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authorMelanie2009-11-25 08:39:29 +0000
committerMelanie2009-11-25 08:39:29 +0000
commit4fbdc538c7beb4015eeda12aa3f85440cc7b9690 (patch)
tree6534a0fbb7ffc3dc800d35801be519ae481f95b5 /OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
parentAdd wildcard to prebuild include. Seems each file can only hold one project (diff)
parent* Reverting last commit.. because it just made it worse. (diff)
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Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs68
1 files changed, 37 insertions, 31 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
index 9e76d79..8532d03 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
@@ -121,45 +121,51 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
121 121
122 byte[] data; 122 byte[] data;
123 TarArchiveReader.TarEntryType entryType; 123 TarArchiveReader.TarEntryType entryType;
124 while ((data = archive.ReadEntry(out filePath, out entryType)) != null)
125 {
126 if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
127 {
128 if (LoadAsset(filePath, data))
129 successfulAssetRestores++;
130 else
131 failedAssetRestores++;
132 124
133 if ((successfulAssetRestores) % 50 == 0) 125 try
134 m_log.DebugFormat( 126 {
135 "[INVENTORY ARCHIVER]: Loaded {0} assets...", 127 while ((data = archive.ReadEntry(out filePath, out entryType)) != null)
136 successfulAssetRestores);
137 }
138 else if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH))
139 { 128 {
140 InventoryFolderBase foundFolder 129 if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
141 = ReplicateArchivePathToUserInventory(
142 filePath, TarArchiveReader.TarEntryType.TYPE_DIRECTORY == entryType,
143 rootDestinationFolder, foldersCreated, nodesLoaded);
144
145 if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY != entryType)
146 { 130 {
147 InventoryItemBase item = LoadItem(data, foundFolder); 131 if (LoadAsset(filePath, data))
148 132 successfulAssetRestores++;
149 if (item != null) 133 else
134 failedAssetRestores++;
135
136 if ((successfulAssetRestores) % 50 == 0)
137 m_log.DebugFormat(
138 "[INVENTORY ARCHIVER]: Loaded {0} assets...",
139 successfulAssetRestores);
140 }
141 else if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH))
142 {
143 InventoryFolderBase foundFolder
144 = ReplicateArchivePathToUserInventory(
145 filePath, TarArchiveReader.TarEntryType.TYPE_DIRECTORY == entryType,
146 rootDestinationFolder, foldersCreated, nodesLoaded);
147
148 if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY != entryType)
150 { 149 {
151 successfulItemRestores++; 150 InventoryItemBase item = LoadItem(data, foundFolder);
152 151
153 // If we're loading an item directly into the given destination folder then we need to record 152 if (item != null)
154 // it separately from any loaded root folders 153 {
155 if (rootDestinationFolder == foundFolder) 154 successfulItemRestores++;
156 nodesLoaded.Add(item); 155
156 // If we're loading an item directly into the given destination folder then we need to record
157 // it separately from any loaded root folders
158 if (rootDestinationFolder == foundFolder)
159 nodesLoaded.Add(item);
160 }
157 } 161 }
158 } 162 }
159 } 163 }
160 } 164 }
161 165 finally
162 archive.Close(); 166 {
167 archive.Close();
168 }
163 169
164 m_log.DebugFormat( 170 m_log.DebugFormat(
165 "[INVENTORY ARCHIVER]: Successfully loaded {0} assets with {1} failures", 171 "[INVENTORY ARCHIVER]: Successfully loaded {0} assets with {1} failures",