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author | Justin Clark-Casey (justincc) | 2011-03-10 00:19:17 +0000 |
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committer | Justin Clark-Casey (justincc) | 2011-03-10 00:19:17 +0000 |
commit | 4dd60b7dce4421bec89e9964a3fb51a1658945ad (patch) | |
tree | 8a5e43e3248206cd47c4b1a745a05e08213f4ad4 /OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs | |
parent | Split the inventory path testing parts of TestLoadIarV0_1ExistingUsers() into... (diff) | |
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Change existing users load iar test so that it fulfills it's original intention (i.e. OSPA resolution, which is still active).
Will need to write a separate test for the simplest case where creator accounts with appropriate uuids exist on iar load.
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs')
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs index ca5bc53..dcafc49 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs | |||
@@ -72,7 +72,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
72 | = new UserAccount { | 72 | = new UserAccount { |
73 | PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000666"), | 73 | PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000666"), |
74 | FirstName = "Lord", | 74 | FirstName = "Lord", |
75 | LastName = "Lucan" }; | 75 | LastName = "Lucan" }; |
76 | protected UserAccount m_ua3 | ||
77 | = new UserAccount { | ||
78 | PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000777"), | ||
79 | FirstName = "Lord", | ||
80 | LastName = "Lucan" }; | ||
76 | protected string m_item1Name = "Ray Gun Item"; | 81 | protected string m_item1Name = "Ray Gun Item"; |
77 | 82 | ||
78 | [SetUp] | 83 | [SetUp] |