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authorDiva Canto2009-08-12 20:39:48 -0700
committerDiva Canto2009-08-12 20:39:48 -0700
commit7aa54593e0b6672979feec97b8151ed134388723 (patch)
treeeaa145993ba39c61f6cbfcd202deb50fbd125fe6 /OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
parent* Added two new packet handler implementations for inventory ops. This is sta... (diff)
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Redirected all calls to CachedUserProfile methods to the inventory service. Redirection of the RootFolder property is still todo. This compiles but probably inventory will be inconsistent.
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs141
1 files changed, 63 insertions, 78 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
index 811d4cc..b5650fd 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
@@ -35,6 +35,7 @@ using OpenSim.Framework;
35using OpenSim.Framework.Communications.Cache; 35using OpenSim.Framework.Communications.Cache;
36using OpenSim.Region.Framework.Interfaces; 36using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Region.Framework.Scenes; 37using OpenSim.Region.Framework.Scenes;
38using OpenSim.Services.Interfaces;
38 39
39namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer 40namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
40{ 41{
@@ -154,7 +155,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
154 "into agent {1}'s inventory", 155 "into agent {1}'s inventory",
155 folderID, new UUID(im.toAgentID)); 156 folderID, new UUID(im.toAgentID));
156 157
157 InventoryFolderImpl folderCopy 158 InventoryFolderBase folderCopy
158 = scene.GiveInventoryFolder(new UUID(im.toAgentID), client.AgentId, folderID, UUID.Zero); 159 = scene.GiveInventoryFolder(new UUID(im.toAgentID), client.AgentId, folderID, UUID.Zero);
159 160
160 if (folderCopy == null) 161 if (folderCopy == null)
@@ -247,52 +248,51 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
247 // It will have been pushed to the client, too 248 // It will have been pushed to the client, too
248 // 249 //
249 250
250 CachedUserInfo userInfo = 251 //CachedUserInfo userInfo =
251 scene.CommsManager.UserProfileCacheService. 252 // scene.CommsManager.UserProfileCacheService.
252 GetUserDetails(client.AgentId); 253 // GetUserDetails(client.AgentId);
254 IInventoryService invService = scene.InventoryService;
253 255
254 if (userInfo != null) 256 InventoryFolderBase trashFolder =
255 { 257 invService.GetFolderForType(client.AgentId, AssetType.TrashFolder);
256 InventoryFolderImpl trashFolder = 258
257 userInfo.FindFolderForType((int)AssetType.TrashFolder); 259 UUID inventoryEntityID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip
258
259 UUID inventoryEntityID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip
260
261 InventoryItemBase item = userInfo.RootFolder.FindItem(inventoryEntityID);
262 InventoryFolderBase folder = null;
263 260
264 if (item != null && trashFolder != null) 261 InventoryItemBase item = invService.QueryItem(new InventoryItemBase(inventoryEntityID));
265 { 262 InventoryFolderBase folder = null;
266 item.Folder = trashFolder.ID; 263
267 264 if (item != null && trashFolder != null)
268 userInfo.DeleteItem(inventoryEntityID); 265 {
266 item.Folder = trashFolder.ID;
269 267
270 scene.AddInventoryItem(client, item); 268 // Diva comment: can't we just update this item???
271 } 269 invService.DeleteItem(item);
272 else 270 scene.AddInventoryItem(client, item);
271 }
272 else
273 {
274 folder = invService.QueryFolder(new InventoryFolderBase(inventoryEntityID));
275
276 if (folder != null & trashFolder != null)
273 { 277 {
274 folder = userInfo.RootFolder.FindFolder(inventoryEntityID); 278 folder.ParentID = trashFolder.ID;
275 279 invService.MoveFolder(folder);
276 if (folder != null & trashFolder != null)
277 {
278 userInfo.MoveFolder(inventoryEntityID, trashFolder.ID);
279 }
280 } 280 }
281 }
282
283 if ((null == item && null == folder) | null == trashFolder)
284 {
285 string reason = String.Empty;
281 286
282 if ((null == item && null == folder) | null == trashFolder) 287 if (trashFolder == null)
283 { 288 reason += " Trash folder not found.";
284 string reason = String.Empty; 289 if (item == null)
285 290 reason += " Item not found.";
286 if (trashFolder == null) 291 if (folder == null)
287 reason += " Trash folder not found."; 292 reason += " Folder not found.";
288 if (item == null) 293
289 reason += " Item not found."; 294 client.SendAgentAlertMessage("Unable to delete "+
290 if (folder == null) 295 "received inventory" + reason, false);
291 reason += " Folder not found.";
292
293 client.SendAgentAlertMessage("Unable to delete "+
294 "received inventory" + reason, false);
295 }
296 } 296 }
297 297
298 ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID)); 298 ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID));
@@ -405,17 +405,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
405 return; 405 return;
406 } 406 }
407 407
408 CachedUserInfo userInfo = 408 //CachedUserInfo userInfo =
409 scene.CommsManager.UserProfileCacheService. 409 // scene.CommsManager.UserProfileCacheService.
410 GetUserDetails(user.ControllingClient.AgentId); 410 // GetUserDetails(user.ControllingClient.AgentId);
411 411
412 if (userInfo == null) 412 //if (userInfo == null)
413 { 413 //{
414 m_log.Debug("[INVENTORY TRANSFER] Can't find user info of recipient"); 414 // m_log.Debug("[INVENTORY TRANSFER] Can't find user info of recipient");
415 return; 415 // return;
416 } 416 //}
417 417
418 AssetType assetType = (AssetType)msg.binaryBucket[0]; 418 AssetType assetType = (AssetType)msg.binaryBucket[0];
419 IInventoryService invService = scene.InventoryService;
419 420
420 if (AssetType.Folder == assetType) 421 if (AssetType.Folder == assetType)
421 { 422 {
@@ -425,31 +426,23 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
425 folder.ID = folderID; 426 folder.ID = folderID;
426 folder.Owner = user.ControllingClient.AgentId; 427 folder.Owner = user.ControllingClient.AgentId;
427 428
428 // Fetch from database 429 // Fetch from service
429 // 430 //
430 if (!userInfo.QueryFolder(folder)) 431 folder = invService.QueryFolder(folder);
432 if (folder == null)
431 { 433 {
432 m_log.Debug("[INVENTORY TRANSFER] Can't find folder to give"); 434 m_log.Debug("[INVENTORY TRANSFER] Can't find folder to give");
433 return; 435 return;
434 } 436 }
435 437
436 // Get folder info 438 user.ControllingClient.SendBulkUpdateInventory(folder);
437 //
438 InventoryFolderImpl folderInfo = userInfo.RootFolder.FindFolder(folder.ID);
439 if (folderInfo == null)
440 {
441 m_log.Debug("[INVENTORY TRANSFER] Can't retrieve folder to give");
442 return;
443 }
444
445 user.ControllingClient.SendBulkUpdateInventory(folderInfo);
446 439
447 // This unelegant, slow kludge is to reload the folders and 440 //// This unelegant, slow kludge is to reload the folders and
448 // items. Since a folder give can transfer subfolders and 441 //// items. Since a folder give can transfer subfolders and
449 // items, this is the easiest way to pull that stuff in 442 //// items, this is the easiest way to pull that stuff in
450 // 443 ////
451 userInfo.DropInventory(); 444 //userInfo.DropInventory();
452 userInfo.FetchInventory(); 445 //userInfo.FetchInventory();
453 446
454 // Deliver message 447 // Deliver message
455 // 448 //
@@ -463,20 +456,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
463 item.ID = itemID; 456 item.ID = itemID;
464 item.Owner = user.ControllingClient.AgentId; 457 item.Owner = user.ControllingClient.AgentId;
465 458
466 // Fetch from database 459 // Fetch from service
467 //
468 if (!userInfo.QueryItem(item))
469 {
470 m_log.Debug("[INVENTORY TRANSFER] Can't find item to give");
471 return;
472 }
473
474 // Get item info
475 // 460 //
476 item = userInfo.RootFolder.FindItem(item.ID); 461 item = invService.QueryItem(item);
477 if (item == null) 462 if (item == null)
478 { 463 {
479 m_log.Debug("[INVENTORY TRANSFER] Can't retrieve item to give"); 464 m_log.Debug("[INVENTORY TRANSFER] Can't find item to give");
480 return; 465 return;
481 } 466 }
482 467