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authorJustin Clark-Casey (justincc)2010-06-05 00:48:33 +0100
committerJustin Clark-Casey (justincc)2010-06-05 00:48:33 +0100
commit63797445be561730e7d117573813ca12c02bc6f1 (patch)
tree1ff2bb9808c2d2a040e4d497b8d8bf99d127391a /OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
parentrefactor: do pathname trimming outside of ReplicateArchivePathToUserInventory() (diff)
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various refactorings on methods to replicate IAR paths to user inventory in order to improve readability
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs208
1 files changed, 127 insertions, 81 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
index 256a886..60d1720 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
@@ -97,9 +97,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
97 int successfulAssetRestores = 0; 97 int successfulAssetRestores = 0;
98 int failedAssetRestores = 0; 98 int failedAssetRestores = 0;
99 int successfulItemRestores = 0; 99 int successfulItemRestores = 0;
100 List<InventoryNodeBase> nodesLoaded = new List<InventoryNodeBase>(); 100
101 List<InventoryNodeBase> loadedNodes = new List<InventoryNodeBase>();
101 102
102 //InventoryFolderImpl rootDestinationFolder = m_userInfo.RootFolder.FindFolderByPath(m_invPath);
103 InventoryFolderBase rootDestinationFolder 103 InventoryFolderBase rootDestinationFolder
104 = InventoryArchiveUtils.FindFolderByPath( 104 = InventoryArchiveUtils.FindFolderByPath(
105 m_scene.InventoryService, m_userInfo.PrincipalID, m_invPath); 105 m_scene.InventoryService, m_userInfo.PrincipalID, m_invPath);
@@ -109,14 +109,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
109 // Possibly provide an option later on to automatically create this folder if it does not exist 109 // Possibly provide an option later on to automatically create this folder if it does not exist
110 m_log.ErrorFormat("[INVENTORY ARCHIVER]: Inventory path {0} does not exist", m_invPath); 110 m_log.ErrorFormat("[INVENTORY ARCHIVER]: Inventory path {0} does not exist", m_invPath);
111 111
112 return nodesLoaded; 112 return loadedNodes;
113 } 113 }
114 114
115 archive = new TarArchiveReader(m_loadStream); 115 archive = new TarArchiveReader(m_loadStream);
116 116
117 // In order to load identically named folders, we need to keep track of the folders that we have already 117 // In order to load identically named folders, we need to keep track of the folders that we have already
118 // created 118 // resolved
119 Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>(); 119 Dictionary <string, InventoryFolderBase> resolvedFolders = new Dictionary<string, InventoryFolderBase>();
120 120
121 byte[] data; 121 byte[] data;
122 TarArchiveReader.TarEntryType entryType; 122 TarArchiveReader.TarEntryType entryType;
@@ -147,7 +147,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
147 147
148 InventoryFolderBase foundFolder 148 InventoryFolderBase foundFolder
149 = ReplicateArchivePathToUserInventory( 149 = ReplicateArchivePathToUserInventory(
150 filePath, rootDestinationFolder, foldersCreated, nodesLoaded); 150 filePath, rootDestinationFolder, resolvedFolders, loadedNodes);
151 151
152 if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY != entryType) 152 if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY != entryType)
153 { 153 {
@@ -160,7 +160,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
160 // If we're loading an item directly into the given destination folder then we need to record 160 // If we're loading an item directly into the given destination folder then we need to record
161 // it separately from any loaded root folders 161 // it separately from any loaded root folders
162 if (rootDestinationFolder == foundFolder) 162 if (rootDestinationFolder == foundFolder)
163 nodesLoaded.Add(item); 163 loadedNodes.Add(item);
164 } 164 }
165 } 165 }
166 } 166 }
@@ -176,7 +176,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
176 successfulAssetRestores, failedAssetRestores); 176 successfulAssetRestores, failedAssetRestores);
177 m_log.InfoFormat("[INVENTORY ARCHIVER]: Successfully loaded {0} items", successfulItemRestores); 177 m_log.InfoFormat("[INVENTORY ARCHIVER]: Successfully loaded {0} items", successfulItemRestores);
178 178
179 return nodesLoaded; 179 return loadedNodes;
180 } 180 }
181 181
182 public void Close() 182 public void Close()
@@ -190,45 +190,118 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
190 /// </summary> 190 /// </summary>
191 /// <param name="archivePath">The item archive path to replicate</param> 191 /// <param name="archivePath">The item archive path to replicate</param>
192 /// <param name="rootDestinationFolder">The root folder for the inventory load</param> 192 /// <param name="rootDestinationFolder">The root folder for the inventory load</param>
193 /// <param name="foldersCreated"> 193 /// <param name="resolvedFolders">
194 /// The folders created so far. This method will add more folders if necessary 194 /// The folders that we have resolved so far for a given archive path.
195 /// This method will add more folders if necessary
195 /// </param> 196 /// </param>
196 /// <param name="nodesLoaded"> 197 /// <param name="loadedNodes">
197 /// Track the inventory nodes created. This is distinct from the folders created since for a particular folder 198 /// Track the inventory nodes created.
198 /// chain, only the root node needs to be recorded
199 /// </param> 199 /// </param>
200 /// <returns>The last user inventory folder created or found for the archive path</returns> 200 /// <returns>The last user inventory folder created or found for the archive path</returns>
201 public InventoryFolderBase ReplicateArchivePathToUserInventory( 201 public InventoryFolderBase ReplicateArchivePathToUserInventory(
202 string archivePath, 202 string archivePath,
203 InventoryFolderBase rootDestFolder, 203 InventoryFolderBase rootDestFolder,
204 Dictionary <string, InventoryFolderBase> foldersCreated, 204 Dictionary <string, InventoryFolderBase> resolvedFolders,
205 List<InventoryNodeBase> nodesLoaded) 205 List<InventoryNodeBase> loadedNodes)
206 { 206 {
207 string originalArchivePath = archivePath; 207 string originalArchivePath = archivePath;
208 208
209// m_log.DebugFormat( 209// m_log.DebugFormat(
210// "[INVENTORY ARCHIVER]: Loading folder {0} {1}", rootDestFolder.Name, rootDestFolder.ID); 210// "[INVENTORY ARCHIVER]: Loading folder {0} {1}", rootDestFolder.Name, rootDestFolder.ID);
211
212 InventoryFolderBase destFolder = ResolveDestinationFolder(rootDestFolder, ref archivePath, resolvedFolders);
213
214// m_log.DebugFormat(
215// "[INVENTORY ARCHIVER]: originalArchivePath [{0}], section already loaded [{1}]",
216// originalArchivePath, archivePath);
217
218 string archivePathSectionToCreate = originalArchivePath.Substring(archivePath.Length);
219 CreateFoldersForPath(destFolder, archivePathSectionToCreate, resolvedFolders, loadedNodes);
220
221 return destFolder;
222
223 /*
224 string[] rawFolders = filePath.Split(new char[] { '/' });
225
226 // Find the folders that do exist along the path given
227 int i = 0;
228 bool noFolder = false;
229 InventoryFolderImpl foundFolder = rootDestinationFolder;
230 while (!noFolder && i < rawFolders.Length)
231 {
232 InventoryFolderImpl folder = foundFolder.FindFolderByPath(rawFolders[i]);
233 if (null != folder)
234 {
235 m_log.DebugFormat("[INVENTORY ARCHIVER]: Found folder {0}", folder.Name);
236 foundFolder = folder;
237 i++;
238 }
239 else
240 {
241 noFolder = true;
242 }
243 }
244
245 // Create any folders that did not previously exist
246 while (i < rawFolders.Length)
247 {
248 m_log.DebugFormat("[INVENTORY ARCHIVER]: Creating folder {0}", rawFolders[i]);
249
250 UUID newFolderId = UUID.Random();
251 m_userInfo.CreateFolder(
252 rawFolders[i++], newFolderId, (ushort)AssetType.Folder, foundFolder.ID);
253 foundFolder = foundFolder.GetChildFolder(newFolderId);
254 }
255 */
256 }
257
258 /// <summary>
259 /// Resolve a destination folder
260 /// </summary>
261 ///
262 /// We require here a root destination folder (usually the root of the user's inventory) and the archive
263 /// path. We also pass in a list of previously resolved folders in case we've found this one previously.
264 ///
265 /// <param name="archivePath">
266 /// The item archive path to resolve. The portion of the path passed back is that
267 /// which corresponds to the resolved desintation folder.
268 /// <param name="rootDestinationFolder">
269 /// The root folder for the inventory load
270 /// </param>
271 /// <param name="resolvedFolders">
272 /// The folders that we have resolved so far for a given archive path.
273 /// </param>
274 /// <returns>
275 /// The folder in the user's inventory that matches best the archive path given. If no such folder was found
276 /// then the passed in root destination folder is returned.
277 /// </returns>
278 protected InventoryFolderBase ResolveDestinationFolder(
279 InventoryFolderBase rootDestFolder,
280 ref string archivePath,
281 Dictionary <string, InventoryFolderBase> resolvedFolders)
282 {
283 string originalArchivePath = archivePath;
211 284
212 InventoryFolderBase destFolder = null; 285 InventoryFolderBase destFolder = null;
213 286
214 // XXX: Nasty way of dealing with a path that has no directory component
215 if (archivePath.Length > 0) 287 if (archivePath.Length > 0)
216 { 288 {
217 while (null == destFolder && archivePath.Length > 0) 289 while (null == destFolder && archivePath.Length > 0)
218 { 290 {
219 if (foldersCreated.ContainsKey(archivePath)) 291 if (resolvedFolders.ContainsKey(archivePath))
220 { 292 {
221// m_log.DebugFormat( 293// m_log.DebugFormat(
222// "[INVENTORY ARCHIVER]: Found previously created folder from archive path {0}", archivePath); 294// "[INVENTORY ARCHIVER]: Found previously created folder from archive path {0}", archivePath);
223 destFolder = foldersCreated[archivePath]; 295 destFolder = resolvedFolders[archivePath];
224 } 296 }
225 else 297 else
226 { 298 {
227 // Don't include the last slash 299 // Don't include the last slash so find the penultimate one
228 int penultimateSlashIndex = archivePath.LastIndexOf("/", archivePath.Length - 2); 300 int penultimateSlashIndex = archivePath.LastIndexOf("/", archivePath.Length - 2);
229 301
230 if (penultimateSlashIndex >= 0) 302 if (penultimateSlashIndex >= 0)
231 { 303 {
304 // Remove the last section of path so that we can see if we've already resolved the parent
232 archivePath = archivePath.Remove(penultimateSlashIndex + 1); 305 archivePath = archivePath.Remove(penultimateSlashIndex + 1);
233 } 306 }
234 else 307 else
@@ -242,19 +315,39 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
242 } 315 }
243 } 316 }
244 } 317 }
245 else 318
246 { 319 if (null == destFolder)
247 destFolder = rootDestFolder; 320 destFolder = rootDestFolder;
248 } 321
249 322 return destFolder;
250 string archivePathSectionToCreate = originalArchivePath.Substring(archivePath.Length); 323 }
251 string[] rawDirsToCreate 324
252 = archivePathSectionToCreate.Split(new char[] { '/' }, StringSplitOptions.RemoveEmptyEntries); 325 /// <summary>
326 /// Create a set of folders for the given path.
327 /// </summary>
328 /// <param name="destFolder">
329 /// The root folder from which the creation will take place.
330 /// </param>
331 /// <param name="path">
332 /// The path to create
333 /// </param>
334 /// <param name="resolvedFolders">
335 /// The folders that we have resolved so far for a given archive path.
336 /// </param>
337 /// <param name="loadedNodes">
338 /// Track the inventory nodes created.
339 /// </param>
340 protected void CreateFoldersForPath(
341 InventoryFolderBase destFolder, string path, Dictionary <string, InventoryFolderBase> resolvedFolders,
342 List<InventoryNodeBase> loadedNodes)
343 {
344 string pathCreated = "";
345 string[] rawDirsToCreate = path.Split(new char[] { '/' }, StringSplitOptions.RemoveEmptyEntries);
253 int i = 0; 346 int i = 0;
254 347
255 while (i < rawDirsToCreate.Length) 348 while (i < rawDirsToCreate.Length)
256 { 349 {
257 m_log.DebugFormat("[INVENTORY ARCHIVER]: Loading archived folder {0}", rawDirsToCreate[i]); 350// m_log.DebugFormat("[INVENTORY ARCHIVER]: Creating folder {0} from IAR", rawDirsToCreate[i]);
258 351
259 int identicalNameIdentifierIndex 352 int identicalNameIdentifierIndex
260 = rawDirsToCreate[i].LastIndexOf( 353 = rawDirsToCreate[i].LastIndexOf(
@@ -279,66 +372,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
279 newFolderId, newFolderName, m_userInfo.PrincipalID, 372 newFolderId, newFolderName, m_userInfo.PrincipalID,
280 (short)AssetType.Unknown, destFolder.ID, 1); 373 (short)AssetType.Unknown, destFolder.ID, 1);
281 m_scene.InventoryService.AddFolder(destFolder); 374 m_scene.InventoryService.AddFolder(destFolder);
282
283// UUID newFolderId = UUID.Random();
284// m_scene.InventoryService.AddFolder(
285// m_userInfo.CreateFolder(
286// folderName, newFolderId, (ushort)AssetType.Folder, foundFolder.ID);
287
288// m_log.DebugFormat("[INVENTORY ARCHIVER]: Retrieving newly created folder {0}", folderName);
289// foundFolder = foundFolder.GetChildFolder(newFolderId);
290// m_log.DebugFormat(
291// "[INVENTORY ARCHIVER]: Retrieved newly created folder {0} with ID {1}",
292// foundFolder.Name, foundFolder.ID);
293 375
294 // Record that we have now created this folder 376 // Record that we have now created this folder
295 archivePath += rawDirsToCreate[i] + "/"; 377 pathCreated += rawDirsToCreate[i] + "/";
296 m_log.DebugFormat("[INVENTORY ARCHIVER]: Loaded archive path {0}", archivePath); 378 m_log.DebugFormat("[INVENTORY ARCHIVER]: Created folder {0} from IAR", pathCreated);
297 foldersCreated[archivePath] = destFolder; 379 resolvedFolders[pathCreated] = destFolder;
298 380
299 if (0 == i) 381 if (0 == i)
300 nodesLoaded.Add(destFolder); 382 loadedNodes.Add(destFolder);
301 383
302 i++; 384 i++;
303 } 385 }
304
305 return destFolder;
306
307 /*
308 string[] rawFolders = filePath.Split(new char[] { '/' });
309
310 // Find the folders that do exist along the path given
311 int i = 0;
312 bool noFolder = false;
313 InventoryFolderImpl foundFolder = rootDestinationFolder;
314 while (!noFolder && i < rawFolders.Length)
315 {
316 InventoryFolderImpl folder = foundFolder.FindFolderByPath(rawFolders[i]);
317 if (null != folder)
318 {
319 m_log.DebugFormat("[INVENTORY ARCHIVER]: Found folder {0}", folder.Name);
320 foundFolder = folder;
321 i++;
322 }
323 else
324 {
325 noFolder = true;
326 }
327 }
328
329 // Create any folders that did not previously exist
330 while (i < rawFolders.Length)
331 {
332 m_log.DebugFormat("[INVENTORY ARCHIVER]: Creating folder {0}", rawFolders[i]);
333
334 UUID newFolderId = UUID.Random();
335 m_userInfo.CreateFolder(
336 rawFolders[i++], newFolderId, (ushort)AssetType.Folder, foundFolder.ID);
337 foundFolder = foundFolder.GetChildFolder(newFolderId);
338 }
339 */
340 } 386 }
341 387
342 /// <summary> 388 /// <summary>
343 /// Load an item from the archive 389 /// Load an item from the archive
344 /// </summary> 390 /// </summary>
@@ -429,4 +475,4 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
429 } 475 }
430 } 476 }
431 } 477 }
432} 478} \ No newline at end of file