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authorJustin Clark-Casey (justincc)2010-08-23 22:24:23 +0100
committerJustin Clark-Casey (justincc)2010-08-23 22:24:23 +0100
commit74e5fe5aa94aa338c0e574553ccabd42a93b0bbd (patch)
tree1c27cc9733728cd613c7a2b84a3edd29a78823e7 /OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
parentCorrect a minor typo (diff)
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Remove various warnings and improve logging messages. No functional changes.
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs17
1 files changed, 7 insertions, 10 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
index 8b77a5f..4117e86 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
@@ -32,7 +32,6 @@ using log4net;
32using Nini.Config; 32using Nini.Config;
33using OpenMetaverse; 33using OpenMetaverse;
34using OpenSim.Framework; 34using OpenSim.Framework;
35
36using OpenSim.Region.Framework.Interfaces; 35using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Region.Framework.Scenes; 36using OpenSim.Region.Framework.Scenes;
38using OpenSim.Services.Interfaces; 37using OpenSim.Services.Interfaces;
@@ -92,7 +91,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
92 m_TransferModule = m_Scenelist[0].RequestModuleInterface<IMessageTransferModule>(); 91 m_TransferModule = m_Scenelist[0].RequestModuleInterface<IMessageTransferModule>();
93 if (m_TransferModule == null) 92 if (m_TransferModule == null)
94 { 93 {
95 m_log.Error("[INVENTORY TRANSFER] No Message transfer module found, transfers will be local only"); 94 m_log.Error("[INVENTORY TRANSFER]: No Message transfer module found, transfers will be local only");
96 m_Enabled = false; 95 m_Enabled = false;
97 96
98 m_Scenelist.Clear(); 97 m_Scenelist.Clear();
@@ -160,8 +159,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
160 159
161 private void OnInstantMessage(IClientAPI client, GridInstantMessage im) 160 private void OnInstantMessage(IClientAPI client, GridInstantMessage im)
162 { 161 {
163 m_log.InfoFormat("[INVENTORY TRANSFER]: OnInstantMessage {0}", im.dialog); 162 m_log.InfoFormat(
164 163 "[INVENTORY TRANSFER]: {0} IM type received from {1}",
164 (InstantMessageDialog)im.dialog, client.Name);
165
165 Scene scene = FindClientScene(client.AgentId); 166 Scene scene = FindClientScene(client.AgentId);
166 167
167 if (scene == null) // Something seriously wrong here. 168 if (scene == null) // Something seriously wrong here.
@@ -185,7 +186,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
185 { 186 {
186 UUID folderID = new UUID(im.binaryBucket, 1); 187 UUID folderID = new UUID(im.binaryBucket, 1);
187 188
188 m_log.DebugFormat("[AGENT INVENTORY]: Inserting original folder {0} "+ 189 m_log.DebugFormat("[INVENTORY TRANSFER]: Inserting original folder {0} "+
189 "into agent {1}'s inventory", 190 "into agent {1}'s inventory",
190 folderID, new UUID(im.toAgentID)); 191 folderID, new UUID(im.toAgentID));
191 192
@@ -221,7 +222,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
221 222
222 UUID itemID = new UUID(im.binaryBucket, 1); 223 UUID itemID = new UUID(im.binaryBucket, 1);
223 224
224 m_log.DebugFormat("[AGENT INVENTORY]: (giving) Inserting item {0} "+ 225 m_log.DebugFormat("[INVENTORY TRANSFER]: (giving) Inserting item {0} "+
225 "into agent {1}'s inventory", 226 "into agent {1}'s inventory",
226 itemID, new UUID(im.toAgentID)); 227 itemID, new UUID(im.toAgentID));
227 228
@@ -286,10 +287,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
286 // inventory is loaded. Courtesy of the above bulk update, 287 // inventory is loaded. Courtesy of the above bulk update,
287 // It will have been pushed to the client, too 288 // It will have been pushed to the client, too
288 // 289 //
289
290 //CachedUserInfo userInfo =
291 // scene.CommsManager.UserProfileCacheService.
292 // GetUserDetails(client.AgentId);
293 IInventoryService invService = scene.InventoryService; 290 IInventoryService invService = scene.InventoryService;
294 291
295 InventoryFolderBase trashFolder = 292 InventoryFolderBase trashFolder =