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authorDan Lake2013-07-16 17:43:36 -0700
committerDan Lake2013-07-16 17:43:36 -0700
commit9f129938c9c75bb4513b0b93248985100fe0e921 (patch)
tree14bcfffa6291b945dfdb3542568b385b5a8f4046 /OpenSim/Region/CoreModules/Avatar
parentDeleted a couple of verbose messages (diff)
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Attachments module only registers when enabled. This enables alternative attachments module implementations. All calls to Scene.AttachmentsModule are checking for null. Ideally, if we support disabling attachments then we need a null attachments module to register with the scene.
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs6
1 files changed, 4 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index f69ec21..2f5a76f 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -74,10 +74,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
74 public void AddRegion(Scene scene) 74 public void AddRegion(Scene scene)
75 { 75 {
76 m_scene = scene; 76 m_scene = scene;
77 m_scene.RegisterModuleInterface<IAttachmentsModule>(this);
78
79 if (Enabled) 77 if (Enabled)
80 { 78 {
79 // Only register module with scene if it is enabled. All callers check for a null attachments module.
80 // Ideally, there should be a null attachments module for when this core attachments module has been
81 // disabled. Registering only when enabled allows for other attachments module implementations.
82 m_scene.RegisterModuleInterface<IAttachmentsModule>(this);
81 m_scene.EventManager.OnNewClient += SubscribeToClientEvents; 83 m_scene.EventManager.OnNewClient += SubscribeToClientEvents;
82 m_scene.EventManager.OnStartScript += (localID, itemID) => HandleScriptStateChange(localID, true); 84 m_scene.EventManager.OnStartScript += (localID, itemID) => HandleScriptStateChange(localID, true);
83 m_scene.EventManager.OnStopScript += (localID, itemID) => HandleScriptStateChange(localID, false); 85 m_scene.EventManager.OnStopScript += (localID, itemID) => HandleScriptStateChange(localID, false);