new SerialiserModule();
238 // ArchiverModule archiverModule = new ArchiverModule();
239
240 // Scene scene = SceneSetupHelpers.SetupScene();
241 // SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
242
243 archiverModule.DearchiveRegion(archiveReadStream);
244
245 SceneObjectPart object1PartLoaded = scene.GetSceneObjectPart(part1Name);
246
247 Assert.That(object1PartLoaded, Is.Not.Null, "object1 was not loaded");
248 Assert.That(object1PartLoaded.Name, Is.EqualTo(part1Name), "object1 names not identical");
249 Assert.That(object1PartLoaded.GroupPosition, Is.EqualTo(groupPosition), "object1 group position not equal");
250 Assert.That(
251 object1PartLoaded.RotationOffset, Is.EqualTo(rotationOffset), "object1 rotation offset not equal");
252 Assert.That(
253 object1PartLoaded.OffsetPosition, Is.EqualTo(offsetPosition), "object1 offset position not equal");
254
255 // Temporary
256 Console.WriteLine("Successfully completed {0}", MethodBase.GetCurrentMethod());
257 } 244 }
258 */
259 } 245 }
260} 246}