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authorJohn Hurliman2009-10-13 14:50:03 -0700
committerJohn Hurliman2009-10-13 14:50:03 -0700
commit23a334b9f54a1ef5df3b503c165e7b76b746a2b1 (patch)
tree93003db47fcd77af4085c0c49cbc1f2f0293b5eb /OpenSim/Region/CoreModules/Avatar
parent* Unregister event handlers in LLUDPServer when a client logs out and disconn... (diff)
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* Rewrote ClientManager to remove Lindenisms from OpenSim core, improve performance by removing locks, and replace LLUDPClientCollection
* Removed the confusing (and LL-specific) shutdowncircuit parameter from IClientAPI.Close() * Updated the LLUDP code to only use ClientManager instead of trying to synchronize ClientManager and m_clients * Remove clients asynchronously since it is a very slow operation (including a 2000ms sleep)
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs18
1 files changed, 11 insertions, 7 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
index f941728..7855862 100644
--- a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
@@ -36,6 +36,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
36{ 36{
37 public class GodsModule : IRegionModule, IGodsModule 37 public class GodsModule : IRegionModule, IGodsModule
38 { 38 {
39 /// <summary>Special UUID for actions that apply to all agents</summary>
40 private static readonly UUID ALL_AGENTS = new UUID("44e87126-e794-4ded-05b3-7c42da3d5cdb");
41
39 protected Scene m_scene; 42 protected Scene m_scene;
40 protected IDialogModule m_dialogModule; 43 protected IDialogModule m_dialogModule;
41 44
@@ -99,8 +102,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
99 /// <param name="reason">The message to send to the user after it's been turned into a field</param> 102 /// <param name="reason">The message to send to the user after it's been turned into a field</param>
100 public void KickUser(UUID godID, UUID sessionID, UUID agentID, uint kickflags, byte[] reason) 103 public void KickUser(UUID godID, UUID sessionID, UUID agentID, uint kickflags, byte[] reason)
101 { 104 {
102 // For some reason the client sends this seemingly hard coded UUID for kicking everyone. Dun-know. 105 UUID kickUserID = ALL_AGENTS;
103 UUID kickUserID = new UUID("44e87126e7944ded05b37c42da3d5cdb");
104 106
105 ScenePresence sp = m_scene.GetScenePresence(agentID); 107 ScenePresence sp = m_scene.GetScenePresence(agentID);
106 108
@@ -110,15 +112,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
110 { 112 {
111 if (agentID == kickUserID) 113 if (agentID == kickUserID)
112 { 114 {
113 m_scene.ClientManager.ForEachClient( 115 string reasonStr = Utils.BytesToString(reason);
116
117 m_scene.ClientManager.ForEach(
114 delegate(IClientAPI controller) 118 delegate(IClientAPI controller)
115 { 119 {
116 if (controller.AgentId != godID) 120 if (controller.AgentId != godID)
117 controller.Kick(Utils.BytesToString(reason)); 121 controller.Kick(reasonStr);
118 } 122 }
119 ); 123 );
120 124
121 // This is a bit crude. It seems the client will be null before it actually stops the thread 125 // This is a bit crude. It seems the client will be null before it actually stops the thread
122 // The thread will kill itself eventually :/ 126 // The thread will kill itself eventually :/
123 // Is there another way to make sure *all* clients get this 'inter region' message? 127 // Is there another way to make sure *all* clients get this 'inter region' message?
124 m_scene.ForEachScenePresence( 128 m_scene.ForEachScenePresence(
@@ -128,7 +132,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
128 { 132 {
129 // Possibly this should really be p.Close() though that method doesn't send a close 133 // Possibly this should really be p.Close() though that method doesn't send a close
130 // to the client 134 // to the client
131 p.ControllingClient.Close(true); 135 p.ControllingClient.Close();
132 } 136 }
133 } 137 }
134 ); 138 );
@@ -138,7 +142,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
138 m_scene.SceneGraph.removeUserCount(!sp.IsChildAgent); 142 m_scene.SceneGraph.removeUserCount(!sp.IsChildAgent);
139 143
140 sp.ControllingClient.Kick(Utils.BytesToString(reason)); 144 sp.ControllingClient.Kick(Utils.BytesToString(reason));
141 sp.ControllingClient.Close(true); 145 sp.ControllingClient.Close();
142 } 146 }
143 } 147 }
144 else 148 else