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author | Sean McNamara | 2011-04-10 18:28:54 -0400 |
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committer | Sean McNamara | 2011-04-10 18:28:54 -0400 |
commit | 9c0f3c73b1fd56ac145e866af0316a3285ddb689 (patch) | |
tree | 03541a853c2ecf5829ac296537b14d4553ad4b2e /OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs | |
parent | Merge git://opensimulator.org/git/opensim (diff) | |
parent | minor: remove mono compiler warnings (diff) | |
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Merge git://opensimulator.org/git/opensim
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs')
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs | 478 |
1 files changed, 478 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs new file mode 100644 index 0000000..0e8f647 --- /dev/null +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs | |||
@@ -0,0 +1,478 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | using System.Reflection; | ||
32 | using System.Threading; | ||
33 | using NUnit.Framework; | ||
34 | using OpenMetaverse; | ||
35 | using OpenSim.Data; | ||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Framework.Serialization; | ||
38 | using OpenSim.Framework.Serialization.External; | ||
39 | using OpenSim.Framework.Communications; | ||
40 | using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver; | ||
41 | using OpenSim.Region.CoreModules.World.Serialiser; | ||
42 | using OpenSim.Region.Framework.Scenes; | ||
43 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
44 | using OpenSim.Services.Interfaces; | ||
45 | using OpenSim.Tests.Common; | ||
46 | using OpenSim.Tests.Common.Mock; | ||
47 | using OpenSim.Tests.Common.Setup; | ||
48 | |||
49 | namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | ||
50 | { | ||
51 | [TestFixture] | ||
52 | public class PathTests : InventoryArchiveTestCase | ||
53 | { | ||
54 | /// <summary> | ||
55 | /// Test saving an inventory path to a V0.1 OpenSim Inventory Archive | ||
56 | /// (subject to change since there is no fixed format yet). | ||
57 | /// </summary> | ||
58 | [Test] | ||
59 | public void TestSavePathToIarV0_1() | ||
60 | { | ||
61 | TestHelper.InMethod(); | ||
62 | // log4net.Config.XmlConfigurator.Configure(); | ||
63 | |||
64 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); | ||
65 | |||
66 | Scene scene = SceneSetupHelpers.SetupScene("Inventory"); | ||
67 | SceneSetupHelpers.SetupSceneModules(scene, archiverModule); | ||
68 | |||
69 | // Create user | ||
70 | string userFirstName = "Jock"; | ||
71 | string userLastName = "Stirrup"; | ||
72 | string userPassword = "troll"; | ||
73 | UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020"); | ||
74 | UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, userPassword); | ||
75 | |||
76 | // Create asset | ||
77 | SceneObjectGroup object1; | ||
78 | SceneObjectPart part1; | ||
79 | { | ||
80 | string partName = "My Little Dog Object"; | ||
81 | UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040"); | ||
82 | PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere(); | ||
83 | Vector3 groupPosition = new Vector3(10, 20, 30); | ||
84 | Quaternion rotationOffset = new Quaternion(20, 30, 40, 50); | ||
85 | Vector3 offsetPosition = new Vector3(5, 10, 15); | ||
86 | |||
87 | part1 = new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition); | ||
88 | part1.Name = partName; | ||
89 | |||
90 | object1 = new SceneObjectGroup(part1); | ||
91 | scene.AddNewSceneObject(object1, false); | ||
92 | } | ||
93 | |||
94 | UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); | ||
95 | AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); | ||
96 | scene.AssetService.Store(asset1); | ||
97 | |||
98 | // Create item | ||
99 | UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080"); | ||
100 | InventoryItemBase item1 = new InventoryItemBase(); | ||
101 | item1.Name = "My Little Dog"; | ||
102 | item1.AssetID = asset1.FullID; | ||
103 | item1.ID = item1Id; | ||
104 | InventoryFolderBase objsFolder | ||
105 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0]; | ||
106 | item1.Folder = objsFolder.ID; | ||
107 | scene.AddInventoryItem(item1); | ||
108 | |||
109 | MemoryStream archiveWriteStream = new MemoryStream(); | ||
110 | archiverModule.OnInventoryArchiveSaved += SaveCompleted; | ||
111 | |||
112 | // Test saving a particular path | ||
113 | mre.Reset(); | ||
114 | archiverModule.ArchiveInventory( | ||
115 | Guid.NewGuid(), userFirstName, userLastName, "Objects", userPassword, archiveWriteStream); | ||
116 | mre.WaitOne(60000, false); | ||
117 | |||
118 | byte[] archive = archiveWriteStream.ToArray(); | ||
119 | MemoryStream archiveReadStream = new MemoryStream(archive); | ||
120 | TarArchiveReader tar = new TarArchiveReader(archiveReadStream); | ||
121 | |||
122 | //bool gotControlFile = false; | ||
123 | bool gotObject1File = false; | ||
124 | //bool gotObject2File = false; | ||
125 | string expectedObject1FileName = InventoryArchiveWriteRequest.CreateArchiveItemName(item1); | ||
126 | string expectedObject1FilePath = string.Format( | ||
127 | "{0}{1}{2}", | ||
128 | ArchiveConstants.INVENTORY_PATH, | ||
129 | InventoryArchiveWriteRequest.CreateArchiveFolderName(objsFolder), | ||
130 | expectedObject1FileName); | ||
131 | |||
132 | string filePath; | ||
133 | TarArchiveReader.TarEntryType tarEntryType; | ||
134 | |||
135 | // Console.WriteLine("Reading archive"); | ||
136 | |||
137 | while (tar.ReadEntry(out filePath, out tarEntryType) != null) | ||
138 | { | ||
139 | // Console.WriteLine("Got {0}", filePath); | ||
140 | |||
141 | // if (ArchiveConstants.CONTROL_FILE_PATH == filePath) | ||
142 | // { | ||
143 | // gotControlFile = true; | ||
144 | // } | ||
145 | |||
146 | if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH) && filePath.EndsWith(".xml")) | ||
147 | { | ||
148 | // string fileName = filePath.Remove(0, "Objects/".Length); | ||
149 | // | ||
150 | // if (fileName.StartsWith(part1.Name)) | ||
151 | // { | ||
152 | Assert.That(expectedObject1FilePath, Is.EqualTo(filePath)); | ||
153 | gotObject1File = true; | ||
154 | // } | ||
155 | // else if (fileName.StartsWith(part2.Name)) | ||
156 | // { | ||
157 | // Assert.That(fileName, Is.EqualTo(expectedObject2FileName)); | ||
158 | // gotObject2File = true; | ||
159 | // } | ||
160 | } | ||
161 | } | ||
162 | |||
163 | // Assert.That(gotControlFile, Is.True, "No control file in archive"); | ||
164 | Assert.That(gotObject1File, Is.True, "No item1 file in archive"); | ||
165 | // Assert.That(gotObject2File, Is.True, "No object2 file in archive"); | ||
166 | |||
167 | // TODO: Test presence of more files and contents of files. | ||
168 | } | ||
169 | |||
170 | /// <summary> | ||
171 | /// Test loading an IAR to various different inventory paths. | ||
172 | /// </summary> | ||
173 | [Test] | ||
174 | public void TestLoadIarToInventoryPaths() | ||
175 | { | ||
176 | TestHelper.InMethod(); | ||
177 | // log4net.Config.XmlConfigurator.Configure(); | ||
178 | |||
179 | SerialiserModule serialiserModule = new SerialiserModule(); | ||
180 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); | ||
181 | |||
182 | // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene | ||
183 | Scene scene = SceneSetupHelpers.SetupScene("inventory"); | ||
184 | |||
185 | SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); | ||
186 | |||
187 | UserProfileTestUtils.CreateUserWithInventory(scene, m_uaMT, "meowfood"); | ||
188 | UserProfileTestUtils.CreateUserWithInventory(scene, m_uaLL1, "hampshire"); | ||
189 | |||
190 | archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "meowfood", m_iarStream); | ||
191 | InventoryItemBase foundItem1 | ||
192 | = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_uaMT.PrincipalID, m_item1Name); | ||
193 | |||
194 | Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1"); | ||
195 | |||
196 | // Now try loading to a root child folder | ||
197 | UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, m_uaMT.PrincipalID, "xA"); | ||
198 | MemoryStream archiveReadStream = new MemoryStream(m_iarStream.ToArray()); | ||
199 | archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "xA", "meowfood", archiveReadStream); | ||
200 | |||
201 | InventoryItemBase foundItem2 | ||
202 | = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_uaMT.PrincipalID, "xA/" + m_item1Name); | ||
203 | Assert.That(foundItem2, Is.Not.Null, "Didn't find loaded item 2"); | ||
204 | |||
205 | // Now try loading to a more deeply nested folder | ||
206 | UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, m_uaMT.PrincipalID, "xB/xC"); | ||
207 | archiveReadStream = new MemoryStream(archiveReadStream.ToArray()); | ||
208 | archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "xB/xC", "meowfood", archiveReadStream); | ||
209 | |||
210 | InventoryItemBase foundItem3 | ||
211 | = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_uaMT.PrincipalID, "xB/xC/" + m_item1Name); | ||
212 | Assert.That(foundItem3, Is.Not.Null, "Didn't find loaded item 3"); | ||
213 | } | ||
214 | |||
215 | /// <summary> | ||
216 | /// Test that things work when the load path specified starts with a slash | ||
217 | /// </summary> | ||
218 | [Test] | ||
219 | public void TestLoadIarPathStartsWithSlash() | ||
220 | { | ||
221 | TestHelper.InMethod(); | ||
222 | // log4net.Config.XmlConfigurator.Configure(); | ||
223 | |||
224 | SerialiserModule serialiserModule = new SerialiserModule(); | ||
225 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); | ||
226 | Scene scene = SceneSetupHelpers.SetupScene("inventory"); | ||
227 | SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); | ||
228 | |||
229 | UserProfileTestUtils.CreateUserWithInventory(scene, m_uaMT, "password"); | ||
230 | archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/Objects", "password", m_iarStream); | ||
231 | |||
232 | InventoryItemBase foundItem1 | ||
233 | = InventoryArchiveUtils.FindItemByPath( | ||
234 | scene.InventoryService, m_uaMT.PrincipalID, "/Objects/" + m_item1Name); | ||
235 | |||
236 | Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1 in TestLoadIarFolderStartsWithSlash()"); | ||
237 | } | ||
238 | |||
239 | [Test] | ||
240 | public void TestLoadIarPathWithEscapedChars() | ||
241 | { | ||
242 | TestHelper.InMethod(); | ||
243 | // log4net.Config.XmlConfigurator.Configure(); | ||
244 | |||
245 | string itemName = "You & you are a mean/man/"; | ||
246 | string humanEscapedItemName = @"You & you are a mean\/man\/"; | ||
247 | string userPassword = "meowfood"; | ||
248 | |||
249 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); | ||
250 | |||
251 | Scene scene = SceneSetupHelpers.SetupScene("Inventory"); | ||
252 | SceneSetupHelpers.SetupSceneModules(scene, archiverModule); | ||
253 | |||
254 | // Create user | ||
255 | string userFirstName = "Jock"; | ||
256 | string userLastName = "Stirrup"; | ||
257 | UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020"); | ||
258 | UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, "meowfood"); | ||
259 | |||
260 | // Create asset | ||
261 | SceneObjectGroup object1; | ||
262 | SceneObjectPart part1; | ||
263 | { | ||
264 | string partName = "part name"; | ||
265 | UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040"); | ||
266 | PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere(); | ||
267 | Vector3 groupPosition = new Vector3(10, 20, 30); | ||
268 | Quaternion rotationOffset = new Quaternion(20, 30, 40, 50); | ||
269 | Vector3 offsetPosition = new Vector3(5, 10, 15); | ||
270 | |||
271 | part1 | ||
272 | = new SceneObjectPart( | ||
273 | ownerId, shape, groupPosition, rotationOffset, offsetPosition); | ||
274 | part1.Name = partName; | ||
275 | |||
276 | object1 = new SceneObjectGroup(part1); | ||
277 | scene.AddNewSceneObject(object1, false); | ||
278 | } | ||
279 | |||
280 | UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); | ||
281 | AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); | ||
282 | scene.AssetService.Store(asset1); | ||
283 | |||
284 | // Create item | ||
285 | UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080"); | ||
286 | InventoryItemBase item1 = new InventoryItemBase(); | ||
287 | item1.Name = itemName; | ||
288 | item1.AssetID = asset1.FullID; | ||
289 | item1.ID = item1Id; | ||
290 | InventoryFolderBase objsFolder | ||
291 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0]; | ||
292 | item1.Folder = objsFolder.ID; | ||
293 | scene.AddInventoryItem(item1); | ||
294 | |||
295 | MemoryStream archiveWriteStream = new MemoryStream(); | ||
296 | archiverModule.OnInventoryArchiveSaved += SaveCompleted; | ||
297 | |||
298 | mre.Reset(); | ||
299 | archiverModule.ArchiveInventory( | ||
300 | Guid.NewGuid(), userFirstName, userLastName, "Objects", userPassword, archiveWriteStream); | ||
301 | mre.WaitOne(60000, false); | ||
302 | |||
303 | // LOAD ITEM | ||
304 | MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray()); | ||
305 | |||
306 | archiverModule.DearchiveInventory(userFirstName, userLastName, "Scripts", userPassword, archiveReadStream); | ||
307 | |||
308 | InventoryItemBase foundItem1 | ||
309 | = InventoryArchiveUtils.FindItemByPath( | ||
310 | scene.InventoryService, userId, "Scripts/Objects/" + humanEscapedItemName); | ||
311 | |||
312 | Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1"); | ||
313 | // Assert.That( | ||
314 | // foundItem1.CreatorId, Is.EqualTo(userUuid), | ||
315 | // "Loaded item non-uuid creator doesn't match that of the loading user"); | ||
316 | Assert.That( | ||
317 | foundItem1.Name, Is.EqualTo(itemName), | ||
318 | "Loaded item name doesn't match saved name"); | ||
319 | } | ||
320 | |||
321 | /// <summary> | ||
322 | /// Test replication of an archive path to the user's inventory. | ||
323 | /// </summary> | ||
324 | [Test] | ||
325 | public void TestNewIarPath() | ||
326 | { | ||
327 | TestHelper.InMethod(); | ||
328 | // log4net.Config.XmlConfigurator.Configure(); | ||
329 | |||
330 | Scene scene = SceneSetupHelpers.SetupScene("inventory"); | ||
331 | UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene); | ||
332 | |||
333 | Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>(); | ||
334 | HashSet<InventoryNodeBase> nodesLoaded = new HashSet<InventoryNodeBase>(); | ||
335 | |||
336 | string folder1Name = "1"; | ||
337 | string folder2aName = "2a"; | ||
338 | string folder2bName = "2b"; | ||
339 | |||
340 | string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1Name, UUID.Random()); | ||
341 | string folder2aArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2aName, UUID.Random()); | ||
342 | string folder2bArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2bName, UUID.Random()); | ||
343 | |||
344 | string iarPath1 = string.Join("", new string[] { folder1ArchiveName, folder2aArchiveName }); | ||
345 | string iarPath2 = string.Join("", new string[] { folder1ArchiveName, folder2bArchiveName }); | ||
346 | |||
347 | { | ||
348 | // Test replication of path1 | ||
349 | new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null, false) | ||
350 | .ReplicateArchivePathToUserInventory( | ||
351 | iarPath1, scene.InventoryService.GetRootFolder(ua1.PrincipalID), | ||
352 | foldersCreated, nodesLoaded); | ||
353 | |||
354 | List<InventoryFolderBase> folder1Candidates | ||
355 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1Name); | ||
356 | Assert.That(folder1Candidates.Count, Is.EqualTo(1)); | ||
357 | |||
358 | InventoryFolderBase folder1 = folder1Candidates[0]; | ||
359 | List<InventoryFolderBase> folder2aCandidates | ||
360 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2aName); | ||
361 | Assert.That(folder2aCandidates.Count, Is.EqualTo(1)); | ||
362 | } | ||
363 | |||
364 | { | ||
365 | // Test replication of path2 | ||
366 | new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null, false) | ||
367 | .ReplicateArchivePathToUserInventory( | ||
368 | iarPath2, scene.InventoryService.GetRootFolder(ua1.PrincipalID), | ||
369 | foldersCreated, nodesLoaded); | ||
370 | |||
371 | List<InventoryFolderBase> folder1Candidates | ||
372 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1Name); | ||
373 | Assert.That(folder1Candidates.Count, Is.EqualTo(1)); | ||
374 | |||
375 | InventoryFolderBase folder1 = folder1Candidates[0]; | ||
376 | |||
377 | List<InventoryFolderBase> folder2aCandidates | ||
378 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2aName); | ||
379 | Assert.That(folder2aCandidates.Count, Is.EqualTo(1)); | ||
380 | |||
381 | List<InventoryFolderBase> folder2bCandidates | ||
382 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2bName); | ||
383 | Assert.That(folder2bCandidates.Count, Is.EqualTo(1)); | ||
384 | } | ||
385 | } | ||
386 | |||
387 | /// <summary> | ||
388 | /// Test replication of a partly existing archive path to the user's inventory. This should create | ||
389 | /// a duplicate path without the merge option. | ||
390 | /// </summary> | ||
391 | [Test] | ||
392 | public void TestPartExistingIarPath() | ||
393 | { | ||
394 | TestHelper.InMethod(); | ||
395 | //log4net.Config.XmlConfigurator.Configure(); | ||
396 | |||
397 | Scene scene = SceneSetupHelpers.SetupScene("inventory"); | ||
398 | UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene); | ||
399 | |||
400 | string folder1ExistingName = "a"; | ||
401 | string folder2Name = "b"; | ||
402 | |||
403 | InventoryFolderBase folder1 | ||
404 | = UserInventoryTestUtils.CreateInventoryFolder( | ||
405 | scene.InventoryService, ua1.PrincipalID, folder1ExistingName); | ||
406 | |||
407 | string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random()); | ||
408 | string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random()); | ||
409 | |||
410 | string itemArchivePath = string.Join("", new string[] { folder1ArchiveName, folder2ArchiveName }); | ||
411 | |||
412 | new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null, false) | ||
413 | .ReplicateArchivePathToUserInventory( | ||
414 | itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID), | ||
415 | new Dictionary<string, InventoryFolderBase>(), new HashSet<InventoryNodeBase>()); | ||
416 | |||
417 | List<InventoryFolderBase> folder1PostCandidates | ||
418 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName); | ||
419 | Assert.That(folder1PostCandidates.Count, Is.EqualTo(2)); | ||
420 | |||
421 | // FIXME: Temporarily, we're going to do something messy to make sure we pick up the created folder. | ||
422 | InventoryFolderBase folder1Post = null; | ||
423 | foreach (InventoryFolderBase folder in folder1PostCandidates) | ||
424 | { | ||
425 | if (folder.ID != folder1.ID) | ||
426 | { | ||
427 | folder1Post = folder; | ||
428 | break; | ||
429 | } | ||
430 | } | ||
431 | // Assert.That(folder1Post.ID, Is.EqualTo(folder1.ID)); | ||
432 | |||
433 | List<InventoryFolderBase> folder2PostCandidates | ||
434 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1Post, "b"); | ||
435 | Assert.That(folder2PostCandidates.Count, Is.EqualTo(1)); | ||
436 | } | ||
437 | |||
438 | /// <summary> | ||
439 | /// Test replication of a partly existing archive path to the user's inventory. This should create | ||
440 | /// a merged path. | ||
441 | /// </summary> | ||
442 | [Test] | ||
443 | public void TestMergeIarPath() | ||
444 | { | ||
445 | TestHelper.InMethod(); | ||
446 | // log4net.Config.XmlConfigurator.Configure(); | ||
447 | |||
448 | Scene scene = SceneSetupHelpers.SetupScene("inventory"); | ||
449 | UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene); | ||
450 | |||
451 | string folder1ExistingName = "a"; | ||
452 | string folder2Name = "b"; | ||
453 | |||
454 | InventoryFolderBase folder1 | ||
455 | = UserInventoryTestUtils.CreateInventoryFolder( | ||
456 | scene.InventoryService, ua1.PrincipalID, folder1ExistingName); | ||
457 | |||
458 | string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random()); | ||
459 | string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random()); | ||
460 | |||
461 | string itemArchivePath = string.Join("", new string[] { folder1ArchiveName, folder2ArchiveName }); | ||
462 | |||
463 | new InventoryArchiveReadRequest(scene, ua1, folder1ExistingName, (Stream)null, true) | ||
464 | .ReplicateArchivePathToUserInventory( | ||
465 | itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID), | ||
466 | new Dictionary<string, InventoryFolderBase>(), new HashSet<InventoryNodeBase>()); | ||
467 | |||
468 | List<InventoryFolderBase> folder1PostCandidates | ||
469 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName); | ||
470 | Assert.That(folder1PostCandidates.Count, Is.EqualTo(1)); | ||
471 | Assert.That(folder1PostCandidates[0].ID, Is.EqualTo(folder1.ID)); | ||
472 | |||
473 | List<InventoryFolderBase> folder2PostCandidates | ||
474 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1PostCandidates[0], "b"); | ||
475 | Assert.That(folder2PostCandidates.Count, Is.EqualTo(1)); | ||
476 | } | ||
477 | } | ||
478 | } \ No newline at end of file | ||