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author | UbitUmarov | 2017-06-21 18:39:58 +0100 |
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committer | UbitUmarov | 2017-06-21 18:40:53 +0100 |
commit | 637d35631cd88258d5f3da44c2959985a047ae2d (patch) | |
tree | 0ca8e02530b3cc04849288ac295f44cadc203ed6 /OpenSim/Region/CoreModules/Avatar | |
parent | changes to AutoBackModule. Store folder and number of days expire is now als... (diff) | |
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make oar/iar assets writer be done by caller thread like the rest of the
oar/iar save. This may look more painfull but should reduce errors and
threads fights. Fill lucky i just don't stop the entire simulation during
this
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar')
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs index f002ad7..dde93db 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs | |||
@@ -423,14 +423,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
423 | m_log.DebugFormat( | 423 | m_log.DebugFormat( |
424 | "[INVENTORY ARCHIVER]: Saving {0} assets for items", m_assetGatherer.GatheredUuids.Count); | 424 | "[INVENTORY ARCHIVER]: Saving {0} assets for items", m_assetGatherer.GatheredUuids.Count); |
425 | 425 | ||
426 | AssetsRequest ar | 426 | AssetsRequest ar = new AssetsRequest( |
427 | = new AssetsRequest( | ||
428 | new AssetsArchiver(m_archiveWriter), | 427 | new AssetsArchiver(m_archiveWriter), |
429 | m_assetGatherer.GatheredUuids, m_scene.AssetService, | 428 | m_assetGatherer.GatheredUuids, m_scene.AssetService, |
430 | m_scene.UserAccountService, m_scene.RegionInfo.ScopeID, | 429 | m_scene.UserAccountService, m_scene.RegionInfo.ScopeID, |
431 | options, ReceivedAllAssets); | 430 | options, ReceivedAllAssets); |
432 | 431 | ar.Execute(); | |
433 | WorkManager.RunInThread(o => ar.Execute(), null, string.Format("AssetsRequest ({0})", m_scene.Name)); | ||
434 | } | 432 | } |
435 | else | 433 | else |
436 | { | 434 | { |