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author | Diva Canto | 2011-06-06 19:52:50 -0700 |
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committer | Diva Canto | 2011-06-06 19:52:50 -0700 |
commit | 1a23d322ace6001130db24d11962850b333c8399 (patch) | |
tree | 65873b006577014175cbb747afa6ce01b4a52666 /OpenSim/Region/CoreModules/Avatar/Friends | |
parent | Moved the Mono Addins declaration of the HGFriendsModule to where the one for... (diff) | |
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More on the hunt for the slow down on HGFriendsModule. - Don't requests the online friends on foreign grids. If this works, there's another way of getting that info.
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar/Friends')
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs | 119 |
1 files changed, 71 insertions, 48 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs index f6f0e89..ddf9289 100644 --- a/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs | |||
@@ -87,25 +87,29 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
87 | if (base.FetchFriendslist(client)) | 87 | if (base.FetchFriendslist(client)) |
88 | { | 88 | { |
89 | UUID agentID = client.AgentId; | 89 | UUID agentID = client.AgentId; |
90 | // We need to preload the user management cache with the names | 90 | // we do this only for the root agent |
91 | // of foreign friends, just like we do with SOPs' creators | 91 | if (m_Friends[agentID].Refcount == 1) |
92 | foreach (FriendInfo finfo in m_Friends[agentID].Friends) | ||
93 | { | 92 | { |
94 | if (finfo.TheirFlags != -1) | 93 | // We need to preload the user management cache with the names |
94 | // of foreign friends, just like we do with SOPs' creators | ||
95 | foreach (FriendInfo finfo in m_Friends[agentID].Friends) | ||
95 | { | 96 | { |
96 | UUID id; | 97 | if (finfo.TheirFlags != -1) |
97 | if (!UUID.TryParse(finfo.Friend, out id)) | ||
98 | { | 98 | { |
99 | string url = string.Empty, first = string.Empty, last = string.Empty, tmp = string.Empty; | 99 | UUID id; |
100 | if (Util.ParseUniversalUserIdentifier(finfo.Friend, out id, out url, out first, out last, out tmp)) | 100 | if (!UUID.TryParse(finfo.Friend, out id)) |
101 | { | 101 | { |
102 | IUserManagement uMan = m_Scenes[0].RequestModuleInterface<IUserManagement>(); | 102 | string url = string.Empty, first = string.Empty, last = string.Empty, tmp = string.Empty; |
103 | uMan.AddUser(id, url + ";" + first + " " + last); | 103 | if (Util.ParseUniversalUserIdentifier(finfo.Friend, out id, out url, out first, out last, out tmp)) |
104 | { | ||
105 | IUserManagement uMan = m_Scenes[0].RequestModuleInterface<IUserManagement>(); | ||
106 | uMan.AddUser(id, url + ";" + first + " " + last); | ||
107 | } | ||
104 | } | 108 | } |
105 | } | 109 | } |
106 | } | 110 | } |
111 | return true; | ||
107 | } | 112 | } |
108 | return true; | ||
109 | } | 113 | } |
110 | return false; | 114 | return false; |
111 | } | 115 | } |
@@ -114,13 +118,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
114 | { | 118 | { |
115 | if (base.SendFriendsOnlineIfNeeded(client)) | 119 | if (base.SendFriendsOnlineIfNeeded(client)) |
116 | { | 120 | { |
117 | UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(client.Scene.RegionInfo.ScopeID, client.AgentId); | 121 | AgentCircuitData aCircuit = ((Scene)client.Scene).AuthenticateHandler.GetAgentCircuitData(client.AgentId); |
118 | if (account == null) // foreign | 122 | if (aCircuit != null && (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0) |
119 | { | 123 | { |
120 | FriendInfo[] friends = GetFriends(client.AgentId); | 124 | UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(client.Scene.RegionInfo.ScopeID, client.AgentId); |
121 | foreach (FriendInfo f in friends) | 125 | if (account == null) // foreign |
122 | { | 126 | { |
123 | client.SendChangeUserRights(new UUID(f.Friend), client.AgentId, f.TheirFlags); | 127 | FriendInfo[] friends = GetFriends(client.AgentId); |
128 | foreach (FriendInfo f in friends) | ||
129 | { | ||
130 | client.SendChangeUserRights(new UUID(f.Friend), client.AgentId, f.TheirFlags); | ||
131 | } | ||
124 | } | 132 | } |
125 | } | 133 | } |
126 | } | 134 | } |
@@ -129,48 +137,63 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
129 | 137 | ||
130 | protected override void GetOnlineFriends(UUID userID, List<string> friendList, /*collector*/ List<UUID> online) | 138 | protected override void GetOnlineFriends(UUID userID, List<string> friendList, /*collector*/ List<UUID> online) |
131 | { | 139 | { |
132 | // Let's single out the UUIs | 140 | List<string> fList = new List<string>(); |
133 | List<string> localFriends = new List<string>(); | ||
134 | List<string> foreignFriends = new List<string>(); | ||
135 | string tmp = string.Empty; | ||
136 | |||
137 | foreach (string s in friendList) | 141 | foreach (string s in friendList) |
138 | { | 142 | fList.Add(s.Substring(0, 36)); |
139 | UUID id; | ||
140 | if (UUID.TryParse(s, out id)) | ||
141 | localFriends.Add(s); | ||
142 | else if (Util.ParseUniversalUserIdentifier(s, out id, out tmp, out tmp, out tmp, out tmp)) | ||
143 | { | ||
144 | foreignFriends.Add(s); | ||
145 | // add it here too, who knows maybe the foreign friends happens to be on this grid | ||
146 | localFriends.Add(id.ToString()); | ||
147 | } | ||
148 | } | ||
149 | 143 | ||
150 | // OK, see who's present on this grid | 144 | PresenceInfo[] presence = PresenceService.GetAgents(fList.ToArray()); |
151 | List<string> toBeRemoved = new List<string>(); | ||
152 | PresenceInfo[] presence = PresenceService.GetAgents(localFriends.ToArray()); | ||
153 | foreach (PresenceInfo pi in presence) | 145 | foreach (PresenceInfo pi in presence) |
154 | { | 146 | { |
155 | UUID presenceID; | 147 | UUID presenceID; |
156 | if (UUID.TryParse(pi.UserID, out presenceID)) | 148 | if (UUID.TryParse(pi.UserID, out presenceID)) |
157 | { | ||
158 | online.Add(presenceID); | 149 | online.Add(presenceID); |
159 | foreach (string s in foreignFriends) | ||
160 | if (s.StartsWith(pi.UserID)) | ||
161 | toBeRemoved.Add(s); | ||
162 | } | ||
163 | } | 150 | } |
164 | |||
165 | foreach (string s in toBeRemoved) | ||
166 | foreignFriends.Remove(s); | ||
167 | |||
168 | // OK, let's send this up the stack, and leave a closure here | ||
169 | // collecting online friends in other grids | ||
170 | Util.FireAndForget(delegate { CollectOnlineFriendsElsewhere(userID, foreignFriends); }); | ||
171 | |||
172 | } | 151 | } |
173 | 152 | ||
153 | //protected override void GetOnlineFriends(UUID userID, List<string> friendList, /*collector*/ List<UUID> online) | ||
154 | //{ | ||
155 | // // Let's single out the UUIs | ||
156 | // List<string> localFriends = new List<string>(); | ||
157 | // List<string> foreignFriends = new List<string>(); | ||
158 | // string tmp = string.Empty; | ||
159 | |||
160 | // foreach (string s in friendList) | ||
161 | // { | ||
162 | // UUID id; | ||
163 | // if (UUID.TryParse(s, out id)) | ||
164 | // localFriends.Add(s); | ||
165 | // else if (Util.ParseUniversalUserIdentifier(s, out id, out tmp, out tmp, out tmp, out tmp)) | ||
166 | // { | ||
167 | // foreignFriends.Add(s); | ||
168 | // // add it here too, who knows maybe the foreign friends happens to be on this grid | ||
169 | // localFriends.Add(id.ToString()); | ||
170 | // } | ||
171 | // } | ||
172 | |||
173 | // // OK, see who's present on this grid | ||
174 | // List<string> toBeRemoved = new List<string>(); | ||
175 | // PresenceInfo[] presence = PresenceService.GetAgents(localFriends.ToArray()); | ||
176 | // foreach (PresenceInfo pi in presence) | ||
177 | // { | ||
178 | // UUID presenceID; | ||
179 | // if (UUID.TryParse(pi.UserID, out presenceID)) | ||
180 | // { | ||
181 | // online.Add(presenceID); | ||
182 | // foreach (string s in foreignFriends) | ||
183 | // if (s.StartsWith(pi.UserID)) | ||
184 | // toBeRemoved.Add(s); | ||
185 | // } | ||
186 | // } | ||
187 | |||
188 | // foreach (string s in toBeRemoved) | ||
189 | // foreignFriends.Remove(s); | ||
190 | |||
191 | // // OK, let's send this up the stack, and leave a closure here | ||
192 | // // collecting online friends in other grids | ||
193 | // Util.FireAndForget(delegate { CollectOnlineFriendsElsewhere(userID, foreignFriends); }); | ||
194 | |||
195 | //} | ||
196 | |||
174 | private void CollectOnlineFriendsElsewhere(UUID userID, List<string> foreignFriends) | 197 | private void CollectOnlineFriendsElsewhere(UUID userID, List<string> foreignFriends) |
175 | { | 198 | { |
176 | // let's divide the friends on a per-domain basis | 199 | // let's divide the friends on a per-domain basis |