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authorJustin Clark-Casey (justincc)2011-04-14 20:35:00 +0100
committerJustin Clark-Casey (justincc)2011-04-14 20:35:00 +0100
commit55387542eaae8ab27c4709ae5b923d9d2d2a4431 (patch)
treee8f192e5b62bad97fad396661eb72e4cc09d6591 /OpenSim/Region/CoreModules/Avatar/Inventory
parentsimplify TestSaveItemToIarV0_1() (diff)
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simplify InventoryArchiveTestCase setup
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar/Inventory')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs20
1 files changed, 2 insertions, 18 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
index e5127a0..7ee6f28 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
@@ -105,24 +105,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
105 MemoryStream archiveWriteStream = new MemoryStream(); 105 MemoryStream archiveWriteStream = new MemoryStream();
106 106
107 // Create asset 107 // Create asset
108 SceneObjectGroup object1; 108 UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
109 SceneObjectPart part1; 109 SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, ownerId, "Ray Gun Object", 0x50);
110 {
111 string partName = "Ray Gun Object";
112 UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
113 PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
114 Vector3 groupPosition = new Vector3(10, 20, 30);
115 Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
116 Vector3 offsetPosition = new Vector3(5, 10, 15);
117
118 part1
119 = new SceneObjectPart(
120 ownerId, shape, groupPosition, rotationOffset, offsetPosition);
121 part1.Name = partName;
122
123 object1 = new SceneObjectGroup(part1);
124 scene.AddNewSceneObject(object1, false);
125 }
126 110
127 UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); 111 UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
128 AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); 112 AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);