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authorJeff Ames2009-05-05 09:59:15 +0000
committerJeff Ames2009-05-05 09:59:15 +0000
commit8ea12ad6c06ec9cce4bc470b40079546f18b61c8 (patch)
tree7040d88a5dc67e31495d4de802ce5bba8f9b1df8 /OpenSim/Region/CoreModules/Avatar/Inventory
parentUpdate svn properties. (diff)
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Add copyright header. Formatting cleanup. Ignore some generated files.
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar/Inventory')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs30
1 files changed, 15 insertions, 15 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
index 924d6d9..b5c0d86 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
@@ -47,7 +47,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
47 public class InventoryArchiveWriteRequest 47 public class InventoryArchiveWriteRequest
48 { 48 {
49 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 49 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
50 50
51 /// <value> 51 /// <value>
52 /// Used to select all inventory nodes in a folder but not the folder itself 52 /// Used to select all inventory nodes in a folder but not the folder itself
53 /// </value> 53 /// </value>
@@ -58,12 +58,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
58 private string m_invPath; 58 private string m_invPath;
59 protected TarArchiveWriter m_archive; 59 protected TarArchiveWriter m_archive;
60 protected UuidGatherer m_assetGatherer; 60 protected UuidGatherer m_assetGatherer;
61 61
62 /// <value> 62 /// <value>
63 /// Used to collect the uuids of the assets that we need to save into the archive 63 /// Used to collect the uuids of the assets that we need to save into the archive
64 /// </value> 64 /// </value>
65 protected Dictionary<UUID, int> m_assetUuids = new Dictionary<UUID, int>(); 65 protected Dictionary<UUID, int> m_assetUuids = new Dictionary<UUID, int>();
66 66
67 /// <value> 67 /// <value>
68 /// Used to collect the uuids of the users that we need to save into the archive 68 /// Used to collect the uuids of the users that we need to save into the archive
69 /// </value> 69 /// </value>
@@ -125,16 +125,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
125 protected void SaveInvItem(InventoryItemBase inventoryItem, string path) 125 protected void SaveInvItem(InventoryItemBase inventoryItem, string path)
126 { 126 {
127 string filename = string.Format("{0}{1}_{2}.xml", path, inventoryItem.Name, inventoryItem.ID); 127 string filename = string.Format("{0}{1}_{2}.xml", path, inventoryItem.Name, inventoryItem.ID);
128 128
129 // Record the creator of this item for user record purposes (which might go away soon) 129 // Record the creator of this item for user record purposes (which might go away soon)
130 m_userUuids[inventoryItem.CreatorIdAsUuid] = 1; 130 m_userUuids[inventoryItem.CreatorIdAsUuid] = 1;
131 131
132 InventoryItemBase saveItem = (InventoryItemBase)inventoryItem.Clone(); 132 InventoryItemBase saveItem = (InventoryItemBase)inventoryItem.Clone();
133 saveItem.CreatorId = OspResolver.MakeOspa(saveItem.CreatorIdAsUuid, m_module.CommsManager); 133 saveItem.CreatorId = OspResolver.MakeOspa(saveItem.CreatorIdAsUuid, m_module.CommsManager);
134 134
135 string serialization = UserInventoryItemSerializer.Serialize(saveItem); 135 string serialization = UserInventoryItemSerializer.Serialize(saveItem);
136 m_archive.WriteFile(filename, serialization); 136 m_archive.WriteFile(filename, serialization);
137 137
138 m_assetGatherer.GatherAssetUuids(saveItem.AssetID, (AssetType)saveItem.AssetType, m_assetUuids); 138 m_assetGatherer.GatherAssetUuids(saveItem.AssetID, (AssetType)saveItem.AssetType, m_assetUuids);
139 } 139 }
140 140
@@ -154,7 +154,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
154 inventoryFolder.Name, 154 inventoryFolder.Name,
155 ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR, 155 ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR,
156 inventoryFolder.ID); 156 inventoryFolder.ID);
157 157
158 // We need to make sure that we record empty folders 158 // We need to make sure that we record empty folders
159 m_archive.WriteDir(path); 159 m_archive.WriteDir(path);
160 } 160 }
@@ -225,12 +225,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
225 } 225 }
226 226
227 bool foundStar = false; 227 bool foundStar = false;
228 228
229 // Eliminate double slashes and any leading / on the path. This might be better done within InventoryFolderImpl 229 // Eliminate double slashes and any leading / on the path. This might be better done within InventoryFolderImpl
230 // itself (possibly at a small loss in efficiency). 230 // itself (possibly at a small loss in efficiency).
231 string[] components 231 string[] components
232 = m_invPath.Split(new string[] { InventoryFolderImpl.PATH_DELIMITER }, StringSplitOptions.RemoveEmptyEntries); 232 = m_invPath.Split(new string[] { InventoryFolderImpl.PATH_DELIMITER }, StringSplitOptions.RemoveEmptyEntries);
233 233
234 int maxComponentIndex = components.Length - 1; 234 int maxComponentIndex = components.Length - 1;
235 235
236 // If the path terminates with a STAR then later on we want to archive all nodes in the folder but not the 236 // If the path terminates with a STAR then later on we want to archive all nodes in the folder but not the
@@ -240,7 +240,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
240 foundStar = true; 240 foundStar = true;
241 maxComponentIndex--; 241 maxComponentIndex--;
242 } 242 }
243 243
244 m_invPath = String.Empty; 244 m_invPath = String.Empty;
245 for (int i = 0; i <= maxComponentIndex; i++) 245 for (int i = 0; i <= maxComponentIndex; i++)
246 { 246 {
@@ -296,24 +296,24 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
296 //recurse through all dirs getting dirs and files 296 //recurse through all dirs getting dirs and files
297 SaveInvFolder(inventoryFolder, ArchiveConstants.INVENTORY_PATH, !foundStar); 297 SaveInvFolder(inventoryFolder, ArchiveConstants.INVENTORY_PATH, !foundStar);
298 } 298 }
299 299
300 SaveUsers(); 300 SaveUsers();
301 new AssetsRequest(m_assetUuids.Keys, m_module.CommsManager.AssetCache, ReceivedAllAssets).Execute(); 301 new AssetsRequest(m_assetUuids.Keys, m_module.CommsManager.AssetCache, ReceivedAllAssets).Execute();
302 } 302 }
303 303
304 /// <summary> 304 /// <summary>
305 /// Save information for the users that we've collected. 305 /// Save information for the users that we've collected.
306 /// </summary> 306 /// </summary>
307 protected void SaveUsers() 307 protected void SaveUsers()
308 { 308 {
309 m_log.InfoFormat("[INVENTORY ARCHIVER]: Saving user information for {0} users", m_userUuids.Count); 309 m_log.InfoFormat("[INVENTORY ARCHIVER]: Saving user information for {0} users", m_userUuids.Count);
310 310
311 foreach (UUID creatorId in m_userUuids.Keys) 311 foreach (UUID creatorId in m_userUuids.Keys)
312 { 312 {
313 // Record the creator of this item 313 // Record the creator of this item
314 CachedUserInfo creator 314 CachedUserInfo creator
315 = m_module.CommsManager.UserProfileCacheService.GetUserDetails(creatorId); 315 = m_module.CommsManager.UserProfileCacheService.GetUserDetails(creatorId);
316 316
317 if (creator != null) 317 if (creator != null)
318 { 318 {
319 m_archive.WriteFile( 319 m_archive.WriteFile(